Because they were in different row lol, in the time it would take me to load an extra row and find and run to the extra retainer, waiting for the bazaar to load and purchase it, i could probably kill 3-4 extra marmots, at least one of which should have drop a marmot pelt, and i can sell that for 400 gil instead of just saving 200. I should start thinking of my time in marmot seconds.
Also because most of what we buy in this game is not perishable (especially the more expensive things like gears or material for gears), new demand is never created. I think they should add item with charges, like the warp cudgel, for each craft in the game. Something that people will purchase over and over, something will have new demand for ever so often. We don't just need gil sink, we also need item sink.
MeowyWowie, You're quite right in saying that most people probably have ten of millions of gil and no item is too expensive to buy. But as people realise that supply will always outstrip demand (even with some rarer item like dodore's, the nm still spawn many times a day), and that whatever price they buy their item for today, their item will be worth less than that in a week. There simply are more incentive to hold on to your gil than to purchase any item.
So i think introducing more perishiable, like bullets (even if this bring back bad memories of mining in Gusgen every weekdays, just to shoot away all my gil on saturday ._.), food that make a lot of differences, items with charges, etc, will help keep crafting worthwhile than taking away the price display in search. They need to create a constant demand, to make item sell faster and take away the incentive for price war. (item that are already perishable, like lightning cluster at least, seem to have been selling at 20k a piece for several months now)
If you are already in the wards/rows, loading into a different area of the wards/row takes only 3 seconds or less.
OP be crazy...
No need for that the game is new and young no one know the real price for anything. Look at FFXI when there a big need of slime oils let's say you see it around 14k then soon everyone see the price that big it goes down to 8k. So all you have to do is Farm it when it high or farm x3 the amount that in the AH/market to over cut it. You can even buy all the slim oils for 6-8k then sell it for 14-15k and make a profit.
I'm sorry you not smart enough to even think about overcutting This is a game i play a lot in FFXI which turn out i made a big profit. There only a 50-50% you would lose profit and you may have to wait longer. Like for angel skin i get 3 in one night should i wait or sell it? I sell 2 and wait to sell the last one the price goes up 250k then i just got a good profit.
Btw Gilsellers would undercut and overcut in the AH a lot gilseller does help the market price flow but some players are lazy and undercut the gilseller even more and this is when things get crazy
take things to your own hand and over-cut to make the price and market flow better. so everyone can make a profit and not get jack also.
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MarkH you raise another good point. Perishable items are severely lacking in this game, (but what isn't? lol) Silent oils, Warp cudgels and the like always tend to stay at roughly the same price because there is constant demand for them. But even perishable items won't be enough to to save the economy as the gil is still on the server, it's just circulating. Don't get me wrong though, the circulation of gil is still very important. We need both time sinks and gil sinks, both are equally essential for a healthy economy. Hopefully the incoming materia system will have a large effect on our economy. If SE plays their cards right it will remove gil from the system and give us incentive to keep purchasing gear in an attempt for better results.
I think the main problem is that currently nothing is rare, at all. And I think that's another good example of lacking time sinks. The constant depreciation of item value is the result and the snowball effect is out of control now. But there's nothing we as players can do about it, it's up to SE to fix it. I suppose no matter what form of market system we have, the same problems will still remain. I personally don't like the current system, but that's just me I guess. To each his own.
Zenaku, I don't know if your post was directed at me, but if it was, I don't see why you feel the need to say I'm not smart. I think I'm intelligent enough to debate on topics like these. I know very well how to control a market and the effects of undercutting and over-cutting. I funded and completed my Mandau solely from Angel skins in FFXI and was half way done with Kikoku before I quit in February of last year. Sure, some people hated me for it because I had 3 active accounts which I played. Some thought I was RMT or botting lol. But did I care? Not at all. I guess they were just jealous.
My point is it's very easy to control a niche in the market if you know how, but this discussion is about undercutting and the current system's effect on it. I think you would be hard pressed to over-cut anything in our current economy. The economy is still in its infancy and is severely lacking in terms of variety. The best thing we can do is provide suggestions and wait and see what SE has in store for us as far as new items and gear go.
I don't know what you're talking about lol. I bought 600 oak logs a few weeks ago at 1k each. Kept the +1/2/3s and slowly sold the NQs for 2500 each. Easy 1mil profit there. I know how to play the market.
My main issue with undercutting is someone coming along and putting their walnut logs up for 7980 gil when a guy has theirs up for 8000. Then I come along and put mine up for 7960 to show him that undercutting isn't cool. Then he comes back and puts his up for 7950. Come on, this is just retarded and it's clear people are undercutting there to sell their shit first and not because they feel the previous seller was over priced.
How would you suggest to solve this other than sit at the market wards all day ready to "compete" with some guy who feels your logs are 0.0001% "over priced"? I like MeowyWowie's idea of only showing people what a fair average price is instead of real prices. It matters little to the average player that they're paying 20 more gil per log, that's 2k for a stack of them. But currently the buyer will always go for the guy at the top of the list and hence why people do this.
Another way we could solve this is something I've been talking about in other threads. Make items rarer so that demand is always higher than supply. Cap walnut logs at 1 per chop and you've solved the undercutting problem because they'll always sell out fast. Same for every item in the game. Dodore Wings are way too common for example and it's why the price on my server has halved in the past week. I don't even sell those but the undercutting going on is hilarious.
Let's face it, the economy in this game is broke and even Yoshi knows this. He stated months ago that he'd be talking about the economy in a following letter but he never did. He will get round to it and changes will be made. If you want good changes this *** needs talking about.
Last edited by Melodicya; 05-23-2011 at 11:01 PM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.
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Xenor you make the assumption, perhaps in error, that impatience is not a valid factor in the market place. Walmart screws small businesses like this all the time by "rolling back" their prices. They don't give a shit and just want to move their stuff asap. There are more complex reasons why they can charge what they do but for this example that's not important. They are willing to make a few cents less on the retail tag to move their goods faster. People who undercut you buy 10 gil just want to move their goods first, because they don't care enough to match your lowest price (assuming it is the lowest on the top 20 list, and if it isn't you're not in the game anyhow so who cares), and potentially have to wait a while longer to move the item.
People are not stupid and will always attempt to put themselves at the top of the list (if they actually want to sell their item quickly) by shaving a few gil off to move their items first. This is how it works. If you're patient enough to wait then charge w/e the hell you want, if you're not, take 20-30 gil less than the next lowest price and list your item at the top. That's the cost of doing business. Get over it.
The fact that you don't perceive the markets to be fair is not a big "P" Problem but a little "p" problem. As in your problem. Stop trying to peddle a system where the markets are vague and uninformative.
Last edited by Melodicya; 05-23-2011 at 11:01 PM.
Showing prices is a must!
Undercutting will happen in every game and ppl basically need to just deal with it. I will always buy the cheapest item Oo and with all the things still wrong with the game....making ppl manually search 20+ retainers again would be yet another slap in the face.
The market wards are finally tolerable, leave em alone imo.
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