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  1. #101
    Player
    Praesidium's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Holy Praesidium
    World
    Odin
    Main Class
    Arcanist Lv 50
    every single way to level should be boosted, the game is made so that only nolifers or people that prefer leveling to endgame will enjoy the game.

    leveling right now, even abusing fates, takes at least 70h of play,

    some guys can do that in 3-4 days, but working people can only make that in 1-2months.

    noone wants to spend 1 or 2 months leveling, i leveled in a week because i was a eremite in home on holidays, and it took sooo looong, ridiculous.

    fate farming xp is ok, every other kind should be boosted, quests give too low xp, mobs give too low xp, dungeons give too low xp.
    (0)

  2. #102
    Player
    urtv's Avatar
    Join Date
    Jun 2012
    Posts
    95
    Character
    Space Detective
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by gorror View Post
    As long as it doesn't become mandatory to level i wouldn't have a problem adding specific zones that require a party and having the mobs give a lot more xp, however 200 mobs to gain a whole level is WAY to fast imo.

    If it becomes mandatory then its a very bad idea, groups are common on launch but no so common 3 years after launch.
    So 200 mobs to gain a level is too fast but a couple dozen fates to gain a level is fine
    (0)

  3. #103
    Player
    Krisan's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    203
    Character
    Krisan Thyme
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Traditional parties are still perfectly viable. With a solid party and a good camping spot, you can rake in EXP pretty fast actually.. It's not quite as instant-gratifying as some FATES tend to be, but FATES are also pretty damn random. You sometimes spend a lot of downtime just waiting for them to pop, or hell just moving TO them of all things. If you factor in the time, and the randomness, it's actually not as incredible as a lot of people think.. I think a well oiled machine of a party could out-exp FATES honestly, it's just not as appealing to most playing - hence why it's not happening. FATES give you a big pretty number, and with some luck you can chain those big numbers at a pace that it feels especially rewarding to do.. for most people this is a more pleasant thought than grinding on the same mobs for the same amount of time and a similar reward.
    (0)

  4. #104
    Player
    Evira's Avatar
    Join Date
    Dec 2011
    Posts
    39
    Character
    Eviro Juro
    World
    Hyperion
    Main Class
    Conjurer Lv 60
    I think the better solution would be scale the fates difficultly based on how many people are participating in that targeted area.
    (0)

  5. #105
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Fornix View Post

    Taking exp chaining to your advantage, party grinding mobs for leveling up may very well be the fastest way to level if done effectively. Thing is, it takes time and effort to put together a good group for that. But if players would actually sort themselves out, be willing to form a fixed team and jump in on a good spot with high spawn rate, the outcome may be surprising.
    Exping on the current mobs in the game is extremely boring, they pose no threat or challenge and are just as easy as fates. We want powerful mobs players would be scared to tackle alone, basically dungeon mobs, but stronger. I'm thinking something more llike bosses, really.

    Every NORMAL enemy in FFXI had ~5-7 different special attacks, some were super scary, some were just buffs, some were incredibly scary. We had to adapt to them, stun some of them, dispel some of them, stay far away(as mage) to avoid sleep/status effects, stay away from the front, predict huge damage to the tank, or esuna/erase/-na some of them. Some were too strong we didn't even want to fight those mobs, their difficulty was not worth their experience. Every single normal mob was basically a boss in itself. Normal enemies in this game have ONE special attack at that and isn't scary at all, most don't even have a special attack. It's really lame.

    What's worse is most fate "bosses" are just beefed up normal mobs, and when normal mobs don't have any scary attacks or abilities, they're just as easy as a normal enemy.
    (4)
    Last edited by Shiyo; 09-05-2013 at 11:53 PM.

  6. #106
    Player
    Slickpig's Avatar
    Join Date
    Aug 2013
    Posts
    78
    Character
    Sibian Dragonspire
    World
    Malboro
    Main Class
    Gladiator Lv 60
    Bumping this again because as I start to level alts this seems like a critical need in this game. Instanced exp areas, where you fight boss type mobs for 1-2k each as an example. I would much rather do this than chase fates around and hope I beat the blm's there so I can get a hit in and get some exp from it before it's instantly killed by the spamming AoE's. The problem with exp parties now is that the exp reward is out of scale with the amount needed for each level. I get the same amount in FFXIV as I did in FFXI (pre expansion) 250-350ish. However level 74-75 in FFXI only required 75k exp which in a good party I could get in about 4-5hrs, yet from 40-41 in FFXIV I need 350k exp!

    IMO. this game should stop spoon feeding us exp through the story line, and make us exp party to level, maybe this way nerds with no life wouldn't be able to finish the entire game, and have relic gear in less than 1 week, and be demanding more content!
    (1)

  7. #107
    Player
    Kraggy's Avatar
    Join Date
    Apr 2011
    Posts
    445
    Character
    Kerin Kor
    World
    Phoenix
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Steeled View Post
    I miss party grinding (as a viable option)
    I miss being able to make use of core content features without being forced to group to unlock then:

    1) Retainers, to access banks and selling on the AH
    2) Grand Companies, to access the basic MMO ability of MOUNTS
    3) 50% of the Leve content post-20 due to (2)

    I could go on, but I've made my point, unlike your complaint though I have NO ALTERNATIVE to have to 'group up', there is an alternative for your style: well actually, YOU CAN 'group up' to grind levels so I don't get your complaint.

    Even the group-grindfest that was your beloved FFXI didn't lock core content like this behind forced-grouping.

    Inb4 "it's an MMO" .. the 'G' in MMORPG doesn't stand for GROUPS!
    (0)
    Last edited by Kraggy; 09-18-2013 at 12:58 AM.

  8. #108
    Player
    redisdrunk's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    83
    Character
    Alcee Briarcastle
    World
    Sargatanas
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Shiyo View Post
    Exping on the current mobs in the game is extremely boring, they pose no threat or challenge and are just as easy as fates. We want powerful mobs players would be scared to tackle alone, basically dungeon mobs, but stronger. I'm thinking something more llike bosses, really.

    Every NORMAL enemy in FFXI had ~5-7 different special attacks, some were super scary, some were just buffs, some were incredibly scary. We had to adapt to them, stun some of them, dispel some of them, stay far away(as mage) to avoid sleep/status effects, stay away from the front, predict huge damage to the tank, or esuna/erase/-na some of them. Some were too strong we didn't even want to fight those mobs, their difficulty was not worth their experience. Every single normal mob was basically a boss in itself. Normal enemies in this game have ONE special attack at that and isn't scary at all, most don't even have a special attack. It's really lame.

    What's worse is most fate "bosses" are just beefed up normal mobs, and when normal mobs don't have any scary attacks or abilities, they're just as easy as a normal enemy.
    That's totally it right there.

    A normal enemy in FFXI, and hell...the occasional one in FFXIV, could totally ruin your day and the day of everyone in your party. Now and then a neighboring parties day, too. And that's a good thing. It's not just that grouping isn't particularly viable, it's that it's so unsatisfying. Every normal enemy in 2.0 can be killed by rubbing your face back and forth across the keyboard. Aside from the occasional conal, or centered AOE they're completely toothless.

    Getting a full party together to grind on mobs may be doable, but the fact that you'll kill every monster in the area in the span of seconds then just be left standing around waiting for the next monster to spawn, to dog-pile it. No tactics, no need for healing, no need for buffs or strategy. Nobody needs a role. Just leaping onto the back the back of completely outmatched enemies one after the next.

    It makes FATEs look like challenging content, simply by the virtue of having to walk there and potentially getting caught on a tree.

    I made myself sad.
    (4)
    Last edited by redisdrunk; 09-18-2013 at 01:32 AM.

  9. #109
    Player
    kevtaylor85's Avatar
    Join Date
    Mar 2012
    Posts
    18
    Character
    Ayzher Knight
    World
    Aegis
    Main Class
    Thaumaturge Lv 50
    Right on, I'm 100% with you on this


    Party-Grinding should be IMO the best EXP reward. How would you level up in all the FF games? Fighting mobs in a battle.

    FATES should be Gil/Seals reward.. ''Hey look im running low on Seals i gotta go farm some''

    Dungeons is already good like it is, decent exp/chance to get loot.


    Personally, I've been playing FFXIV1.0 when they started to charge. And to me, back in January 2012, it made more sense to sub it over what we are playing right now.
    And your point is what that would makes me enjoying the game, and right now i don't see anything I can enjoy as much.
    (2)

  10. #110
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    I think it is viable. Find a group of friends and a good spot with monsters a few levels above you and grind away.
    (0)

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