Look another exploit in FFXIV 1.0 Dzemael Darkhold 15 mins run!
http://www.youtube.com/watch?v=qiTgSNsjMXw
Please, this is all intentional from the dev. Low level dungeons are meant for exp grinding, thats why they fixed some of the low level dungeons during beta. The high level dungeons, like we all know, Amdapor Keep, all thrash mob gives out nothing but consume more time. You only have two options, either fight the whole wave and clear every single one of it, or take the risk to train the mobs to the designated area. Happens in so many MMOs and even the previous FFXIV 1.0. Not an exploit at all. If you can't find a party to do it, go with option A and fight the whole wave. Nothing will change.


Highest Level at 31 and complaining about an exploit used in a Level 50 Dungeon??? Oh right...probably scared that by the time he could use it, it might not be possible anymore, so he rather complains sooner than later, so others can't use it too much before he could...since...it gives them an advantage over him.
PS: This is not an exploit...this has been done in various MMOs over the course of time and it was not just popular in many of them, especially in FFXIV 1.0 it was NECCESARRY for Speedruns who were implementd with JUST THAT in mind by SE.
The reason I don't really like these 'speed runs' is because I have a quest to do this dungeon and every time I join a team to do it the little 'One or more members of the party haven't done this before' and everyone goes 'aw hell there's a noob' and then they all quit.
It didn't really bother me the first two times it happened... but it took me seven or eight rounds of this crap before I had a team agree to do it with me, and I ran out of MP on the first boss because regen x2 + stoneskin and a couple heals wasn't enough to keep them alive (had to spam cure II and Medica II), then I got pissed because before one of the dps quit he told me that I was a sucky healer. (Honestly I had an easier time with Ultima Weapon, and the other healer on the team died at the beginning of that fight).
After that I tried the duty finder for four more rounds of people quitting at the beginning before I just gave up on it. The most infuriating part is that I know how to do the dungeon; I've read three guides and watched about a dozen YouTube videos explaining what to do and how to do it for just about any situation that could possibly happen in Amdapor.
The solution I would implement would be to scale it based on % of attempts completed vs % abandoned- with 100% reward being at like 80% completion and maybe up to 150% for 100% completion rate (reseting weekly so people don't get stuck with a bad completing record). This would encourage people to complete the dungeon while allowing trash mobs to be skipped, and force people to include those of us who are new to the dungeon more while still allowing for people to quit if things clearly arent working.
Also, I would have this bonus apply to completely random teams. People joining as a group of 2 to 4 should still be eligible for a bit of a bonus, but the more pre-set the team members are, the less the bonus would be.
Last edited by Rael; 09-04-2013 at 06:52 PM.
Highest Level at 31 and complaining about an exploit used in a Level 50 Dungeon??? Oh right...probably scared that by the time he could use it, it might not be possible anymore, so he rather complains sooner than later, so others can't use it too much before he could...since...it gives them an advantage over him.
PS: This is not an exploit...this has been done in various MMOs over the course of time and it was not just popular in many of them, especially in FFXIV 1.0 it was NECCESARRY for Speedruns who were implementd with JUST THAT in mind by SE.
Just for the sake of being accurate can you please provide a dev and/or CSR statement stating one way or another?
Thanks,
-J


There is no Dev Comment on this. In 1.0 you had to do 17min Speedruns to get the Item you need for Relic Weapons. 17Min Speedruns REQUIRED you to skip almost all the mobs except for where it was neccesarry to spawn the gate to the next part of the dungeon. If it wasn't intended by SE...why would they implement a quest that requires you to do that, or otherwise you wouldn't meet the timelimit? It's simple logic xD
PS: In FFXI you did the exact same thing in Dynamis dozens of times, especially in Beaucedine Glacier. It was done for years and SE never said anything about it, against it, or even intended to change it. And they did the same thing in 1.0
So why should it be any different in ARR?
If you want to have any proof for that. Just google Dzemael Darkhold Speedrun, Aurum Vale Speedrun, or Cutters Cry Speedrun.
To anyone who has trouble being taken through the dungeon in Duty Finder. There are like-minded people on your Server for sure. So either try to find them, or make friends in the game. If you're 50 and beat the storyline, how the hell did you not meet anyone on the way you actually like to play with? This is an MMO after all.
Doing something in 15minutes, where other take 60 is the superior sign of skillSucceeding without player knockout/death is a sign of individual and group skill.
Succeeding by manipulating an easy win via the use of player knockout/death as a strategy:
- (a) does not require skill; and
- (b) is not how the devs intended you to play the game.
You still have to beat the bosses and those are the ones that screw players, not the trash mobs. Anyone can get through the trash mobs, but not anyone can get past the bosses, especially with only taking 2-3minutes per boss.
Last edited by TirionCrey; 09-06-2013 at 02:50 PM.



Some people just want to watch the world burn.
http://dn.guildwork.com/
They could add party enmity in the dungeons and the mobs won't go back until none is standing anymore.
people gonna complain for anything
HOw about before they even look at this page, Fix there servers so ppl can log in and see this dungeon? Compensation for all the wasted time trying to log in or being stuck logged in.
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