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  1. #11
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    What I think needs to happen is, more armor needs to have multiple stats for different disciplines to do something with them. I would like to see crafting stats on the Plate Armor, An armorer being empowered by the armor he/she creates. and the funny thing is, Plate armor Favors Armorer >.> but there is no reason for them to actually wear it: no crafting stats.
    That's the complete opposite to what I want to happen lol

    As I said before Doublet could be a second choice to double vest (but make it Crafting only)

    Pointing to the text I highlighted, If you do this it basically means any class can wear any gear, its a massive problem and the devs are looking at the rebalancing and restriction of gear (check the in development sub forum)

    What you are suggestion is making armour ever less unique kind of like the whole armoury problem with equipping skills across classes. (its just watering everything down so everyone can be everything and wear everything)

    From a role player perspective wearing plate armour to craft would be kind of silly, many times heavier than leather/cloth armour and hard to move in.
    (0)
    Last edited by Jinko; 05-04-2011 at 09:55 PM.

  2. #12
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Yeah, I'd much rather see either new or reworked gear whose stats and favored classes actually match. There's no need to have a piece of gear that has caster stats but favors PGL, for example.

    On the other hand, it is nice to have certain pieces/types of gear (e.g., tabards, slops) that favor All Classes, just to use as leveling gear to save our limited inventory space. That gear probably shouldn't be crafting gear, which I'd rather see marked "Disciples of Land and Hand;" but if it is, oh well, that's even more space saved. . .
    (0)

  3. #13
    Player
    Ceons's Avatar
    Join Date
    Mar 2011
    Posts
    336
    Character
    Ceons Asmeia
    World
    Moogle
    Main Class
    Archer Lv 54
    Armor sets would be great. I think armor sets would give you a purpose and a goal when you level up to buy all the pieces and look cool. Set bonuses, if done could give you a purpose besides just "looks" to have a whole set.
    (2)

  4. #14
    Player
    KorPoni's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    65
    Character
    Del Poni
    World
    Cactuar
    Main Class
    Lancer Lv 30
    Sorry this is taking me so long. Been getting more work IRL and RL comes first. I looked through alot of gear to see how sets would match up, and from the way it looks atm SE has 2- or 3-piece sets max atm, with hands and feet not matched up atall with Head, Body, and Hands. This won't stop me from doing what I'm doing, just going to make more work for me.

    But, as a heads up and suggestion from other players looking into this, how about 4 level 1 sets, one for each Discipline (War, Magic, Hands, Land), then a set per level starting at 5? The way things are looking I may make up completely new pieces for the full sets, but I myself would rather see alot of currently-released armor be added to to make sets.

    Also, R01-R10, set bonuses would be extremely small to keep balance, maybe +1 to 3 different attributes or +2 to one, then increase by 1 every 10 ranks (+2 to 3 different attributes or +4 to one R11-20/ +3 to 3, or +4 to 2, or +6 to 1 at R21-30/etc.)
    (0)
    Last edited by KorPoni; 05-04-2011 at 09:48 PM.
    Kor Poni of Mysidia server.

  5. #15
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Set bonuses could work on a set % across all levels, similar to the light party/full party bonus works, this way SE doesn't need to add specific bonuses to every set of gear, as long as you are wearing the full set you would get the bonus.

    Say for example:-

    [Buff name]
    You are currently receiving a bonus for wearing an armour set, all bonus stats are increased by 10%.

    Something worth mentioning, there is a lot of unimplemented gear according to http://www.ffxivpro.com, so SE no doubt plan to add these eventually.

    Code:
    	Felt Doublet	1	Attire
    	Felt Doublet (Blue)	1	Attire
    	Felt Doublet (Brown)	1	Attire
    	Felt Doublet (Red)	1	Attire
    	Felt Doublet (Teal)	1	Attire
    	Felt Hat	1	Hat
    	Felt Hat (Blue)	1	Hat
    	Felt Hat (Brown)	1	Hat
    	Felt Hat (Red)	1	Hat
    	Felt Hat (Teal)	1	Hat
    	Felt Robe	1	Attire
    	Felt Robe (Blue)	1	Attire
    	Felt Robe (Brown)	1	Attire
    	Felt Robe (Red)	1	Attire
    	Felt Robe (Teal)	1	Attire
    	Felt Tabard	1	War Garb
    	Felt Tabard (Blue)	1	War Garb
    	Felt Tabard (Brown)	1	War Garb
    	Felt Tabard (Red)	1	War Garb
    	Felt Tabard (Teal)	1	War Garb
    
    	Linen Doublet	1	Attire
    	Linen Doublet (Blue)	1	Attire
    	Linen Doublet (Brown)	1	Attire
    	Linen Doublet (Pink)	1	Attire
    	Linen Doublet (Yellow)	1	Attire
    	Linen Robe	1	Attire
    	Linen Robe (Blue)	1	Attire
    	Linen Robe (Brown)	1	Attire
    	Linen Robe (Pink)	1	Attire
    	Linen Robe (Yellow)	1	Attire
    	Linen Trousers	1	Pants
    	Linen Trousers (Blue)	1	Pants
    	Linen Trousers (Brown)	1	Pants
    	Linen Trousers (Pink)	1	Pants
    	Linen Trousers (Yellow)	1	Pants
    
    	Woolen Doublet	1	Attire
    	Woolen Doublet (Black)	1	Attire
    	Woolen Doublet (Grey)	1	Attire
    	Woolen Doublet (Red)	1	Attire
    	Woolen Doublet (Violet)	1	Attire
    	Woolen Hat	1	Hat
    	Woolen Hat (Black)	1	Hat
    	Woolen Hat (Grey)	1	Hat
    	Woolen Hat (Red)	1	Hat
    	Woolen Hat (Violet)	1	Hat
    	Woolen Robe	1	Attire
    	Woolen Robe (Black)	1	Attire
    	Woolen Robe (Grey)	1	Attire
    	Woolen Robe (Red)	1	Attire
    	Woolen Robe (Violet)	1	Attire
    	Wyrmskin Smithy's Gloves	1	Gloves
    	Wyrmskin Thighboots	1	Shoes
    
    	Velveteen Dalmatica (Yellow)	1	Attire
    	Velveteen Dalmatica (Red)	1	Attire
    	Velveteen Dalmatica (Green)	1	Attire
    	Velveteen Dalmatica (Black)	1	Attire
    	Velveteen Dalmatica	1	Attire
    
    	Darksteel Celata	1	Helm
    	Darksteel Celata (Gold)	1	Helm
    	Darksteel Celata (White)	1	Helm
    	Darksteel Cuirass	1	Full Plate
    	Darksteel Cuirass (Gold)	1	Full Plate
    	Darksteel Cuirass (White)	1	Full Plate
    	Darksteel Eyeguards (Green)	1	Eyewear
    	Darksteel Eyeguards (Red)	1	Eyewear
    	Darksteel Gauntlet	1	Gauntlets
    	Darksteel Gauntlet (Gold)	1	Gauntlets
    	Darksteel Gauntlet (White)	1	Gauntlets
    	Darksteel Sabatons	1	Greaves
    
    	Iron Spectacles	1	Eyewear
    	Iron Spectacles (Yellow)	1	Eyewear
    
    	Kobold Iron Celata	1	Helm
    	Kobold Iron Celata (Blue)	1	Helm
    	Kobold Iron Celata (Purple)	1	Helm
    	Kobold Iron Cuirass	1	Full Plate
    	Kobold Iron Cuirass (Blue)	1	Full Plate
    	Kobold Iron Cuirass (Purple)	1	Full Plate
    	Kobold Iron Gauntlets	1	Gauntlets
    	Kobold Iron Gauntlets (Blue)	1	Gauntlets
    	Kobold Iron Gauntlets (Purple)	1	Gauntlets
    	Kobold Iron Tassets	1	Belt
    
    	Ash Mask	1	Mask
    	Elm Mask	1	Mask
    	Leather Vizard	1	Mask
    	Leather Vizard (Green)	1	Mask
    	Leather Vizard (Ochre)	1	Mask
    	Leather Vizard (Red)	1	Mask
    	Maple Mask	1	Mask
    
    
    	Mythril Celata	1	Helm
    	Mythril Cuirass	1	Full Plate
    	Mythril Gauntlets	1	Gauntlets
    
    	Boarskin Gloves	1	Gloves
    	Boarskin Thighboots	1	Shoes
    	Boarskin Thighboots (Beige)	1	Shoes
    	Boarskin Thighboots (Blue)	1	Shoes
    	Boarskin Thighboots (Brown)	1	Shoes
    	Boarskin Thighboots (Red)	1	Shoes
    
    	Goobbueskin Smithy's Gloves	1	Gloves
    	Goobbueskin Thighboots	1	Shoes
    
    	Pince-nez	1	Eyewear
    	Pince-nez (Black)	1	Eyewear
    	Raptorskin Smithy's Gloves	1	Gloves
    	Raptorskin Thighboots	1	Shoes
    	Rope Belt (White)	1	Sash
    (0)
    Last edited by Jinko; 05-04-2011 at 10:26 PM.

  6. #16
    Player
    KorPoni's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    65
    Character
    Del Poni
    World
    Cactuar
    Main Class
    Lancer Lv 30
    I don't know, nor am I going to worry about, what SE actually plans to do about armor sets. But, after careful thought, I have a plan that would be fun to implement, whether or not it will be practical.

    Here's how my plan works:
    Every armor piece for the sets will be self-made. They can be altered names of the same pieces, or another tier of a pre-existing piece. The stats won't be any different except the name, and the set bonus.

    Set bonuses will apply ONLY to the classes listed next to the set bonus. Here's an example:
    "CON, THM - Old Robe set, 5 pieces: Magic Accuracy +2"
    "ALC, CUL, GLD, WVR - Old Robe set, 5 pieces: Control +2"
    (0)
    Kor Poni of Mysidia server.

  7. #17
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Jinko View Post
    That's the complete opposite to what I want to happen lol

    As I said before Doublet could be a second choice to double vest (but make it Crafting only)

    Pointing to the text I highlighted, If you do this it basically means any class can wear any gear, its a massive problem and the devs are looking at the rebalancing and restriction of gear (check the in development sub forum)

    What you are suggestion is making armour ever less unique kind of like the whole armoury problem with equipping skills across classes. (its just watering everything down so everyone can be everything and wear everything)

    From a role player perspective wearing plate armour to craft would be kind of silly, many times heavier than leather/cloth armour and hard to move in.
    They can do good to remove the favored classes that have no reason wearing it then ^^. Like right now Doublet's and Smithy gloves have Miner and botanist favored on them, yet no gathering skills. I was simply implying that armor that is already like this have stats added to them for those select few favored classes, else remove those favored classes that have no reason to wear it. There is armor already like this, like robes, berets, halfgloves, Armguards, jackets, jerkins, voyager's belt... They have either crafting/battle crafting/gather, or gather/battle stats on them. I use a Jerkin for my marauder, and all 3 gather classes. Wont hurt to fix the other armors up the same way.
    (0)
    Last edited by Reika; 05-11-2011 at 09:56 AM.

  8. #18
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    You use a jerkin on your MRD,

    /sighs, this is exactly my point lol, each to their own i guess.
    (0)

  9. #19
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    XI had lots of matching sets that were graphically part of a set but individually were not dependant on each other.

    My favorites the Unicorn Harness.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  10. #20
    Player
    KorPoni's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    65
    Character
    Del Poni
    World
    Cactuar
    Main Class
    Lancer Lv 30
    Quote Originally Posted by Cairdeas View Post
    XI had lots of matching sets that were graphically part of a set but individually were not dependant on each other.

    My favorites the Unicorn Harness.
    They also had a few armor sets that fully benefitted off having multiple pieces of the same set, or others that benefitted only by having the complete set.
    (0)
    Kor Poni of Mysidia server.

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