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  1. #1
    Player
    Join Date
    Mar 2011
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    1,387
    Quote Originally Posted by Gramul View Post
    I just wanted to know what the last Square game that used active jumping as an important feature of its gameplay was.
    No idea where this argument is coming from.
    Um, you asked for a game where jumping was important. In response to this, someone said dissidia had important jumping. Jennestia came along and said that Dissidia didn't even have jumping. In response to this, I said that whether or not Dissidia had or did not have jumping is completely beside the point at this junction in time, and this is purely because A) FFXIV is not Dissidia and B) Whether or not a game is an SE title does not mean it should therefore be forced to abide by strict gameplay elements such as lack of free jump for no other reason at all other than for the sake of upholding an outdated tradition.

    Why you people need every single thing spelled out for you I shall never know.
    (0)

  2. #2
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by gifthorse View Post
    Um, you asked for a game where jumping was important. In response to this, someone said dissidia had important jumping. Jennestia came along and said that Dissidia didn't even have jumping. In response to this, I said that whether or not Dissidia had or did not have jumping is completely beside the point at this junction in time, and this is purely because A) FFXIV is not Dissidia and B) Whether or not a game is an SE title does not mean it should therefore be forced to abide by strict gameplay elements such as lack of free jump for no other reason at all other than for the sake of upholding an outdated tradition.

    Why you people need every single thing spelled out for you I shall never know.
    Sorry, I meant to say I have no idea why this argument is happening. I should have been more clear.
    (2)