And put leves in the instanced dungeons. Rank 50 special fractions leves to bring the endboss out would be best.
This should make the dungeons to 80% not very WoW like ^^



And put leves in the instanced dungeons. Rank 50 special fractions leves to bring the endboss out would be best.
This should make the dungeons to 80% not very WoW like ^^
Last edited by Felis; 05-03-2011 at 03:29 PM.



Letter looked good to me. If you think there's anything overwhelmingly negative about it, I don't really see how you can infer that from what Yoshida wrote about. There's just not enough concrete info to make any certain judgements.
I'm sad we're gonna have to wait until June.
LOL @ the don't post wrong translations comment. Don't look at me, all mine were correct...I even tried to correct the wrong ones that other people posted. <_<



Kiara, I couldn't have said it any better. Thank you.![]()

Have to agree, got caught up in the 'worry' myself, but thanks to Kiara I'm much happier again. Thanks muchly Kiara! Can't wait for the future Combat System, the current one is fine but it does often lack that spark that keeps you involved. Hopefully it is enjoyable enough to make combat feel less of a chore than it does now.
Reading through some of these posts I had an idea for a possible solution for Instanced Dungeons vs Open Dungeons:
Maybe they could make the actual zone/dungeon open for anyone, but the actual content instanced much like the Guildleves are. So, for example, say you had a series of quests that you had to complete before facing the boss. You could go to the dungeon, pop your quest, and all your actual quest mobs would pop but only your party could fight them, but other groups could watch.


Sounds like a wonderful clusterfudge.Reading through some of these posts I had an idea for a possible solution for Instanced Dungeons vs Open Dungeons:
Maybe they could make the actual zone/dungeon open for anyone, but the actual content instanced much like the Guildleves are. So, for example, say you had a series of quests that you had to complete before facing the boss. You could go to the dungeon, pop your quest, and all your actual quest mobs would pop but only your party could fight them, but other groups could watch.



That would give an artificial look to the dungeon's fights that it doesn't need. If we want crowds for our fighting escapades we can hunt NMs in the overworld, or release the arena for use.Reading through some of these posts I had an idea for a possible solution for Instanced Dungeons vs Open Dungeons:
Maybe they could make the actual zone/dungeon open for anyone, but the actual content instanced much like the Guildleves are. So, for example, say you had a series of quests that you had to complete before facing the boss. You could go to the dungeon, pop your quest, and all your actual quest mobs would pop but only your party could fight them, but other groups could watch.
Disregarded my suggestion with no counter suggestions or examples of why it would be a bad idea?
1st, Open World NMs are not a counter suggestion for Dungeons. It's just a statement of fact really, but it doesn't substitute for the original idea because it already existse.
2nd, saying something 'looks artificial' is an opinion, not an example. Kallera didn't give any reason behind, or any examples of, how allowing multiple groups in a dungeon would 'look artificial'. That opinion to me seems nonsensical really. What is more artificial, having multiple groups exploring 1 large dungeon or a dungeon that magically separates groups into the own dimension to complete it?
Mind you, I'm not against instanced dungeons. I was stating an opinion on how it could appeal to both groups.
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