Quote Originally Posted by Illya View Post
Skipping dungeon trash mobs is a time-honored tradition in MMOs.

There is no reason to "fix" this, because there is nothing to fix.
If this situation was intended by the devs, then they wouldn't have bothered putting in 'trash' mobs at all.

I like the idea of scaling rewards based on dungeon clearance. I would alter it so that it is based on clearance for that section of the dungeon to the chest, since various dungeons have sporadic chest placement. I also think it would help to scale rewards based on how many player deaths occur. ie - more deaths, less rewards.