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  1. #1
    Player
    BlueStar62's Avatar
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    Korgon Xerkzes
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    Excalibur
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    You know why I don't like threads like this which try to stop people from complaining/getting mad about a big problem? Because it encourages the repeat of the same mistakes. Do you know what happens when enough people get pissed off about a mistake? Those responsible for the mistake get punished, and the mistake doesn't usually happen again.

    SE has *no excuse* for making such a stupid planning mistake. They had all the data they needed (being their 3rd FF mmo) for server capacity requirements and all the time in the world to test it during development.

    Whoever decided to limit the server capacities to this degree has cost SE a lot of money and made the launch of their new MMO a joke. Those responsible for this should be fired without question, because the same thing would be done in any other industry.

    So stop telling people to calm down over something they have plenty of right to be pissed over.
    (4)

  2. #2
    Player
    ZombieLover84's Avatar
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    Khalan Avagnar
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    Diabolos
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    Marauder Lv 19
    Quote Originally Posted by BlueStar62 View Post
    You know why I don't like threads like this which try to stop people from complaining/getting mad about a big problem? Because it encourages the repeat of the same mistakes. Do you know what happens when enough people get pissed off about a mistake? Those responsible for the mistake get punished, and the mistake doesn't usually happen again.

    SE has *no excuse* for making such a stupid planning mistake. They had all the data they needed (being their 3rd FF mmo) for server capacity requirements and all the time in the world to test it during development.

    Whoever decided to limit the server capacities to this degree has cost SE a lot of money and made the launch of their new MMO a joke. Those responsible for this should be fired without question, because the same thing would be done in any other industry.

    So stop telling people to calm down over something they have plenty of right to be pissed over.
    I said you have a right to be upset. However, I would like you to provide me this information that SE had all the data they needed to provide a perfect server launch. Any server based game is based on estimates, market data, etc. That data can be wrong, even with the best tracking in the world. Look at Diablo III. A company that handles the biggest MMO in history, underestimated the server capacity requirements needed for it even with preorder records beta testing for over a year.

    It's an estimate, and estimates and be wrong. And you always under estimate. Over estimating is wasteful and cost's business's money. If a product is overstocked, then it was expected to sale better then it did, and now it's costing the company money because it's sitting on the shelf.
    (2)

  3. #3
    Player
    BlueStar62's Avatar
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    Korgon Xerkzes
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    Excalibur
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    Quote Originally Posted by ZombieLover84 View Post
    I said you have a right to be upset. However, I would like you to provide me this information that SE had all the data they needed to provide a perfect server launch.
    Are you serious? You don't think that SE would have enough data on this matter after managing MMO games for years?

    I have not known a MMO based company, especially one with as much MMO development experience as SE, to ever underestimate server capacity to this degree. Sure new MMOs have load bearing problems and maybe laggy servers at the start, but this is absurd. Do you have any idea just how far off the mark SE was with this? There is a difference between being slightly off in your estimates, and being miles off. SE screwed up big time.
    (2)
    Last edited by BlueStar62; 09-04-2013 at 10:16 AM.

  4. #4
    Player
    ZombieLover84's Avatar
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    Khalan Avagnar
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    Quote Originally Posted by BlueStar62 View Post
    Are you serious? You don't think that SE would have enough data on this matter after managing MMO games for years?

    I have not known a MMO based company, especially one with as much MMO development experience as SE, to ever underestimate server capacity to this degree. Sure new MMOs have load bearing problems and maybe laggy servers at the start, but do they stop selling games and disable character creation all together? Do you have any idea just how far off the mark SE was with this? There is a difference between being slightly off in your estimates, and being miles off. SE screwed up big time.
    A larger MMO company, with way more experience then SE, halted digital sales.

    http://www.nowgamer.com/news/1565854...e_updated.html

    While Arenanet developed Guild Wars 1 and 2, NCsoft published. And NCsoft is one of the largest MMO publishers in the world.

    Sim City, another game that requires always online, also stopped digital sales. How long has EA and Sim City been around?
    (0)

  5. #5
    Player
    BlueStar62's Avatar
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    Korgon Xerkzes
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    Excalibur
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    Quote Originally Posted by ZombieLover84 View Post
    A larger MMO company, with way more experience then SE, halted digital sales.

    http://www.nowgamer.com/news/1565854...e_updated.html

    While Arenanet developed Guild Wars 1 and 2, NCsoft published. And NCsoft is one of the largest MMO publishers in the world.

    Sim City, another game that requires always online, also stopped digital sales. How long has EA and Sim City been around?
    GW2 PLANNED to stop their sales ahead of time, giving fair warning and notice, and that was after they had a sizable amount of players. And they ONLY stopped selling digital copies for a brief period, which meant you could still buy retail versions and play just fine! SE has stopped ALL game sales, ALL character creation, and has shitty lagged out servers that even those WITH the game can't even play on. Don't even try to compare this fiasco to GW2.

    And Sim City was a joke, one that FF seems to share.
    (1)
    Last edited by BlueStar62; 09-04-2013 at 10:40 AM.

  6. #6
    Player
    Kelryth's Avatar
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    Gridania
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    Kellethryn Ka'venusho
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    Excalibur
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    Conjurer Lv 80
    Quote Originally Posted by BlueStar62 View Post
    Are you serious? You don't think that SE would have enough data on this matter after managing MMO games for years?

    I have not known a MMO based company, especially one with as much MMO development experience as SE, to ever underestimate server capacity to this degree. Sure new MMOs have load bearing problems and maybe laggy servers at the start, but this is absurd. Do you have any idea just how far off the mark SE was with this? There is a difference between being slightly off in your estimates, and being miles off. SE screwed up big time.
    I didn't notice any laggyness on Midgardsomr. Non at all. Getting in after clicking 0 for an ungodly amount of times and getting 1017 after 1017 for hours straight, the fact that I did not experience any lag what so ever is due to the limits placed on the servers.

    Some people got to play because of those limits. If those limits weren't there, then the servers would have crashed and then NO ONE would have been able to play.

    Of course SE could have planned it better but that's true for every MMO release. Estimates are just guesses. Sometimes they're wrong. They're only human. Try to be more patient and understanding.
    (0)

  7. #7
    Player
    SuperDevin's Avatar
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    Deven Moonblade
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    Cactuar
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    Arcanist Lv 31
    Quote Originally Posted by BlueStar62 View Post
    You know why I don't like threads like this which try to stop people from complaining/getting mad about a big problem? Because it encourages the repeat of the same mistakes. Do you know what happens when enough people get pissed off about a mistake? Those responsible for the mistake get punished, and the mistake doesn't usually happen again.

    SE has *no excuse* for making such a stupid planning mistake. They had all the data they needed (being their 3rd FF mmo) for server capacity requirements and all the time in the world to test it during development.

    Whoever decided to limit the server capacities to this degree has cost SE a lot of money and made the launch of their new MMO a joke. Those responsible for this should be fired without question, because the same thing would be done in any other industry.

    So stop telling people to calm down over something they have plenty of right to be pissed over.
    If only you were right... but your wrong. First of all SE could not have accurate numbers for this launch. That's near impossible. Here's why.

    1. This is a relaunch of a FAILED mmo. Not many people give things second chances. Plus this is already WAY more popular then FFXI or FFXIV 1.0 ever was.

    2. Digital sales are in instantaneous. Meaning prior to launch or early access or in early access people could STILL BUY THE GAME. (Many people wait till the last minute, read reviews and see what people say about the beta and then buy)

    3. They gave all of their 1.0 users free access to the game without having to sign up for anything or let SE know.

    4. Because the beta is free you generally have far more users that will try it out then actually buy it. Look at iOS apps. The free versions are usually more popular because their FREE. That being said free to play MMO's are all the rage right now so most would expect a paid MMO to not fare as well.

    5. Servers take time to set up and prepare. If I set my servers up last month for EXPECTED sales then something changes and my sales are higher I can't get the new servers running in 10 minutes. Shit takes time.

    6. If I am in charge of server capacity I am not in charge of sales estimates. Two different departments. If I can save the company money and have just enough servers then I will probably get a bonus. Especially on a game with low sale expectations. Being the guy who has the company buy way more machines (which cost millions) then needed is not a good thing and would likely get you fired.

    7. Presale numbers are estimates not actual numbers.

    8. SE development group for this game in is Japan not the USA. MMO's are not big in Japan at all (Most of the JP servers were fine until US/EU people started playing on them.) And its hard to gauge the hype for a title a world away. Maybe SE USA should have communicated better I'll give you that.

    9. SE has been having a hard time with sale lately. Tomb Raider under sold. FFXIII and XIII-2 both under sold. RE6 under sold (Capcom not SE but still a JP IP). See a pattern here?

    Lastly this is a good thing. Yeah you can't play whenever you want for the first week, so what? MMO's many last years if not a decade. Ones with a strong player base last longer. The more money SE gets the for this title the better SE will be. 1.0 broke SE, this could fix it. You will be able to play soon. Think of this as a rain delay. ^_^
    (0)

  8. #8
    Player
    Raist's Avatar
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    Raist Soulforge
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    Midgardsormr
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    Thaumaturge Lv 60
    Quote Originally Posted by SuperDevin View Post
    If only you were right... but your wrong. First of all SE could not have accurate numbers for this launch. That's near impossible. Here's why.

    1. This is a relaunch of a FAILED mmo. Not many people give things second chances. Plus this is already WAY more popular then FFXI or FFXIV 1.0 ever was.

    2. Digital sales are in instantaneous. Meaning prior to launch or early access or in early access people could STILL BUY THE GAME. (Many people wait till the last minute, read reviews and see what people say about the beta and then buy)

    3. They gave all of their 1.0 users free access to the game without having to sign up for anything or let SE know.

    4. Because the beta is free you generally have far more users that will try it out then actually buy it. Look at iOS apps. The free versions are usually more popular because their FREE. That being said free to play MMO's are all the rage right now so most would expect a paid MMO to not fare as well.

    5. Servers take time to set up and prepare. If I set my servers up last month for EXPECTED sales then something changes and my sales are higher I can't get the new servers running in 10 minutes. Shit takes time.

    6. If I am in charge of server capacity I am not in charge of sales estimates. Two different departments. If I can save the company money and have just enough servers then I will probably get a bonus. Especially on a game with low sale expectations. Being the guy who has the company buy way more machines (which cost millions) then needed is not a good thing and would likely get you fired.

    7. Presale numbers are estimates not actual numbers.

    8. SE development group for this game in is Japan not the USA. MMO's are not big in Japan at all (Most of the JP servers were fine until US/EU people started playing on them.) And its hard to gauge the hype for a title a world away. Maybe SE USA should have communicated better I'll give you that.

    9. SE has been having a hard time with sale lately. Tomb Raider under sold. FFXIII and XIII-2 both under sold. RE6 under sold (Capcom not SE but still a JP IP). See a pattern here?

    Lastly this is a good thing. Yeah you can't play whenever you want for the first week, so what? MMO's many last years if not a decade. Ones with a strong player base last longer. The more money SE gets the for this title the better SE will be. 1.0 broke SE, this could fix it. You will be able to play soon. Think of this as a rain delay. ^_^
    All of the debate over questionable numbers is rendered almost moot when you look at what happened in Beta4, and then later in EA.

    They've established their capacity at 5k per world. The number bounced around was 150k people initially in Beta4. At 5k cap per server, that would fill 30 servers, and about half of them were locked out from new character creation... so we were pretty much on the mark there with that number.---and we KILLED the servers by Saturday night. They g ave us a 3 hour extension, when many didn't get access again until the last minute, in the middle of the night for most of the world. It basically rendered Beta4 virtually pointless after Saturday night.

    How many servers did they put up and carry into EA? How many servers did we wind up with in the end that were locked from new account creation (ie, hit/exceeded 5k cap)?

    Wait for that to sink in folks.......
    (0)
    Last edited by Raist; 09-04-2013 at 10:59 AM.

  9. #9
    Player
    SuperDevin's Avatar
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    Deven Moonblade
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    Cactuar
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    Arcanist Lv 31
    Quote Originally Posted by Raist View Post
    All of the debate over questionable numbers is rendered almost moot when you look at what happened in Beta4, and then later in EA.

    They've established their capacity at 5k per world. The number bounced around was 150k people initially in Beta4. At 5k cap per server, that would fill 30 servers, and about half of them were locked out from new character creation... so we were pretty much on the mark there with that number.---and we KILLED the servers by Saturday night. They g ave us a 3 hour extension, when many didn't get access again until the last minute, in the middle of the night for most of the world. It basically rendered Beta4 virtually pointless after Saturday night.

    How many servers did they put up and carry into EA? How many servers did we wind up with in the end that were locked from new account creation (ie, hit/exceeded 5k cap)?

    Wait for that to sink in folks.......
    Reread #2 and #4. Beta is not paying users. People were still buying DURING EA. Beta 4 which was only 1 week from EA only had duty finder go down. During EA is when they realized there was a problem. Like I said before shit takes time. They needed time to get new servers and prepare them and test them. EA was 3 days from launch. The were dealing with servers around the world. NA is in Canada, JP is in Japan.
    (0)

  10. #10
    Player
    Raist's Avatar
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    Raist Soulforge
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    Midgardsormr
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    Thaumaturge Lv 60
    Quote Originally Posted by SuperDevin View Post
    Reread #2 and #4. Beta is not paying users. People were still buying DURING EA. Beta 4 which was only 1 week from EA only had duty finder go down. During EA is when they realized there was a problem. Like I said before shit takes time. They needed time to get new servers and prepare them and test them. EA was 3 days from launch. The were dealing with servers around the world. NA is in Canada, JP is in Japan.
    Nope... wrong again. They knew it was instanced content (Duty Finder is included there) DURING beta4.

    WITH LOWER PLAYER DENSITY IN BETA4.

    All they did at beta4 was try to alleviate the aftermath of getting kicked and locked out when the instance tanked.

    Then the problem reared it's ugly head even WORSE at EA.

    All they did was work on the symptoms, and not the cure.

    The problem has been consistently there, and all they've done is dance around it.

    [Edit:]
    Really... Sales Figure Tracking? Sales figures can be tracked nationally in almost real time these days. Look how fast they get box office figures up. Retailers can poll their data EVERY NIGHT, and generate reports on the spot--all they had to do was contact them about it, if they weren't already getting reports.

    Also, trying to remove beta4 from EA doesn't work either. Beta4 rolled into EA, which rolled into Official Launch--all of it was bound to the SE AM accounts. So, those preorder codes were also getting registered to the SE AM accounts that the Beta accounts were bound too.

    On my account, I had FFXI, FFXIV 1.0 beta, ARR beta, Pre-order ARR, and eventually Launched ARR. The numbers are all right there in their databases and can be pulled with queries that would take minutes to script. They could have seen that I was a former XI player consistently for about 7 years, was in 1.0 beta (but didn't buy release), applied for XIV Beta4 and registered, and purchased and registered XIV preorder (bought almost a month ahead of time, many bought before me).

    So to say they had no way of being able to get any hint of how many Beta's were going to EA or launch does not hold up. Plenty of opportunity existed for them to guage membership in advance.
    (1)
    Last edited by Raist; 09-04-2013 at 12:17 PM.

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