I don't know why people are freaking out over instanced dungeons...I was doing BCNM 40's when WoW was first released. Just saying.
I don't know why people are freaking out over instanced dungeons...I was doing BCNM 40's when WoW was first released. Just saying.
Those aren't dungeons, they're stacked battlefields. Dungeons are places like Crawler's Nest, Beastmen Lairs, Grand Palace of Hu`xoi, Promyvion etc.
But the western take on dungeons are what a lot of people seem to dislike because it doesn't feel like an MMO when you spend 99% of your time in instances.
Except for the fact that instances are only going to be used for dungeons, all of the content we currently have plus whatever else they add is still open world and not instanced. Even games like Aion have a huge open world you can explore and a handful of instanced dungeons.Those aren't dungeons, they're stacked battlefields. Dungeons are places like Crawler's Nest, Beastmen Lairs, Grand Palace of Hu`xoi, Promyvion etc.
But the western take on dungeons are what a lot of people seem to dislike because it doesn't feel like an MMO when you spend 99% of your time in instances.
You know that isn't instanced? Thats why you have to wait while someone is in there.
All instanced is, is being able to do the same event in the same place and allowing people to do this at the same time. Non instanced is like Nyzul where only 3 teams can go in at once because there were only 3 seperate sections of it on the Map. It wasnt instanced it was a whole map, when you entered you entered the same map as others.
Too bad bcnm, like dynamis, isn't an istance, but an area reserved to the first dude trading an object. A real istance permits multiple simultaneous party on the same area, like salvage or assault.
and surely i don't miss the times where a ninja could sneak in my linkshell run because he traded before me
Last edited by yukikaze_yanagi; 05-03-2011 at 12:08 AM.
While I get your point, BCNMs are not a great example. I was being left out of BCNMs because I was not the "right" class for them when WoW was first released. <,<
Anyway, I still don't understand the amount of crap thrown at the devs. Yes, the game is not changing overnight, but at least we should recognize that this is a colossal task they are taking up.
Granted, they won't hear a peep from me save for one thing and one thing alone. That being hybrid classes being stuck doing pure support instead of having various roles available to them in group play. And that's only because I am serious when I say I won't be able to stomach a second coming of the refresh-whore Red Mage. Even then, my ire would be aimed at their class balance guy, not at Yoshida himself.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
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