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  1. #11
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    In all fairness, SE did kind of design this kind of poorly making only one dungeon that isn't Binding Coil of Bahamut the best access to Mythology tokens. No other dungeon gives them and the other method of getting them is a minuscule amount from primals in comparison. When you are spamming the same dungeon again and again and again non-stop, you are inevitably going to get tired of it's aspects and find the quickest way possible.

    There are better ways this could have been approached. They could of made Wanderer's Palace give mythology tokens also, or add a feature that Duty Finder picks a random lv.50 dungeon, but gives more mythology tokens as a reward. Giving variety helps things feel less tedious. WoW end game when farming valor points, has at least 3-4 dungeons to run with Random giving more if you choose it and it does help the process feel less tedious.

    Maybe it wouldn't completely resolve the issue. However, the reason exploits like these happen to begin with is because of how tedious the task is. They simply need to add variety and features to "help" prevent these things. They kind of stepped on their own foot making one dungeon (a long one when killing all mobs mind you) the go to place to get mythology tokens.

    I personally have gotten sick of the dungeon already and the game has only been out a week. I would of loved that other dungeons offered the tokens and SE has created better incentives to play a variety of dungeons end game instead of just one. To me, this is a major flaw for end game.
    (1)

  2. #12
    Player
    Nima's Avatar
    Join Date
    Aug 2013
    Posts
    16
    Character
    Kekek Nima
    World
    Leviathan
    Main Class
    Archer Lv 50
    here's another thread in hopes of this coming to the attention of square enix.
    http://forum.square-enix.com/ffxiv/t...T-Amdapor-Keep

    maybe we can get a response from them...
    (0)

  3. #13
    Player
    Enfarious's Avatar
    Join Date
    Jun 2011
    Posts
    704
    Character
    Elasandria Servion
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TenshiHauru View Post
    Actually, there's quite the benefit. The dungeon pays out about 60-80 Philosophy Tomes and 40 Mythology Tomes per run. The Relic quests become much easier with this speed run method due to the tomes received in a short span of time.
    That's part of the scaling drop rates for would play in, the less mobs you clear the smaller the rewards, including Tomes, so if you clear only half a dungeon you get half the Tomes. It's not to say speed isn't good, just that skipping sections is bad.
    (0)

    XIV Pad: http://xivpads.com/?Elasandria-Servion-Hyperion
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  4. #14
    Player
    ToxicFox's Avatar
    Join Date
    Nov 2011
    Posts
    333
    Character
    Avara Kettu
    World
    Hyperion
    Main Class
    Miner Lv 90
    I personally like it. This strat has a major flaw in it though. If everyone dies you have to run through again and again making it difficult to really use with people who are new.
    (1)

  5. #15
    Player
    Zodiark's Avatar
    Join Date
    Sep 2012
    Posts
    6
    Character
    Erik Alan
    World
    Durandal
    Main Class
    Thaumaturge Lv 50
    So you want to change how a dungeon was intentionally designed by the developers because it lets people get items fast? You all are probably the ones who have tried doing this and have failed the run multiple times.

    This design option for skipping mobs was inherited from FFXI where you could have entire raids sneak or go invisible through an entire raid and only fight bosses. It was made to be like this.
    (3)

  6. #16
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Skipping dungeon trash mobs is a time-honored tradition in MMOs.

    There is no reason to "fix" this, because there is nothing to fix.
    (3)

  7. #17
    Player
    Kahri's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    85
    Character
    Kahri Mhigo
    World
    Ridill
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Illya View Post
    Skipping dungeon trash mobs is a time-honored tradition in MMOs.

    There is no reason to "fix" this, because there is nothing to fix.
    If this situation was intended by the devs, then they wouldn't have bothered putting in 'trash' mobs at all.

    I like the idea of scaling rewards based on dungeon clearance. I would alter it so that it is based on clearance for that section of the dungeon to the chest, since various dungeons have sporadic chest placement. I also think it would help to scale rewards based on how many player deaths occur. ie - more deaths, less rewards.
    (0)

  8. #18
    Player
    Illya's Avatar
    Join Date
    Aug 2013
    Posts
    629
    Character
    Illyasviel Einzbern
    World
    Ultros
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kahri View Post
    If this situation was intended by the devs, then they wouldn't have bothered putting in 'trash' mobs at all.
    Did you ever play Tera? The dungeons in that game have plenty of trash mobs which are always meant to be skipped. In this case, it's because the Koreans love skipping trash in their MMOs so the developers gave them what they wanted.
    (0)

  9. #19
    Player
    Kahri's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    85
    Character
    Kahri Mhigo
    World
    Ridill
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Illya View Post
    Did you ever play Tera? The dungeons in that game have plenty of trash mobs which are always meant to be skipped. In this case, it's because Koreans love skipping trash so the developers gave them what they wanted.
    (dons her subligar) This isn't Tera. This ... is ... SPARTA FINAL FANTASY! (shoves Illya into the deep dark pit)
    (0)

  10. #20
    Player
    Nosiahk's Avatar
    Join Date
    May 2012
    Posts
    145
    Character
    Teepo Egoist
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Look another exploit in FFXIV 1.0 Dzemael Darkhold 15 mins run!
    http://www.youtube.com/watch?v=qiTgSNsjMXw

    Please, this is all intentional from the dev. Low level dungeons are meant for exp grinding, thats why they fixed some of the low level dungeons during beta. The high level dungeons, like we all know, Amdapor Keep, all thrash mob gives out nothing but consume more time. You only have two options, either fight the whole wave and clear every single one of it, or take the risk to train the mobs to the designated area. Happens in so many MMOs and even the previous FFXIV 1.0. Not an exploit at all. If you can't find a party to do it, go with option A and fight the whole wave. Nothing will change.
    (3)

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