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  1. #11
    Player
    Viola_Walks's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2
    Character
    Domino Rose
    World
    Balmung
    Main Class
    Marauder Lv 42
    Quote Originally Posted by RhazeCain View Post
    Haymaker is going to come in for Convalescence it looks like. I'm mostly dungeon tanking, so focusing on defensive stuff. Having a slow would be nice - with damage tacked on no less. Depending how often I can land it will determine if it gets to stay.
    Why choose Haymaker over Feint? Do you feel you evade enough to be able to activate Haymaker over the on-demand Feint?

    Thanks!
    (0)

  2. #12
    Player
    Tronic's Avatar
    Join Date
    Aug 2013
    Posts
    128
    Character
    Ein Ara
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Warriors can't equip feint, Viola.

    That being said, Haymaker synergizes very well with featherfoot. The less damage the mob deals is less damage you take. Dodge is common enough that it's a good tool to have.
    (0)

  3. #13
    Player
    Viola_Walks's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2
    Character
    Domino Rose
    World
    Balmung
    Main Class
    Marauder Lv 42
    Ah, thanks! I'm still just a lowly MAR so I'm not privy to the WAR limitations yet.
    (0)

  4. #14
    Player
    antiviolence's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    58
    Character
    Plushiee Porschie
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Provoke
    Convalesence
    Featherfoot
    Haymaker
    Flash

    Second Wind loses it's usefulness as my HP begins to "outgrow" the heal. Anyone thought of pulling Mantra from PUG?
    (0)

  5. #15
    Player
    MysteryGoat's Avatar
    Join Date
    Aug 2013
    Posts
    16
    Character
    Jadzia Dax
    World
    Ultros
    Main Class
    Marauder Lv 44
    Mantra looked interesting but I really don't want to have to get my PUG to 42. But I would like to see people's thoughts on it.
    (0)

  6. #16
    Player
    Junk4Brains's Avatar
    Join Date
    Aug 2013
    Posts
    36
    Character
    Brahgo Murre
    World
    Goblin
    Main Class
    Armorer Lv 50
    Here is how I see WAR's cross class skills.

    Top Choices:
    Featherfoot - This is a skill I underestimated but honestly anytime an enemy misses you have successfully mitigated 100% of that intended damage. 90s timer is not bad either.
    Flash/Provoke - You really only need one of thse on your bar. (Or none if you are confident or diligent in keeping hate.) If you know there is going to be a lot of adds take Flash. If you're just going in a solo boss fight, dumb it and swap in provoke. It allows me to be lazy about my hate and get in more uses of Storm's Path knowing if I loose hate I can just 'voke to get it back.
    Convalescense/Second Wind - Again you only really need one. If you are soloing Second Wind is the better investment since Convalescense affects so few of our skills. But in a Party situation the 20% incoming heal for 20 seconds will recover far more HP thank Second Wind in the long run.
    Internal Release - I love love love this skill. 20% crit chance for 15s every 60s. That short recast is what makes this skill so sweet. You can use it often and it is a great skill to use when you have 5 wrath stacks and know you're not going to use them for a while.

    Filling in the Gaps:
    Awareness - To me is a situational skill rather than a necessary one. Sure if the boss has a skill that boosts thier crit chance or you're dealing with a lot of hard hitting adds. Slot it. If not, I don't miss it.
    Haymaker - The icing on the cake that is Featherfoot. If I'm not slotting Awareness this is my favorite. 20% slow, yes please. But the low TP cost is what wins the day. This is just a great skill for TP managment. I macro it onto my Heavy Swing.
    Mantra - This skill is in the too little too late Category. Having to invest so many levels into PGL just to get it is a turn off for most, myself included. If I could get over that I would say that it can be up in the Top Tier choices right next to SW/Con. As in a fight with lots of hard to avoid AoE's this will go a much longer way for your healer than Con. but even so 10% for everyone or 20 for me.... call me a selfish tank, but the longer I stay alive the better for everyone, lol.
    (0)

  7. #17
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Featherfoot
    Flash
    Second Wind
    Inner Relase
    Convalesence (great when paired with beserker/OP)
    (0)

  8. #18
    Player
    Kal-El's Avatar
    Join Date
    Aug 2013
    Posts
    379
    Character
    Kal El
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Still level 44 so just now I'm rocking -

    Featherfoot
    Flash
    Second Wind
    Inner Release.

    Didn't really think about Haymaker but I might slot that in when I get 5 additionals. That 20% could be a huge help and I completely overlooked it!

    I was thinking of convalescence but I'll have to try it out against Haymaker now.

    Just remember when using Second Wind try to use Beserk as it bases off attack power
    (0)

  9. #19
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by MysteryGoat View Post
    While I'm not 50 just yet, I use;

    Flash
    Featherfoot
    Internal Release
    Second Wind

    I plan on keeping second wind for two reasons. 1, I think it's that much more you can do to help the healer. Granted it's not much but can be a lifesaver in a sudden emergency. 2, from what I've seen on provoke, I don't find it necessary for another single target (at least my impression was it was single target) aggro since just by using the Skull Sunder/Butcher's Block combo I can build all the aggro I need.
    Convalescence is better than second wind by a large margin (in groups). I'm currently using Convalescence and Second wind in a macro, though. The healing from Second Wind just doesn't scale fast enough and I will 100% be dropping it once I'm 50 and replacing it with either Internal Release or Provoke. Second wind remains somewhat useful when soloing.

    Quote Originally Posted by Phantom_Lunar View Post
    Do you guys really think Flash is good skill? I rather use overpower to do dmg and agro.
    Flash is pretty amazing. Even on single target fights because a) it doesn't cost TP. Meaning you can get AoE threat without neutering your single target damage down the road, and b) you can use it while under pacification. So once pacification pops up, cast a flash, use a defensive cooldown, and by then it should have worn off.

    My choices at 50 will probably be:

    Featherfoot
    Convalescence
    Flash
    Internal Release
    Haymaker
    (0)
    Last edited by Hachiko; 09-07-2013 at 03:45 AM.

  10. #20
    Player
    antiviolence's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    58
    Character
    Plushiee Porschie
    World
    Tonberry
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Hachiko View Post
    Flash is pretty amazing. Even on single target fights because a) it doesn't cost TP. Meaning you can get AoE threat without neutering your single target damage down the road, and b) you can use it while under pacification. So once pacification pops up, cast a flash, use a defensive cooldown, and by then it should have worn off.
    Also because Flash isn't a combo breaker unlike our Overpower
    (0)

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