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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    What I think needs to happen is, more armor needs to have multiple stats for different disciplines to do something with them. I would like to see crafting stats on the Plate Armor, An armorer being empowered by the armor he/she creates. and the funny thing is, Plate armor Favors Armorer >.> but there is no reason for them to actually wear it: no crafting stats.
    That's the complete opposite to what I want to happen lol

    As I said before Doublet could be a second choice to double vest (but make it Crafting only)

    Pointing to the text I highlighted, If you do this it basically means any class can wear any gear, its a massive problem and the devs are looking at the rebalancing and restriction of gear (check the in development sub forum)

    What you are suggestion is making armour ever less unique kind of like the whole armoury problem with equipping skills across classes. (its just watering everything down so everyone can be everything and wear everything)

    From a role player perspective wearing plate armour to craft would be kind of silly, many times heavier than leather/cloth armour and hard to move in.
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    Last edited by Jinko; 05-04-2011 at 09:55 PM.

  2. #2
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Jinko View Post
    That's the complete opposite to what I want to happen lol

    As I said before Doublet could be a second choice to double vest (but make it Crafting only)

    Pointing to the text I highlighted, If you do this it basically means any class can wear any gear, its a massive problem and the devs are looking at the rebalancing and restriction of gear (check the in development sub forum)

    What you are suggestion is making armour ever less unique kind of like the whole armoury problem with equipping skills across classes. (its just watering everything down so everyone can be everything and wear everything)

    From a role player perspective wearing plate armour to craft would be kind of silly, many times heavier than leather/cloth armour and hard to move in.
    They can do good to remove the favored classes that have no reason wearing it then ^^. Like right now Doublet's and Smithy gloves have Miner and botanist favored on them, yet no gathering skills. I was simply implying that armor that is already like this have stats added to them for those select few favored classes, else remove those favored classes that have no reason to wear it. There is armor already like this, like robes, berets, halfgloves, Armguards, jackets, jerkins, voyager's belt... They have either crafting/battle crafting/gather, or gather/battle stats on them. I use a Jerkin for my marauder, and all 3 gather classes. Wont hurt to fix the other armors up the same way.
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    Last edited by Reika; 05-11-2011 at 09:56 AM.

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