How many months to get to that? Because SE is unable to meet the demand of releasing a working product this game has officially a fail launch....AGAINActually that is their goal, but they need to limit concurrent logins and gradually raise the limit to ensure stability.
Exactly this, how soon people forget what happened to TOR. I'd rather deal with these types of issues now, than have extremely low populations later because everyone is too spread out.
Yup failed at launch... just like WOW, just like Rift, just like Anarchy Online, just like [place just about any MMO name here].
It blows me away how short the memory of MMO players is. Having a game stable in the first week, regardless of betas, is akin to hitting a bulls-eye blindfolded. Is it possible, sure, is it likely, no. Every MMO I've played, going very far back, has had stability problems early on. SE will do what every other MMO producer who has had these issues has done. They will fix their problems, they will give you free play time to make up for the period you couldn't play. Those who like the game will play; those who don't will move on. In the end it won't matter what you did and didn't do on week one, two, three ect. All that will matter is that the game is fun and you can enjoy yourself.
Exactly this. I think a lot of maturity issues also stems from f2p players that MMO hop. Too many people also forget what ends up happening to MMOs that expand with too many new servers at launch. They become ghost towns and usually result in mergers that also result in bad PR. Its a self deprecating cycle and luckily I think SE knows this.Yup failed at launch... just like WOW, just like Rift, just like Anarchy Online, just like [place just about any MMO name here].
It blows me away how short the memory of MMO players is. They will fix their problems, they will give you free play time to make up for the period you couldn't play. Those who like the game will play; those who don't will move on. In the end it won't matter what you did and didn't do on week one, two, three ect. All that will matter is that the game is fun and you can enjoy yourself.
Last edited by AarosLunos; 09-05-2013 at 03:59 AM.
Yes because everyone is a sucker like 1.0 legacies and will continue to pay for subpar service.Yup failed at launch... just like WOW, just like Rift, just like Anarchy Online, just like [place just about any MMO name here].
It blows me away how short the memory of MMO players is. Having a game stable in the first week, regardless of betas, is akin to hitting a bulls-eye blindfolded. Is it possible, sure, is it likely, no. Every MMO I've played, going very far back, has had stability problems early on. SE will do what every other MMO producer who has had these issues has done. They will fix their problems, they will give you free play time to make up for the period you couldn't play. Those who like the game will play; those who don't will move on. In the end it won't matter what you did and didn't do on week one, two, three ect. All that will matter is that the game is fun and you can enjoy yourself.
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