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  1. #1
    Player
    ZombieLover84's Avatar
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    Aug 2013
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    22
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    Khalan Avagnar
    World
    Diabolos
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    Marauder Lv 19
    Quote Originally Posted by BlueStar62 View Post
    You know why I don't like threads like this which try to stop people from complaining/getting mad about a big problem? Because it encourages the repeat of the same mistakes. Do you know what happens when enough people get pissed off about a mistake? Those responsible for the mistake get punished, and the mistake doesn't usually happen again.

    SE has *no excuse* for making such a stupid planning mistake. They had all the data they needed (being their 3rd FF mmo) for server capacity requirements and all the time in the world to test it during development.

    Whoever decided to limit the server capacities to this degree has cost SE a lot of money and made the launch of their new MMO a joke. Those responsible for this should be fired without question, because the same thing would be done in any other industry.

    So stop telling people to calm down over something they have plenty of right to be pissed over.
    I said you have a right to be upset. However, I would like you to provide me this information that SE had all the data they needed to provide a perfect server launch. Any server based game is based on estimates, market data, etc. That data can be wrong, even with the best tracking in the world. Look at Diablo III. A company that handles the biggest MMO in history, underestimated the server capacity requirements needed for it even with preorder records beta testing for over a year.

    It's an estimate, and estimates and be wrong. And you always under estimate. Over estimating is wasteful and cost's business's money. If a product is overstocked, then it was expected to sale better then it did, and now it's costing the company money because it's sitting on the shelf.
    (2)

  2. #2
    Player
    BlueStar62's Avatar
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    Sep 2013
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    Korgon Xerkzes
    World
    Excalibur
    Main Class
    Pugilist Lv 14
    Quote Originally Posted by ZombieLover84 View Post
    I said you have a right to be upset. However, I would like you to provide me this information that SE had all the data they needed to provide a perfect server launch.
    Are you serious? You don't think that SE would have enough data on this matter after managing MMO games for years?

    I have not known a MMO based company, especially one with as much MMO development experience as SE, to ever underestimate server capacity to this degree. Sure new MMOs have load bearing problems and maybe laggy servers at the start, but this is absurd. Do you have any idea just how far off the mark SE was with this? There is a difference between being slightly off in your estimates, and being miles off. SE screwed up big time.
    (2)
    Last edited by BlueStar62; 09-04-2013 at 10:16 AM.

  3. #3
    Player
    ZombieLover84's Avatar
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    Aug 2013
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    Khalan Avagnar
    World
    Diabolos
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    Marauder Lv 19
    Quote Originally Posted by BlueStar62 View Post
    Are you serious? You don't think that SE would have enough data on this matter after managing MMO games for years?

    I have not known a MMO based company, especially one with as much MMO development experience as SE, to ever underestimate server capacity to this degree. Sure new MMOs have load bearing problems and maybe laggy servers at the start, but do they stop selling games and disable character creation all together? Do you have any idea just how far off the mark SE was with this? There is a difference between being slightly off in your estimates, and being miles off. SE screwed up big time.
    A larger MMO company, with way more experience then SE, halted digital sales.

    http://www.nowgamer.com/news/1565854...e_updated.html

    While Arenanet developed Guild Wars 1 and 2, NCsoft published. And NCsoft is one of the largest MMO publishers in the world.

    Sim City, another game that requires always online, also stopped digital sales. How long has EA and Sim City been around?
    (0)

  4. #4
    Player
    BlueStar62's Avatar
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    Sep 2013
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    Korgon Xerkzes
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    Excalibur
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    Pugilist Lv 14
    Quote Originally Posted by ZombieLover84 View Post
    A larger MMO company, with way more experience then SE, halted digital sales.

    http://www.nowgamer.com/news/1565854...e_updated.html

    While Arenanet developed Guild Wars 1 and 2, NCsoft published. And NCsoft is one of the largest MMO publishers in the world.

    Sim City, another game that requires always online, also stopped digital sales. How long has EA and Sim City been around?
    GW2 PLANNED to stop their sales ahead of time, giving fair warning and notice, and that was after they had a sizable amount of players. And they ONLY stopped selling digital copies for a brief period, which meant you could still buy retail versions and play just fine! SE has stopped ALL game sales, ALL character creation, and has shitty lagged out servers that even those WITH the game can't even play on. Don't even try to compare this fiasco to GW2.

    And Sim City was a joke, one that FF seems to share.
    (1)
    Last edited by BlueStar62; 09-04-2013 at 10:40 AM.

  5. #5
    Player
    Kelryth's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    138
    Character
    Kellethryn Ka'venusho
    World
    Excalibur
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by BlueStar62 View Post
    Are you serious? You don't think that SE would have enough data on this matter after managing MMO games for years?

    I have not known a MMO based company, especially one with as much MMO development experience as SE, to ever underestimate server capacity to this degree. Sure new MMOs have load bearing problems and maybe laggy servers at the start, but this is absurd. Do you have any idea just how far off the mark SE was with this? There is a difference between being slightly off in your estimates, and being miles off. SE screwed up big time.
    I didn't notice any laggyness on Midgardsomr. Non at all. Getting in after clicking 0 for an ungodly amount of times and getting 1017 after 1017 for hours straight, the fact that I did not experience any lag what so ever is due to the limits placed on the servers.

    Some people got to play because of those limits. If those limits weren't there, then the servers would have crashed and then NO ONE would have been able to play.

    Of course SE could have planned it better but that's true for every MMO release. Estimates are just guesses. Sometimes they're wrong. They're only human. Try to be more patient and understanding.
    (0)