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  1. #1
    Player
    SuperDevin's Avatar
    Join Date
    Jun 2013
    Posts
    27
    Character
    Deven Moonblade
    World
    Cactuar
    Main Class
    Arcanist Lv 31
    Quote Originally Posted by Raist View Post
    All of the debate over questionable numbers is rendered almost moot when you look at what happened in Beta4, and then later in EA.

    They've established their capacity at 5k per world. The number bounced around was 150k people initially in Beta4. At 5k cap per server, that would fill 30 servers, and about half of them were locked out from new character creation... so we were pretty much on the mark there with that number.---and we KILLED the servers by Saturday night. They g ave us a 3 hour extension, when many didn't get access again until the last minute, in the middle of the night for most of the world. It basically rendered Beta4 virtually pointless after Saturday night.

    How many servers did they put up and carry into EA? How many servers did we wind up with in the end that were locked from new account creation (ie, hit/exceeded 5k cap)?

    Wait for that to sink in folks.......
    Reread #2 and #4. Beta is not paying users. People were still buying DURING EA. Beta 4 which was only 1 week from EA only had duty finder go down. During EA is when they realized there was a problem. Like I said before shit takes time. They needed time to get new servers and prepare them and test them. EA was 3 days from launch. The were dealing with servers around the world. NA is in Canada, JP is in Japan.
    (0)

  2. #2
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by SuperDevin View Post
    Reread #2 and #4. Beta is not paying users. People were still buying DURING EA. Beta 4 which was only 1 week from EA only had duty finder go down. During EA is when they realized there was a problem. Like I said before shit takes time. They needed time to get new servers and prepare them and test them. EA was 3 days from launch. The were dealing with servers around the world. NA is in Canada, JP is in Japan.
    Nope... wrong again. They knew it was instanced content (Duty Finder is included there) DURING beta4.

    WITH LOWER PLAYER DENSITY IN BETA4.

    All they did at beta4 was try to alleviate the aftermath of getting kicked and locked out when the instance tanked.

    Then the problem reared it's ugly head even WORSE at EA.

    All they did was work on the symptoms, and not the cure.

    The problem has been consistently there, and all they've done is dance around it.

    [Edit:]
    Really... Sales Figure Tracking? Sales figures can be tracked nationally in almost real time these days. Look how fast they get box office figures up. Retailers can poll their data EVERY NIGHT, and generate reports on the spot--all they had to do was contact them about it, if they weren't already getting reports.

    Also, trying to remove beta4 from EA doesn't work either. Beta4 rolled into EA, which rolled into Official Launch--all of it was bound to the SE AM accounts. So, those preorder codes were also getting registered to the SE AM accounts that the Beta accounts were bound too.

    On my account, I had FFXI, FFXIV 1.0 beta, ARR beta, Pre-order ARR, and eventually Launched ARR. The numbers are all right there in their databases and can be pulled with queries that would take minutes to script. They could have seen that I was a former XI player consistently for about 7 years, was in 1.0 beta (but didn't buy release), applied for XIV Beta4 and registered, and purchased and registered XIV preorder (bought almost a month ahead of time, many bought before me).

    So to say they had no way of being able to get any hint of how many Beta's were going to EA or launch does not hold up. Plenty of opportunity existed for them to guage membership in advance.
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    Last edited by Raist; 09-04-2013 at 12:17 PM.