Results 1 to 10 of 12

Hybrid View

  1. #1
    Player
    evilneko's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Akayuki Shinku
    World
    Masamune
    Main Class
    Gladiator Lv 50
    Here are some macros I used,

    This macro targets enemies marked with signs 1-5 in sequence or assists your focus target (primarily for dps using Tanks as focus) or target nearest enemy if none :

    /macroicon "Auto-attack"
    /targetenemy
    /target <attack5>
    /target <attack4>
    /target <attack3>
    /target <attack2>
    /target <attack1>
    /as <f>
    /facetarget
    /wait 1
    /battletarget

    */battletarget will target the closest enemy that is currently attacking you and it is added to prevent the targeting to be in limbo state as when enemy dies with sign attack1 still on, it will not fade off immediately thus it will always attempt to target 1, causing no targets to be selected*

    This macro below is to quickly target and re-assign signs 2-5 in sequence to 1 to solve limbo signs problems (or you use it to assign attack1 to the target) :

    /target <attack5>
    /target <attack4>
    /target <attack3>
    /target <attack2>
    /mk off <t>
    /wait 1
    /mk attack1 <t>
    /target <attack1>
    /facetarget
    (1)

  2. #2
    Player
    evilneko's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Akayuki Shinku
    World
    Masamune
    Main Class
    Gladiator Lv 50
    This macro below I used it to grab back enmity on "loose" enemy that went towards healer/dps by just using subcursor (using controller to play) without the need to manually select target (mouse users can use mouseover).
    This will drop a Provoke and apply a Cross sign on target, then it will switch target back to your sign 1 but will lob a Shield Lob to the Cross marked target without changing targets, after all that, will remove the Cross mark. all these so you can continue gaining enmity on main target without too much targeting hassles :

    /macroicon "Provoke"
    /mk off <t> *replace <t> with <mo> for mouseover macro*
    /target <t> *replace <t> with <mo> for mouseover macro*
    /ac "Provoke" <t>
    /wait 1
    /enemysign cross <t>
    /targetenemy
    /target <attack1>
    /wait 1
    /ac "Shield Lob" <cross>
    /mk off <cross>


    Hope these help to start up our own macros needs~
    (1)

  3. #3
    Player
    Eqoa_Ronson's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lomnisa
    Posts
    2
    Character
    Eqoa Ronsin
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by evilneko View Post
    /macroicon "Auto-attack"
    /targetenemy
    /target <attack5>
    /target <attack4>
    /target <attack3>
    /target <attack2>
    /target <attack1>

    /as <f>
    /facetarget
    /wait 1
    /battletarget

    /target <attack5>
    /target <attack4>
    /target <attack3>
    /target <attack2>

    /mk off <t>
    /wait 1
    /mk attack1 <t>
    /target <attack1>
    /facetarget
    I don't understand why you have those that I have underlined. I tried using the exact same thing and I get red letters that say


    unable to use /target <attack5> on that target
    unable to use /target <attack4> on that target
    unable to use /target <attack3> on that target
    unable to use /target <attack2> on that target
    unable to use /target <attack1> on that target
    unable to use /as <f> on that target


    Does it ONLY work in dungeons?

    I edited your setup and got rid of those and now it does the same thing without the red letters.
    (0)

  4. #4
    Player
    evilneko's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Akayuki Shinku
    World
    Masamune
    Main Class
    Gladiator Lv 50
    Those are there to select signs that are marked from 1-5 in sequence. As the macro will fire down the list, the targets will get replaced by the lowest line available in this case if you have marked enemies with 1, 3, 5; it will select 1 and if 1 is dead/not available, it will select 3 and if nothing is marked, it will select the closest enemy.

    This macro is made in mind for automatic quick accurate selection on marked and unmarked targets as I play using the controller so scrolling to the right target takes time. This macro can also be used by DPS but if you only need to select the closest enemy, I would suggest just using /targetenemy

    /as <f>
    this is to assist your focus target, in other words, it will select the target of your focus target. So if you are a DPS and wanted to attack what the Tank is attacking, set the tank as your focus target. I believe the default hotkey to do this is Shift+F

    Forget to mention that it would help to disable error message display on chat settings due to the massive lines in these macros. Sorry >_<
    (0)
    Last edited by evilneko; 09-05-2013 at 09:19 AM.

  5. #5
    Player
    Eqoa_Ronson's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lomnisa
    Posts
    2
    Character
    Eqoa Ronsin
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    @evilneko Thanks for the clarity!

    @Babylyn90 and you too, thanks!
    (0)

  6. #6
    Player
    Babylyn90's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    35
    Character
    Elyscia Daemon
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Eqoa_Ronson View Post
    I don't understand why you have those that I have underlined. I tried using the exact same thing and I get red letters that say
    If it worked without them, that means you didn't mark targets beforehand (i.e.: label targets as "Attack1"..."Attack5"). You'll need to have separate macros which include a line like:

    /mk Attack1 <mo> (mk for marking)
    where numerically you can go from 1-8 for Attack. There are others, but attack is an important one. You (and your party) will see those same numbers above the marked enemies and they will remain until death. Marking is a great way to keep your party on the same page so that you all know which monster is "next".
    (0)

  7. #7
    Player
    Zell's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    266
    Character
    Zell Drakk
    World
    Hyperion
    Main Class
    Gladiator Lv 75
    Quote Originally Posted by evilneko View Post
    Here are some macros I used,

    This macro targets enemies marked with signs 1-5 in sequence or assists your focus target (primarily for dps using Tanks as focus) or target nearest enemy if none :

    /macroicon "Auto-attack"
    /targetenemy
    /target <attack5>
    /target <attack4>
    /target <attack3>
    /target <attack2>
    /target <attack1>
    /as <f>
    /facetarget
    /wait 1
    /battletarget

    */battletarget will target the closest enemy that is currently attacking you and it is added to prevent the targeting to be in limbo state as when enemy dies with sign attack1 still on, it will not fade off immediately thus it will always attempt to target 1, causing no targets to be selected*

    This macro below is to quickly target and re-assign signs 2-5 in sequence to 1 to solve limbo signs problems (or you use it to assign attack1 to the target) :

    /target <attack5>
    /target <attack4>
    /target <attack3>
    /target <attack2>
    /mk off <t>
    /wait 1
    /mk attack1 <t>
    /target <attack1>
    /facetarget
    I'm not sure how this macro works. I usually mark targets 1-3 and tell group to kill 1 then 2 then 3. Won't this macro attack target 3 first and then do the opposite of what I want. Do I need to change the order so that it goes 1 to 5 instead of 5 to 1? Thanks in advance.
    (0)

  8. #8
    Player
    evilneko's Avatar
    Join Date
    Sep 2013
    Posts
    10
    Character
    Akayuki Shinku
    World
    Masamune
    Main Class
    Gladiator Lv 50
    Hi Zell,

    This marco will work like how you require it so no change in marking order is needed,

    The macro will fire down the list, the targets will get replaced by the lowest line available in this case if you have marked enemies with 1, 2, 3; it will select 3 first but target gets replaced by 2 if it's available and replaced by 1 if available, therefore ultimately you will get the target in 1 to 2 to 3 sequence.

    Forgot to mention the macro runs through the list so quickly that it takes less than a second for it to get to the right target whist it's jumping target so it's highly unlikely to weave an attack skill in midst. But there are people with superb reflex so do wait till it gets to the right target before wreaking havoc on the target~ xD

    So no order of marking change is needed. Hope it clarifies
    (0)
    Last edited by evilneko; 09-08-2013 at 10:23 AM.