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  1. #1
    Player Crica's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    647
    Character
    Carpe Noctum
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Tari-F View Post
    I think the idea was to offer both shorter and longer fights. If you want to fight something harder that takes longer, there's no reason not to allow it (as long as it's not required).
    its not about if its required or not, its the feeling of "why pay for a game that i am not going to be able to fully play?" and ppl with shorter play periods are less likely to pay for a game that has content they are unable to play due to how long it takes to play it (IE: long fights)
    (2)

  2. #2
    Player
    Tari-F's Avatar
    Join Date
    Sep 2013
    Posts
    94
    Character
    Tari Falhs
    World
    Diabolos
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Crica View Post
    its not about if its required or not, its the feeling of "why pay for a game that i am not going to be able to fully play?" and ppl with shorter play periods are less likely to pay for a game that has content they are unable to play due to how long it takes to play it (IE: long fights)
    That's a fair point.

    I'm assuming the OP is just talking about offering some optional fights (either overworld or dungeon) that can go to, say, 15 (maybe 20?) minutes instead of 7-10 minutes? If that's the case, I don't think it's a large increase of time to spend overall.

    If the battle is something that will take notably longer, say 30 minutes to an hour, then it would indeed be unreasonable to assume that all players could attempt and complete it.
    (0)

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