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  1. #1
    Player
    Coramac's Avatar
    Join Date
    Sep 2013
    Posts
    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    I'm not at the FFXIV end game but I've done a whole lot of raiding and end game content.

    Shield Oath increases effective HP by 25% and effective healing by the same. Defiance increases effective HP by 25% and effective healing by a scaling amount with a buff without 100% up time by up to 15%. The advantage the Warrior has is less frequent over but it comes solely due to the fact that that heals are less effective.

    Unless Paladins get less HP per point of Vit excluding Warrior Defiance. That would change a lot, but I don't have a Paladin.
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  2. #2
    Player
    Derza's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Kaladin Stormblessed
    World
    Goblin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Coramac View Post
    I'm not at the FFXIV end game but I've done a whole lot of raiding and end game content.

    Shield Oath increases effective HP by 25% and effective healing by the same. Defiance increases effective HP by 25% and effective healing by a scaling amount with a buff without 100% up time by up to 15%. The advantage the Warrior has is less frequent over but it comes solely due to the fact that that heals are less effective.

    Unless Paladins get less HP per point of Vit excluding Warrior Defiance. That would change a lot, but I don't have a Paladin.
    Isn't shield Oath 20% not 25%?

    Quote Originally Posted by Coramac View Post
    Paladins can use Bloodbath too. Granted, they deal less damage, but it results in a marginal difference.
    Well yea... its inner beast, second wind, Thrill of battle, and Storm's path, but those are used after big hits and what not... i was just saying to keep bloodbath up... and its 30 seconds for warrior and 15 seconds for paladin so not really the same.

    Oh and also you need to factor in that 25% more HP means 25% more passive regeneration (I believe its like 1% of max hp every couple seconds) Just something else that would need to be considered (although its pretty minor).
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    Last edited by Derza; 09-06-2013 at 01:41 AM.

  3. #3
    Player
    Coramac's Avatar
    Join Date
    Sep 2013
    Posts
    112
    Character
    Coramac Mallestone
    World
    Balmung
    Main Class
    Armorer Lv 50
    Quote Originally Posted by Derza View Post
    Isn't shield Oath 20% not 25%?
    It is 20% damage reduction which translates to 25% more effective HP. 50% reduction is 100% more effective HP. You take baseline and divide it by resulting damage (1/.8).

    Quote Originally Posted by Derza View Post
    Well yea... its inner beast, second wind, Thrill of battle, and Storm's path [snip for chars]
    I thought it was 20 vs. 30 and War does more damage. Regardless, it's a non-issue. While the other abilities do factor in, there are some drawbacks. Inner Beast reduces your incoming healing substantially for a non-trivial amount of time. It does give some flexibility that's very nice. On cooldowns, Paladins have some that Warriors don't get. On the regeneration issue, the damage reduction increases the effectiveness of all healing including regeneration.

    Something important that I haven't seen anywhere is do Warriors have higher base HP or better Vit gains outside of Defiance?
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