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  1. #1
    Player
    Soulburn32's Avatar
    Join Date
    Aug 2013
    Posts
    341
    Character
    Soul Burn
    World
    Adamantoise
    Main Class
    Gladiator Lv 50

    Post your ideas for how to fix FATES

    Like them are not they are here to stay in some way shape or form, we need to try and come up with a solution for the current FATE system.

    I know most of these have probably already been posted somewhere but here is my suggestions please post your own.

    * A limit on how fates you can do in a day/week whatever and get exp awarded. You are still allowed to get seals for your GC but you are only allowed so many exp rewards; something like the leve quest allowances.

    * Significantly lower the spawn rate for fates, encouraging people to grind mobs in the zone while grouped up waiting for fates to get a nice burst of exp while chain grinding. This would also encourage people to do fates for their proper level instead of smashing lower level zones areas.

    * Award a higher amount of GC seals for replaying dungeons than you can get from FATES, this would encourage more people to que into duty finder as an alternate method of getting GC seals than just leve quests and FATES.

    * Award seals for chaining mobs in a group or solo. An extra bonus lets say 10 - 15% is added for chaining in the zones of your chosen GC territory encouraging you to meet other members of your GC but not limiting you to only grind in that region.

    * Re add a server wide LFG system to help people group up. The hardest thing about grouping up now is you can only shout in your current zone, ask your linkshell or your FC; which can be limiting when looking for group members for content.
    (5)
    Last edited by Soulburn32; 09-07-2013 at 01:13 AM.

  2. #2
    Player
    Ariyn's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Enitzu Zen'yr
    World
    Goblin
    Main Class
    Paladin Lv 70
    The only problem with this is that once you're leveling you other classes past your main fates become the main way to level. Dungeons don't give enough xp. In the 40s it takes roughly 8-9 runs usually to get a level. If you figure 30-40 mins a run that's 4 hours at best with no queue times. You can get that same level from fates in less then half the time.

    Grinding mobs, while I like the idea, is not very efficient either. Even with high chains the mob xp simply is too low. If I need 420k to level and I am getting 200xp per kill that's not a very good ratio. At 250 xp per kill in order to get 420k I'd need to grind out 1680 mobs. Lets say the average time to kill a mob is 30 seconds (some more some less), that means I would need to mob grind for 14 hours to get ONE level.

    Simply put, until they fix the xp gains from other sources FATEs are the way to go and that is why people do them constantly. There are no other ways that even come close when leveling. It's a huge problem
    (7)

  3. #3
    Player
    Darji's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Mila Zhwan
    World
    Odin
    Main Class
    Arcanist Lv 50
    Do not allow people in parties getting experience except for stuff like Odin and Behemoth and maybe some bosses. Disable infinite spwans as well. There are fates where you can get 150k+ if you don't hand in items.

    Also give more rewards for dungeons. For example based on how you do and it what time you do it.
    (0)
    Last edited by Darji; 09-07-2013 at 01:30 AM.

  4. #4
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Remove all Zergs, have all FATES be boss style fights, simple.

    Have a join party pop up when entering a fate circle, similar to Rift, healing in Fates especially the higher level ones is a joke with no auto party.

    This is common sense SE, foster some community play and force people to learn their class.

    This Zerg nonsense is just bad !
    (6)
    Last edited by Jinko; 09-15-2013 at 02:35 AM.

  5. #5
    Player
    geekgirl101's Avatar
    Join Date
    Aug 2013
    Posts
    469
    Character
    M'leineya Leoh
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Phase the FATEs so that there's not an overload of players hitting the same one unless they're in the same party. I dunno what's the recommended number of players at say a boss fight, maybe 20? So if 20 people are already at that one then everyone else attempting to join will enter a different phase with a different boss. That should help with both the lag and reduce zerging without all this reduce how many FATEs per day/week and gimme more coin.
    (2)
    Last edited by geekgirl101; 09-07-2013 at 06:24 AM.

  6. #6
    Player
    cane's Avatar
    Join Date
    Aug 2013
    Posts
    34
    Character
    Cane Lancastle
    World
    Cerberus
    Main Class
    Pugilist Lv 33
    * Lower spawn rates
    * Higher rewards
    * Longer durations with several phases
    * More diversity
    * Balance so that AoE / Ranged DPS isn't getting all the rewards
    (5)

  7. #7
    Player
    Sin_Nombre's Avatar
    Join Date
    Aug 2013
    Posts
    53
    Character
    Sin Nombre
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Fate XP is fine. Try leveling a second, third, or 8th class to 50 without it. If you don't like the rewards for fates because you think it makes getting to 50 to easy, how about you just don't do them? Nobody is forcing you to. People need to stop trying to impose their will on the rest of us. You don't speak for the whole playerbase.

    They only thing they need to do is increase the amount of money that you get as a reward. Especially for level45+ fates. Gear repairs are stupid. With AF1 on my paladin I easily spend 1500 gil to repair after each dungeon.
    (9)

  8. #8
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Fates need to scale properly, make mobs hit much harder, make it spawn more bosses, if there's 100 people at a fate 3 more clones of the boss needs to spawn, as well as 10+ super powerful adds.

    Not making fates the best exp would also make them less zergy, that's the most simplest form of fixing fates. Make fates chain, make them have story, make them take over towns, make it so if towns are taken over NPC's are taken and you need to rescue NPC's + take back the town. Add epic long zone fates that chain though the entire zone leading to a boss. Basically, copy guild wars 2 events.
    (0)

  9. #9
    Player
    Melopahn's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Melopahn Theharmonic
    World
    Adamantoise
    Main Class
    Archer Lv 50
    There is no problem with Fates, If you power level to 50 with fates you screw yourself and no one else out of the entire game and its content. All raiding and dungeons in addition to things like materia creation and dying gear.

    Don't stress it, just do fates in your down time and level the proper way so you unlock the game and let them come to the harsh realization that being 50 does nothing for you unless you also did the story while leveling.
    (0)

  10. #10
    Player
    Sallannah's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Sallannah Sedia
    World
    Excalibur
    Main Class
    Conjurer Lv 54
    Oh I don't know...

    1) Prioritize loads as follows:
    - Boss
    - Trash monsters
    - Party
    - Party's companions
    - Other NPCs
    - Other PCs (not in party)

    2) Reward tanks / healers for their contribution (tanks taking damage, healers healing); yes it does right now, but its not nearly on par with DPS who get gold by spamming AoE the whole time

    3) Lower the amount of EXP as a whole that people get from FATES

    4) Boost the amount of EXP from dungeons/leves so as to limit the amount of people spamming FATES (Make all avenues of attaining EXP on par with one another; FATES are such a lag fest, lets give people other ways of getting EXP that is on par with FATE grinding)
    (5)

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