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  1. #31
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    Quote Originally Posted by SuzakuCMX View Post
    It also had lower standards, being released in 2002 (2001 in Japan) and all.
    Yes, but if it was truly that bad I'm certain the game wouldn't still be going nine years later.
    (7)

  2. #32
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    SuzakuCMX's Avatar
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    Apr 2011
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    Great Gubal Library
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    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Demacia View Post
    Yes, but if it was truly that bad I'm certain the game wouldn't still be going nine years later.
    No, but if it was released now it would probably catch huge criticism for being slow and clunky, especially after people experienced FFXII and FFXIII.

    EDIT: Anyways, this is pointless arguing. FFXIV needs a new battle system either way and FFXI's battle system wouldn't work very well.
    (4)

    Peach Parfait/Khulan Angura on Gilgamesh

  3. #33
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    Quote Originally Posted by SuzakuCMX View Post
    No, but if it was released now it would probably catch huge criticism for being slow and clunky, especially after people experienced FFXII and FFXIII.

    EDIT: Anyways, this is pointless arguing. FFXIV needs a new battle system either way and FFXI's battle system wouldn't work very well.
    Hey if there's a niche it could catch on. Just look at Megaman 9.

    While I really enjoy FFXI's battle system I will agree that copying it isn't the way to go for FFXIV. They SHOULD learn from it, but I already have an FFXI account for that stuff and would like something new (and just as good) from FFXIV.
    (7)

  4. #34
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    AlexiaKidd's Avatar
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    Mar 2011
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    Alex Kidd
    World
    Spriggan
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    Marauder Lv 90
    Quote Originally Posted by SuzakuCMX View Post
    Am I the only one here who hated FFXI's battle system?

    I'd rather have the FFXII or FFXIII battle system TBH. FFXII's system, excluding Gambits, was almost made for an MMO. Gambits were just to take the place of a would-be PC party.
    I didn't hate FFXI's battle system it was fine for me but I would much prefer FFXIII's even with the same UI layout for selecting attacks, skills, spells and abilities which was basically an updated/flashier version of FFXI's. It even had an auto attack button and a stamina bar which worked great.

    FFXIII all the way ^^
    (0)

  5. #35
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    To be honest I think we should have a unique battle system. This is 14 not 11 after all. If you want to play 11 go play 11 thats my own opinion. Of course I've never tried 11's battle system nor played it so yeah.
    (0)

    I'm not a troll I'm just the voice of truth :P

  6. #36
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    Anty's Avatar
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    Mar 2011
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    Character
    Anty Lion
    World
    Sargatanas
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    Conjurer Lv 60
    i hope they create something new, inspiring, a fun fast battlesystem that still requires reaction and not just stupid spamming (especially the support classes/healers).
    But unless the mobs, mobattacks, jobs etc. are not fixed and changed i cant say what would fit in the current game atm.
    I just hope its not goin to get to be like aion-spam-button war without tactics (even though aion fights were still more fun and varied then ffxiv fights currently are.. which is really sad).

    We'll see...

    By the time other games use dx15 they might have the basics covered
    (1)

  7. #37
    Player
    Micronowski's Avatar
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    Apr 2011
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    48
    Character
    Micro Jade
    World
    Diabolos
    Main Class
    Marauder Lv 18
    I just want to point out faster =/= better. Final fantasy's staple has always been slow tactical fighting(ffxiii aside).

    Not saying XI's battle system is right but don't just assume that because its faster its better. In fact, if its faster it is more likely to just be a spam fest like it is now.
    (2)

  8. #38
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    its a spam fest now because you fight weak stuff, that you can kill with auto attack, when fighting hard enemies chooising the timing of your attacks is very important for survival, well for melees anyway, ranged classes can just nuke at will
    (0)

  9. #39
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    Xquiel's Avatar
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    Mar 2011
    Location
    Gridania
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    450
    Character
    Xquiel Kun
    World
    Hyperion
    Main Class
    Weaver Lv 50
    personally I want to see TACTICS and no DELAY when I use a skill, this certainly is a big problem from using tactics (basic tactics, bc ffxiv doesn't have any good tactics) and like Rhianu said, frustrating.
    (1)

  10. #40
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    Achi's Avatar
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    Apr 2011
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    42
    Character
    Achi Sweden
    World
    Ragnarok
    Main Class
    Leatherworker Lv 50
    Final Fantasy XIV Online Reviews

    Other reviews of Final Fantasy XIV Online IGN ** 5.5 / 10 Oct 11, 2010
    Eurogamer ** 5 / 10 Dec 23, 2010
    1UP ** D+ Oct 18, 2010
    PALGN ** 6 / 10 Dec 7, 2010
    Gaming Nexus ** D+ Dec 6, 2010
    D+PAD Magazine ** 3 / 5 Nov 19, 2010
    The Gamers Temple ** 54 / 100 Nov 19, 2010
    Computer & Video Games UK ** 6.2 / 10 Nov 11, 2010
    NZGamer ** 4 / 10 Nov 8, 2010
    Games Xtreme ** 5 / 10 Nov 5, 2010
    play.tm ** 49 / 100 Oct 12, 2010
    Game Revolution ** D Oct 12, 2010
    GameSpy ** 2 / 5 Oct 11, 2010
    Gametrailers ** 4.2 / 10 Oct 10, 2010
    Cheat Code Central ** 4.2 / 5 Oct 4, 2010
    PC Gamer ** 30 / 100 Oct 18, 2010
    PC Gamer UK ** 30 / 100 Dec 25, 2010
    PC Power Play ** 5 / 10 Dec 25, 2010
    gamesTM 4 / 10 Dec 25, 2010


    VS


    Final Fantasy XI Reviews

    Other reviews of Final Fantasy XI IGN ** 8 / 10 Dec 1, 2003
    Game Chronicles ** 7.2 / 10 Oct 21, 2005
    TechTV ** 4 / 5 Jan 14, 2004
    GameZone ** 9 / 10 Dec 14, 2003
    Gaming Age ** A Dec 2, 2003
    RealGamer ** 7.2 / 10 Jan 1, 2008
    VGPub ** 8.6 / 10 May 1, 2005
    CPUGamer ** 6.9 / 10 Apr 1, 2005
    Fragland ** 74 / 100 Dec 28, 2004
    Silicon Fusion ** 7 / 10 Nov 19, 2004
    NZGamer ** 8 / 10 Nov 1, 2004
    Gamecell ** 8 / 10 Oct 25, 2004
    Boomtown ** 8 / 10 Oct 18, 2004
    Mygamer ** 8.8 / 10 Sep 14, 2004
    GamersMark ** 9 / 10 May 26, 2004
    GamersHell ** 8 / 10 May 25, 2004
    PopCultureShock ** A Apr 22, 2004
    Just RPG ** 85 / 100 Feb 26, 2004
    Game Vortex ** 9 / 10 Feb 5, 2004
    Games Are Fun ** 8 / 10 Feb 2, 2004
    GamePlasma ** 7 / 10 Jan 23, 2004
    Gaming Nexus ** 8.4 / 10 Dec 30, 2003
    Games First! ** 3 / 5 Dec 20, 2003
    Game Over Online ** 84 / 100 Dec 9, 2003
    ActionTrip ** 85 / 100 Dec 4, 2003
    Globe Technology ** 3 / 5 Dec 4, 2003
    RPGamer ** 6 / 10 Nov 30, 2003
    Gaming Horizon ** 9 / 10 Nov 25, 2003
    AllRPG ** 9 / 10 Nov 25, 2003
    RPGFan ** 92 / 100 Nov 19, 2003
    GameSpy ** 4 / 5 Nov 13, 2003
    VG-Force ** 9.8 / 10 Nov 9, 2003
    NTSC uk 10 / 10 Nov 3, 2003
    Computer Gaming World ** 4 / 5 Feb 1, 2004
    PC Gamer ** 90 / 100 Feb 1, 2004
    Game Informer ** 8 / 10 Jan 1, 2004
    GMR Magazine ** 8 / 10 Dec 1, 2003
    Play Magazine ** A Dec 1, 2003
    PC Gamer UK ** 89 / 100 Feb 1, 2005
    Computer Games Mag ** 4 / 5 Feb 1, 2004
    PC Zone UK 81 / 100 Dec 1, 2004
    Edge Magazine UK 8 / 10 Dec 1, 2004
    Games Master UK 90 / 100 Dec 1, 2004
    PC Format UK 84 / 100 Feb 1, 2004
    GameNow B+ Dec 1, 2003


    4.0 VS 8.2
    (4)

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