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  1. #11
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by SuperDevin View Post
    If only you were right... but your wrong. First of all SE could not have accurate numbers for this launch. That's near impossible. Here's why.

    1. This is a relaunch of a FAILED mmo. Not many people give things second chances. Plus this is already WAY more popular then FFXI or FFXIV 1.0 ever was.

    2. Digital sales are in instantaneous. Meaning prior to launch or early access or in early access people could STILL BUY THE GAME. (Many people wait till the last minute, read reviews and see what people say about the beta and then buy)

    3. They gave all of their 1.0 users free access to the game without having to sign up for anything or let SE know.

    4. Because the beta is free you generally have far more users that will try it out then actually buy it. Look at iOS apps. The free versions are usually more popular because their FREE. That being said free to play MMO's are all the rage right now so most would expect a paid MMO to not fare as well.

    5. Servers take time to set up and prepare. If I set my servers up last month for EXPECTED sales then something changes and my sales are higher I can't get the new servers running in 10 minutes. Shit takes time.

    6. If I am in charge of server capacity I am not in charge of sales estimates. Two different departments. If I can save the company money and have just enough servers then I will probably get a bonus. Especially on a game with low sale expectations. Being the guy who has the company buy way more machines (which cost millions) then needed is not a good thing and would likely get you fired.

    7. Presale numbers are estimates not actual numbers.

    8. SE development group for this game in is Japan not the USA. MMO's are not big in Japan at all (Most of the JP servers were fine until US/EU people started playing on them.) And its hard to gauge the hype for a title a world away. Maybe SE USA should have communicated better I'll give you that.

    9. SE has been having a hard time with sale lately. Tomb Raider under sold. FFXIII and XIII-2 both under sold. RE6 under sold (Capcom not SE but still a JP IP). See a pattern here?

    Lastly this is a good thing. Yeah you can't play whenever you want for the first week, so what? MMO's many last years if not a decade. Ones with a strong player base last longer. The more money SE gets the for this title the better SE will be. 1.0 broke SE, this could fix it. You will be able to play soon. Think of this as a rain delay. ^_^
    All of the debate over questionable numbers is rendered almost moot when you look at what happened in Beta4, and then later in EA.

    They've established their capacity at 5k per world. The number bounced around was 150k people initially in Beta4. At 5k cap per server, that would fill 30 servers, and about half of them were locked out from new character creation... so we were pretty much on the mark there with that number.---and we KILLED the servers by Saturday night. They g ave us a 3 hour extension, when many didn't get access again until the last minute, in the middle of the night for most of the world. It basically rendered Beta4 virtually pointless after Saturday night.

    How many servers did they put up and carry into EA? How many servers did we wind up with in the end that were locked from new account creation (ie, hit/exceeded 5k cap)?

    Wait for that to sink in folks.......
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    Last edited by Raist; 09-04-2013 at 10:59 AM.