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  1. #1
    Player
    KorPoni's Avatar
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    Apr 2011
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    Ul'dah
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    65
    Character
    Del Poni
    World
    Cactuar
    Main Class
    Lancer Lv 30

    Armor Sets would be nice

    Armor sets fitting Head, Body, Hands, Legs, Feet, and possibly waist would be nice. I'm not meaning class-specific either. I'm meaning in general.

    This is specifically what I mean:

    All the pieces are to the same list of classes and the same ranks. The closest to sets is hempen robe and hempen hat, canvas robe and canvas hat. Making armor pieces to make these into sets would be awesome.
    (7)
    Kor Poni of Mysidia server.

  2. #2
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    And set bonuses too?
    (0)

  3. #3
    Player
    KorPoni's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
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    65
    Character
    Del Poni
    World
    Cactuar
    Main Class
    Lancer Lv 30
    Quote Originally Posted by Reika View Post
    And set bonuses too?
    Maybe extremely minute ones low ranks, but good ones high rank. And read differently than final fantasy xi to where we understand the sets better.

    Hempen Hat
    Added text:
    "Hempen Robe set, 5 pieces: +1 Magic Attack per set."

    and a different bonus:

    Trapper's Hat
    Added Text:
    "Trapper's Tunic set, 5 pieces: +1 Control, +1 Ranged Accuracy per additional piece."
    (0)
    Last edited by KorPoni; 05-02-2011 at 03:43 AM. Reason: text rewording
    Kor Poni of Mysidia server.

  4. #4
    Player
    Karbine's Avatar
    Join Date
    Mar 2011
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    Limsa Lominsa
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    266
    Character
    Karbine Vashai
    World
    Excalibur
    Main Class
    Miner Lv 50
    I like the idea, and they played around with it in XI but never really seemed to make it worthwhile on to many items. Lets hope they try it again and maybe add to it with materia.
    (0)

  5. #5
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Agree to both set gear and set bonuses.

    I think that every piece of gear should have its respective set.

    Crafting sets
    Magic sets
    Melee sets
    Tanking sets
    etc.

    I would also like to see crafting stats and classes removed from some of the casting gear such as robes and hat for example:-

    Code:
    Velveteen Hat
    Hat
     
    Base: Undyed Velveteen
    Finish: Crow Feather Dressing
    Favors: CON THM WVR ALC CUL BTN
    Optimal Rank: 36
     
    Attributes	
    		Damage Cut
    Defense	35	
    	Wind	1%
    Mg. Defense	68	
    	Water	1%
    Evasion	14	
    Resilience	50	
    0	0	0	0	0	0
     
    MP +34
    Intelligence +2
    Mg. Craftsmanship +13
    Control +7
    Elemental Resistances +29
    This piece of gear should be CON, THM only and WVR ALC CUL BTN should use the coif instead.

    There is a distinct lack of shoes/boot for particular classes, add velveteen slippers for mages for example, right now I have to use toadskin shoes which doesn't really suit a mage class lol.

    Example
    CON, THM
    Velveteen Hat
    Velevteen Robe
    Velveteen Belt
    Velveteen Tights
    Velveteen Slippers

    Bonus to PIE, MND and INT
    (0)
    Last edited by Jinko; 05-02-2011 at 01:15 AM.

  6. #6
    Player
    KorPoni's Avatar
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    Apr 2011
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    Ul'dah
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    Character
    Del Poni
    World
    Cactuar
    Main Class
    Lancer Lv 30
    Quote Originally Posted by Jinko View Post
    Agree to both set gear and set bonuses.

    I think that every piece of gear should have its respective set.

    Crafting sets
    Magic sets
    Melee sets
    Tanking sets
    etc.

    I would also like to see crafting stats and classes removed from some of the casting gear such as robes and hat for example:-

    Code:
    Velveteen Hat
    Hat
     
    Base: Undyed Velveteen
    Finish: Crow Feather Dressing
    Favors: CON THM WVR ALC CUL BTN
    Optimal Rank: 36
     
    Attributes	
    		Damage Cut
    Defense	35	
    	Wind	1%
    Mg. Defense	68	
    	Water	1%
    Evasion	14	
    Resilience	50	
    0	0	0	0	0	0
     
    MP +34
    Intelligence +2
    Mg. Craftsmanship +13
    Control +7
    Elemental Resistances +29
    This piece of gear should be CON, THM only and WVR ALC CUL BTN should use the coif instead.

    There is a distinct lack of shoes/boot for particular classes, add velveteen slippers for mages for example, right now I have to use toadskin shoes which doesn't really suit a mage class lol.

    Example
    CON, THM
    Velveteen Hat
    Velevteen Robe
    Velveteen Belt
    Velveteen Tights
    Velveteen Slippers

    Bonus to PIE, MND and INT
    I don't like the idea of taking away from any of the armor pieces, even something as small as taking optimum classes away. Maybe make new armor sets that appear more for specific classes, and the set bonuses affect those classes' abilities specifically, such as cures being more effective for CON, or sometimes stunning the target for GLA. But new armor sets I could post as I research what's currently out now and such.
    (0)
    Kor Poni of Mysidia server.

  7. #7
    Player

    Join Date
    Mar 2011
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    270
    Seriously the sets that do exist in this game feel incomplete to me. Where are my Onion Gloves?
    (4)

  8. #8
    Player
    Jinko's Avatar
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    Gridania
    Posts
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    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by KorPoni View Post
    I don't like the idea of taking away from any of the armor pieces, even something as small as taking optimum classes away.
    Well it needs to be done to :-

    Make armor more unique.
    Provide relevant stats to the class suitable to that gear.
    Encourages classes to use the correct gear.

    I would also ask and hope that the devs will make all gear level restricted, I hate the fact that a rank 10 CON can wear a rank 50 chainmail piece.

    Maybe make new armor sets that appear more for specific classes, and the set bonuses affect those classes' abilities specifically, such as cures being more effective for CON, or sometimes stunning the target for GLA. But new armor sets I could post as I research what's currently out now and such.
    There is no need to make new armour sets when you can specialise existing armour and add individual pieces to complete the set.

    For example:-

    Robe/Hat/Tights/Slippers/Gloves (DoW set)
    6 Hempen
    16 Cotton
    26 Canvas
    36 Velveteen
    46 Linen
    48 Vintage

    Doublet Vest/Coif/Slops/Pattens/Half-gloves (DoH set)
    4 Hempen
    14 Cotton
    24 Canvas
    34 Velveteen
    44 Linen

    Jerkin/Straw Hat/Culottes/Gaiters/Work-gloves (DOL set)
    1 Weathered
    17 Sheepskin
    27 Dodoskin
    37 Leather
    47 Tarred Leather

    Obviously there would be additional sets, such as Cowl set for mages, Coatee set for crafters
    (1)
    Last edited by Jinko; 05-02-2011 at 09:03 PM.

  9. #9
    Player
    KorPoni's Avatar
    Join Date
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    Location
    Ul'dah
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    Character
    Del Poni
    World
    Cactuar
    Main Class
    Lancer Lv 30
    I'm going to make up new sets, or add pieces to make sets complete. Hopefully SE will be looking at these as possible uses. Gotta work today or I'd take the time to now.

    But, before I start, I am going to say there will be 1 set per rank (50 sets total), and set bonuses won't activate for classes outside the optimum classes. Meaning, if the set is a crafter's set, it'd be better to use the pieces for a crafter class.
    (0)
    Last edited by KorPoni; 05-02-2011 at 10:19 PM. Reason: Added Info
    Kor Poni of Mysidia server.

  10. #10
    Player
    Reika's Avatar
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    Mar 2011
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    Limsa Lominsa
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    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Jinko View Post
    Doublet Vest/Coif/Slops/Pattens/Half-gloves (DoH set)
    4 Hempen
    14 Cotton
    24 Canvas
    34 Velveteen
    44 Linen
    I prefer the normal Doublet over the doublet vest, Smithy gloves, and Thighboots Makes me look like a blacksmith.

    There are many different pieces of gear with crafting and battle stats on them. Jerkins and Jackets have Mg Craft, beret's have Control and Mg craft

    and there is even the Scale armor with Gathering for fishers...

    What I think needs to happen is, more armor needs to have multiple stats for different disciplines to do something with them. I would like to see crafting stats on the Plate Armor, An armorer being empowered by the armor he/she creates. and the funny thing is, Plate armor Favors Armorer >.> but there is no reason for them to actually wear it: no crafting stats.

    There is a lot of gear like that that favors certain classes but those classes have absolutely no reason to wear it (Doublets favoring Miner and Botanists, With no gathering stats).
    (0)
    Last edited by Reika; 05-02-2011 at 11:28 PM.

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