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  1. #41
    Player
    Asmodeus's Avatar
    Join Date
    Aug 2013
    Posts
    114
    Character
    Velvet Silvermoon
    World
    Leviathan
    Main Class
    Gladiator Lv 42
    Quote Originally Posted by Khyranthir View Post
    Did this place 3 times last night. I run with three casters, and they all wanted battlemage gear. The only problem I had with the last boss was getting poisoned even after (I thought) I got out the way in time. Running through the boss didn't help. It was like the dmg column was a lot wider then the visible mark or something. Or just a timing thing. Sucks to be old, I guess...

    Otherwise, pretty straightforward. Just kept fighting him at edges of the room.
    Same problem I am having , I have no problems with the mini bosses or previous dungeons but I just seem to get hit every time, I have watched videos of other pld doing it and I am getting hit where they are not. I am no where near in the damn red lines yet poof I get hit and it not like I am diddling around.. I run out as soon as the attack comes up.
    (0)

  2. #42
    Player
    MorbidAngel's Avatar
    Join Date
    Mar 2012
    Posts
    131
    Character
    Azrial Asmodae
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Asmodeus View Post
    Same problem I am having , I have no problems with the mini bosses or previous dungeons but I just seem to get hit every time, I have watched videos of other pld doing it and I am getting hit where they are not. I am no where near in the damn red lines yet poof I get hit and it not like I am diddling around.. I run out as soon as the attack comes up.
    See my earlier post and just continuously strafe left and right a little bit and you should be okay.
    (0)

  3. #43
    Player
    Kyp's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Kyp Halcyon
    World
    Jenova
    Main Class
    Machinist Lv 70
    The way I handle this as tank makes it not so bad.

    Tank him right next to the wall
    Have the DPS and healer stand behind him also against the wall (like right behind him up in his tail)
    Move him clockwise against the wall to get out of poison

    the reason for this is that he will pick 1 random person to shoot the poison at, with this method, if he shoots at the dps/heals, you only gotta move him justa little bit to get him (and the dps/heals) out of the poison, if he shoots at you, you just gotta move him a tad bit further
    (0)

  4. #44
    Player
    Estellios's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    4,250
    Character
    Yoso Carrasco
    World
    Hyperion
    Main Class
    Monk Lv 77
    Quote Originally Posted by Asmodeus View Post
    Same problem I am having , I have no problems with the mini bosses or previous dungeons but I just seem to get hit every time, I have watched videos of other pld doing it and I am getting hit where they are not. I am no where near in the damn red lines yet poof I get hit and it not like I am diddling around.. I run out as soon as the attack comes up.
    I think either there is some kind of lag that is showing up with the duty finder as we get more and more players or they just haven't corrected the animation/action syncing for some enemies, as the dragon breath in particular is way too quick and registers you as taking a hit way too often. I think this is the only enemy where it has been an issue for me.
    (1)

  5. #45
    Player
    Asmodeus's Avatar
    Join Date
    Aug 2013
    Posts
    114
    Character
    Velvet Silvermoon
    World
    Leviathan
    Main Class
    Gladiator Lv 42
    Quote Originally Posted by Estellios View Post
    I think either there is some kind of lag that is showing up with the duty finder as we get more and more players or they just haven't corrected the animation/action syncing for some enemies, as the dragon breath in particular is way too quick and registers you as taking a hit way too often. I think this is the only enemy where it has been an issue for me.
    Yes that what is so dang frustrating I do not have any trouble avoiding special attacks etc with any of the previous mob or bosses in all the previous content but at this rate I will not be able to continue with my story quest because of this one boss, I would also bet I would not have trouble with later dungeon or bosses, my wife who is a cnj also keeps running out of mp when we get the boss down to 1/4 life then we wipe. Sucks I have been tanking for in DDO for a long time and never had trouble like this.

    I have noticed that my cinematic always starts about 5 or 10 seconds after the cinematic starts on my wife pc so I am worried it's some kind of delay we can't do much about.
    (0)
    Last edited by Asmodeus; 09-06-2013 at 08:26 AM.

  6. #46
    Player
    Cadwgan's Avatar
    Join Date
    Jul 2013
    Location
    Ul'dah
    Posts
    95
    Character
    Vala Cadogan
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Duelle View Post
    /snip
    Longstop was "overtuned" according to the devs in phase 3 and was piss easy once you knew what to do, it's a wake up call to all the people moaning "the game is too easy" after they nerfed the sub lv20 solo story content, having a melee just means you might have to move more often, nothing else. This dungeon is not hard, this boss is not hard, incompetent people on the other hand...

    Also I've never seen the second boss have blaze spikes up, ever. Guess you're just unlucky with this dungeon or the groups you get.
    (0)

  7. #47
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Khyranthir View Post
    Did this place 3 times last night. I run with three casters, and they all wanted battlemage gear. The only problem I had with the last boss was getting poisoned even after (I thought) I got out the way in time. Running through the boss didn't help. It was like the dmg column was a lot wider then the visible mark or something. Or just a timing thing. Sucks to be old, I guess.
    He has an attack...I think it's called Vicious Fang or something, that's separate from his auto attacks and poisons you when used. If you let the poison stack to 4 stacks, he'll start using it on other party members, which is why it's important to have the healer remove the poison as soon as it hits. Not to mention the poison will get stronger with more stacks, which translates to more damage taken by you.

    My beef is that if you have a SCH healing the group you're screwed out of poison removal because the dungeon is capped at lv34 but SCH doesn't get Leeches until lv40.
    Quote Originally Posted by Cadwgan View Post
    Longstop was "overtuned" according to the devs in phase 3 and was piss easy once you knew what to do, it's a wake up call to all the people moaning "the game is too easy" after they nerfed the sub lv20 solo story content
    That the egos decided to whine that the game was too easy is none of my concern, because deriving self-worth from video games when not in the context of setting world records or getting world-first clears is idiotic, to say the least.
    having a melee just means you might have to move more often, nothing else.
    Which again goes to my point of the poison patches not dissipating fast enough in situations where more movement is required.
    This dungeon is not hard, this boss is not hard
    Mechanically, in a vacuum, the boss is not hard. It's your standard faire of "avoid the frontal attack, kite boss around room". The main problem is that again, the poison patches make maneuvering iffy when you have melee, and the boss has a stacking poison that can't be removed by SCH.

    If you want an overall assessment, damage output needs to be toned down a bit throughout the whole instance. It's so easy to die in Longstop it's not even funny.
    Also I've never seen the second boss have blaze spikes up, ever. Guess you're just unlucky with this dungeon or the groups you get
    The second boss does get Blaze Spikes at one point in the fight. One of the healers I was with also noticed it and was telling me "so that's why you were taking so much damage".
    (0)
    Last edited by Duelle; 09-06-2013 at 10:43 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #48
    Player
    Stalkster's Avatar
    Join Date
    Jul 2013
    Posts
    101
    Character
    Sir Stalkster
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    Well quality is a little meh after cutting video but here it is. 0 breaths taken on last boss. War POV(at the moment of this post part 3 is still uploading). Hoping this helps tanks having a hard time with it. This is the 17th run in a pug i did yesterday, was a little sleepy since it was like 5am but anyways.
    Part:1 http://youtu.be/dy0cEo8vCRE
    Part:2 http://youtu.be/qOEdOzzSEi4
    Part:3 http://youtu.be/ejCHNbNuN40
    (0)

  9. #49
    Player
    Facespasm's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Malina Fillitora
    World
    Odin
    Main Class
    Archer Lv 50
    Quote Originally Posted by Duelle View Post
    I still say the room is too small and/or the patches don't dissipate fast enough. The fight is like Grobbulus in Naxxrammas but with 1/20 of the space available and the poison patches not growing bigger with time. The breath attack is easy to avoid, but every time I've been to that boss I run out of room.
    If you run out of room, then it's down to the DPS being slow as hell and spreading the pools too close to the boss.

    I've seen some people doing a really bad job at placing themselves properly, which will cause a wipe, or at least making the fight much harder than it has to be.

    The point is to dump the pools either in one area or dump them right next to each other by placing yourselves close to where the last pool got dumped. I'd say this fight is a hundred times easier than what wow's Grobbulus was in Naxx 40, and dumbed down 25/10m version of him and i've cleared Naxx on all settings a fair few times myself. :P
    (0)

  10. #50
    Player
    Facespasm's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Malina Fillitora
    World
    Odin
    Main Class
    Archer Lv 50
    Quote Originally Posted by Duelle View Post
    It's so easy to die in Longstop it's not even funny.
    It's so easy to avoid dying it's not even funny. At least if you know how to move about and use abilities to avoid/prevent/stop some damage etc.

    Quote Originally Posted by Duelle View Post
    The second boss does get Blaze Spikes at one point in the fight. One of the healers I was with also noticed it and was telling me "so that's why you were taking so much damage".
    Blaze Spikes = Stop hitting the darned thing. If you continue to hit it, then yeah, you'll end up doing the same thing a Bard in my team did yesterday, he killed himself by continuing to nuke the boss. I'm not 100% sure, but i also believe that by hitting the boss while it's up, you extend the timer on it, just don't quote me on that one :P
    (0)

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