
Actually... Most people will would normally respond with "dungeon loot or quest handouts" he is right, as much as i try to rationalize crafting gear, it trully is not worth it, HQ or not. This game rewards players for nothing wayyyyyy tooo much ;/What weapons do you use before getting GC or Primal weapons? Oh right, crafted weapons!
Also, nobody is going to meld tons of primal weapons into materia, so they'll load up on crafted gear to spiritbond instead. Just because it's not the absolute top tier doesn't mean it's a waste of time.
Last edited by DwightParkman; 09-06-2013 at 03:31 AM.


Look at it this way: For crafted gear to match up to dropped gear it must be materia-melded, prefferably HQed.
As long as the items have the same Item Level and go in the same slot, [i]they all have the same stat caps[/], wether it is a Cane of the Crags (Primal drop) or an Alkalurops (crafted), they're both IL70, their stat caps are the same.
And the Earth Resist and Determination on the Cane of the Crags is not NEARLY as good as Critical Hit+ you can meld into the Alkalurops. However, the Cane of the Crags has 18 PIE, as high as it GETS on an IL70 CNJ 2h weapon, so you can only get your Alkalurops's PIE as high as that too. But the advantage that the Alkalurops has is that every stat on it is useful, because you put whatever YOU want on it
Can we say crafting AF and Gathering AF and Milita off hand tools....I knew you could
Oh and hq potions and food
The list goes on...
Last edited by Sartori; 09-06-2013 at 02:33 AM.
It doesn't just match it, it's superior in every way. It also allows for more customization. An example is the two star jewelry rose gold ear screws allows for +9 str/dex +10 vit +9 crit, +6 determination, +9 crit, +9 skillspeed. Show me a dropped earring that doesn't come out of Bahamuts Coil that is superior. It takes work but this whole thread is complaining about how easy drops are superior to crafted gear. Even then, for a tank you can customize an earring like this to be better than the coil jewelry, hence why it takes so much philosophy stones to buy the rare mats and attempt the synth.Look at it this way: For crafted gear to match up to dropped gear it must be materia-melded, prefferably HQed.
As long as the items have the same Item Level and go in the same slot, [i]they all have the same stat caps[/], wether it is a Cane of the Crags (Primal drop) or an Alkalurops (crafted), they're both IL70, their stat caps are the same.
And the Earth Resist and Determination on the Cane of the Crags is not NEARLY as good as Critical Hit+ you can meld into the Alkalurops. However, the Cane of the Crags has 18 PIE, as high as it GETS on an IL70 CNJ 2h weapon, so you can only get your Alkalurops's PIE as high as that too. But the advantage that the Alkalurops has is that every stat on it is useful, because you put whatever YOU want on it
Where the horsebirds at?!
Dont see all the hate on crafting I have my next gear already crafted for my glad. and I have all the gear up to lvl 20 crafted for my con. so when I finish I finish quests that give armor I can get the money pouches instead.



Speaking as a pure crafter gatherer, i disagree.
I think the story quests for these jobs lays out the game design perfectly.
Can can cheaply and quickly make normal gear. Any one can.
Or you can make something that someone will keep in their inventory for a lifetime.
HQ items are money.



The only issue I have is with the quest drops.
The markets are flooded with lvl 1-40 gear (from quests) that is selling for ~10% of the total cost of the mats to make it.
Quite frankly, this makes crafting NQ weapons, items, and items a useless grind as we lose money on every craft and are unable to actively participate in the markets.
Proposed solution: Reduce the overall volume of gear and weapons and items given as quest rewards, and/or have quest rewards instantly bind
(BTW, at this point it's much better to accept the currency as a reward than to try selling the gear. You get much more gil that way.)
Last edited by Zantetsuken; 09-06-2013 at 03:01 AM.

Remember that (at least in theory) quest rewards should drop off in a month or two when most folks have blown through all their quests leveling their first couple jobs to 50.
I think they should increase the amount it costs for npcs to repair gear and lower the cost of mats for pcs to repair. This will allow crafters to turn a profit on repairs, offset some of the gold sinks which other threads have expressed concern over as well as create a close player to player community.

Crafting is awesome to get HQ gear (and to produce lots of trash gear to turn to materia) while you're leveling. After 30, class quests don't provide you with free gear, and once you finish the story with one class, you're pretty much out of quests and ways to get easy/free gear.
Once you're in that situation, there's dungeon, and crafted gear.
Once you're at 45-50, crafted gear CAN beat some of the AF, endgame gear or other things, but it often requires HQ made of hard/rare to find components + appropriate materias. So in a nutshell, crafting feels "most" useful to me from 30 to 45. Before that, people fly through levels and have gear rain down on them, and after that, it's only comparable to other easier alternatives for the truly dedicated crafters.
---
You can't repair other player gear anymore, as far as I know... So yeah, XPing/turning profit out of repairs is out of the question at the moment?I think they should increase the amount it costs for npcs to repair gear and lower the cost of mats for pcs to repair. This will allow crafters to turn a profit on repairs, offset some of the gold sinks which other threads have expressed concern over as well as create a close player to player community.
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