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  1. #1
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Fates need to scale properly, make mobs hit much harder, make it spawn more bosses, if there's 100 people at a fate 3 more clones of the boss needs to spawn, as well as 10+ super powerful adds.

    Not making fates the best exp would also make them less zergy, that's the most simplest form of fixing fates. Make fates chain, make them have story, make them take over towns, make it so if towns are taken over NPC's are taken and you need to rescue NPC's + take back the town. Add epic long zone fates that chain though the entire zone leading to a boss. Basically, copy guild wars 2 events.
    (0)

  2. #2
    Player
    Melopahn's Avatar
    Join Date
    Sep 2013
    Posts
    48
    Character
    Melopahn Theharmonic
    World
    Adamantoise
    Main Class
    Archer Lv 50
    There is no problem with Fates, If you power level to 50 with fates you screw yourself and no one else out of the entire game and its content. All raiding and dungeons in addition to things like materia creation and dying gear.

    Don't stress it, just do fates in your down time and level the proper way so you unlock the game and let them come to the harsh realization that being 50 does nothing for you unless you also did the story while leveling.
    (0)

  3. #3
    Player
    Sallannah's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Sallannah Sedia
    World
    Excalibur
    Main Class
    Conjurer Lv 54
    Oh I don't know...

    1) Prioritize loads as follows:
    - Boss
    - Trash monsters
    - Party
    - Party's companions
    - Other NPCs
    - Other PCs (not in party)

    2) Reward tanks / healers for their contribution (tanks taking damage, healers healing); yes it does right now, but its not nearly on par with DPS who get gold by spamming AoE the whole time

    3) Lower the amount of EXP as a whole that people get from FATES

    4) Boost the amount of EXP from dungeons/leves so as to limit the amount of people spamming FATES (Make all avenues of attaining EXP on par with one another; FATES are such a lag fest, lets give people other ways of getting EXP that is on par with FATE grinding)
    (5)

  4. #4
    Player
    Koreos's Avatar
    Join Date
    Dec 2012
    Posts
    54
    Character
    Kore Harumi
    World
    Excalibur
    Main Class
    Archer Lv 50
    My ideas:

    I think that perhaps FATEs should only take into account individual contributions: When people group for FATEs, they cannot queue for the Duty Finder. When people don't queue for the DF there are longer queues for those who want to do dungeons. Also, when people don't do dungeons, the zones are overloaded with groups of people going from FATE to FATE. FATE group controbutions also make it impossible for those who cannot find a group to ever get a gold medal, even if they really did a good job. Reward those who try, not those who zerg!

    Increase the EXP from dungeons, decrease the EXP from FATES. Make FATE give more gold or items perhaps?

    Decrease the rate of FATEs.

    Add more quests to zones.
    (2)

  5. #5
    Player
    Adathain's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Adathain Skyrender
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Increase the exp from other activities in the game and FATEs will take care of themselves at that point. Why cripple one of the few ways to consistently earn decent exp in this game? If a player decides to level through FATEs and skip the storyline or dungeons, then all he/she is doing is altering their own experience.

    At this point my issues with FATEs are the lack of money from finishing them and the culling issues where the boss or randon enemies will start to disappear. I think the culling issue will work itself out as people quit once their free month is over.
    (1)

  6. #6
    Player
    Azzaare's Avatar
    Join Date
    Aug 2013
    Posts
    4
    Character
    Azah'to Lyegha
    World
    Moogle
    Main Class
    Arcanist Lv 20
    I think solution should be global, not only FATE.
    1) Make dungeon the best way to earn xp. Equivalent to current FATE. Make sellable and best gear drop rate lower. Make average gear as pink one drop rate higher.
    The token farm of end game dungeon will make up for loss xp need.
    Reason: Dungeons (and guildhest) are the only and best place where we learn how to play our job in a group.
    1.1)Make guildhest completion reward available for each class once.

    2) Make combat levequest the best way to earn money.
    Reason: We roughly act as a mercenary on those, so that would make sense.

    3) Make company leve the best way to get seals.
    Reason: Do I have to tell why?

    4)Make FATE the only way to get average reward of everything. That would keep the interest of doing FATE even at level cap.
    Make the reward decrease slowly for each FATE done in the last x hours (for example 12).
    Reason: FATE will then fulfill the original aim of being an unpredictable, efficient, and enjoyable break from everything.

    5)Make an xp bonus for killing mob depending on the number and/or level of quest you have done in the area. Erase the 50% bonus for leveling jobs other than your highest.
    Reason: That would automatiaclly solve the lack of a quest available, even on the scale of a buest-hub area.

    Sorry for my English, foreigner and using a smartphone.
    (3)
    Last edited by Azzaare; 09-08-2013 at 10:55 PM.

  7. #7
    Player
    Zareth's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    61
    Character
    Julianne Dragonhope
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    The only real problem I see with fates is the lack of a player limit for it. I think setting a limit on how many people can take part in a fate would reduce the spell spamming zergfest fights that happen now.
    (0)

  8. #8
    Player
    Niyuka's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Cierre Mhakaracca
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Reduce XP given by fates by 40-50% based upon the number of people partaking, maybe even more. This is to counteract the fact that by completing a FATE in mere seconds for full exp, it gets more effective to zerg them, thus reducing any sort of effort required to zero.
    Additionally, reduce FATE spawnrate based on players present in the zone. Why would the beastmen insist on fighting when there is an army waiting for them already? This makes travelling through zones for fates a possibility, and doesnt pool everyone into the same zone.
    (0)

  9. #9
    Player
    Moesugi's Avatar
    Join Date
    Sep 2013
    Posts
    27
    Character
    Q'bi Ary
    World
    Tonberry
    Main Class
    Archer Lv 50
    SE is just too lazy to make a proper FATE

    This is what it did in GW2 (And in my opinion, GW2 did this best)

    - The "FATE", aka Real Time Event, in GW2 are in fact normal quest. There are only a few "exclamation mark" on the map.
    - RTE usually are a chain of 3 or more together.
    - The RTE in GW2 take nearly an hour or more to respawn. Especially with boss RTE like the dragon, it might take several hours. They do not take "minute" to respawn like what SE did

    SE is just lazy and made FATE into a zerg fest. They don't need to fix its exp, just increase the time between each one to 1 hour, boss FATE to 2 hours or more and that will be it. No more farm.
    (1)

  10. #10
    Player
    ThatSneakyRussian's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Dax Geldin
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Soulburn32 View Post
    <snip for length>
    The problem is how piss awful dungeons are. The encounters are fun, but the rewards are pathetic.

    Monster experience is pathetic.

    Boss/Mini-Boss rewards are pathetic.

    Random loot chests are pathetic.

    There REALLY is zero reason to repeat dungeons prior to the end-game dungeons for their scarce loot.


    Seriously, when people first do dungeons in the lower tiers they're so horribly disappointed by the repeat rewards they swear off repeating ANY dungeon until 50, for good.

    "Why would I spend 60minutes on a dungeon for a 1/6th of my level bar, and essentially zero loot, when I can spam Fates for 60minutes and almost make an entire level, and get about 2000 gil?"


    Seriously, piss poor design for Dungeons, and don't get me started on how WORTHLESS Trials are, especially the story-blocking ones!!!!!!!!!!!!!!!!!!!!!!!!


    Fix fates? Your best bet is to make Dungeons ACTUALLY worth doing.
    (1)

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