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  1. #51
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Betelgeuzah View Post
    What the hell in that letter makes you assume so?
    Because that would make the most sense, I assume that, but I hope that they AREN'T like that at all. I'm just waiting to see how the dungeons and quest hubs are now.

    @GabbaGabba I don't want to grind the same dungeon over and over again for AF and RSE gear, and those were just examples, we could easily get different types of gear. I would rather have story based missions/quests for gear, not stupid boring WOW clone dungeon grinds. If I want a WOW clone, I'll go play rift, a much better game.
    (0)

  2. #52
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Gramul View Post
    Chill

    Because they're releasing them at the same time.
    It took you 2 replies to answer the question half wrong lol why would I "chill".
    Re-read the letter, they are talking about releasing some content in 1.17b
    (0)

  3. #53
    Player

    Join Date
    Mar 2011
    Posts
    15
    I dont get quest hubs either. It's already very easy to rank/lvl as it is, unless your crafting or gathering. Those take alittle more time to rank up. Dont know tho so just have to see once the patch is released.
    (0)

  4. #54
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    I really hope these are REAL quests with a better story to them and cutscenes with memorable characters.

    (yes I said "real" now you can start bitching about the existing content that in my personal view doesn't fit this description)

    Other than that I'm glad they're putting something in the fields that's not copy-pasted all over the game. I still hope they'll introduce something visually unique to the fields too, just like that mob camp seems to be nicely designed. Stuff like that will make traveling the distances and exploration a lot more compelling.
    (5)

  5. #55
    Player
    Victor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    665
    Character
    Victor Lindark
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Jesus, mid-June...?
    (4)

  6. #56
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    I think this sums things up a bit for some posts in this thread.

    http://silviavlase.files.wordpress.com/2010/11/buzz.jpg
    (3)
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

  7. #57
    Player
    Leowilde's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,088
    Character
    Aegis Corona
    World
    Phantom
    Main Class
    Dragoon Lv 88
    The dev team is divided into several groups, working on different parts of the game. Getting quest hubs and dungeons is in no way blocking the way for other content, or slowing it down. But the most anticipated and needed content, like battle system remake and main story quests, take more time, and hence it arrives at a later date.

    I am excited about the new upcoming updates - it is good to see something fresh! I have long wanted to see variation between the camps, as they are pretty much clones at the moment. These new little areas look like nothing similar to what is already in the game, and most importantly, they are completely different in each zone.

    EDIT:
    And one more thing. Something I've wanted for a long time is quest dealers outside the cities. I approve!
    (2)
    Last edited by Leowilde; 05-02-2011 at 04:07 PM.

  8. #58
    Player
    GabbaGabba's Avatar
    Join Date
    Mar 2011
    Posts
    253
    Character
    Gabba Gabba
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Shiyo View Post
    Because that would make the most sense, I assume that, but I hope that they AREN'T like that at all. I'm just waiting to see how the dungeons and quest hubs are now.

    @GabbaGabba I don't want to grind the same dungeon over and over again for AF and RSE gear, and those were just examples, we could easily get different types of gear. I would rather have story based missions/quests for gear, not stupid boring WOW clone dungeon grinds. If I want a WOW clone, I'll go play rift, a much better game.
    so farming the same mobs for hours just to hopefully get a key to drop which was a very low drop rate, then to pray that the treasure chests aren't camp by a thf who runs around unlocking all the chests which can have a very long spawn rate.
    if you dont remember, thats how you get AF/RSE gear in ffix.

    not many quests in ffxi rewarded gear either. most if not all of the gear came from drops/crafts/bcnms. BCNMs which can be translated to an instanced dungeons.
    (8)

  9. #59
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by DeadRiser View Post
    It took you 2 replies to answer the question half wrong lol why would I "chill".
    Re-read the letter, they are talking about releasing some content in 1.17b
    My method of response has nothing to do with our argument.

    1.18 is going to be relatively bigger than previous patches. This means that balancing is going to take more time than usual, and so we’re anticipating a somewhat longer period between patches. Even if we break off some of the content and release it ahead of time in a 1.17b patch (which me might!), 1.18 will still go live sometime in mid-June at the earliest. Sorry for that.
    He says they might use 1.17b for some of the content. That could mean anything from battle system changes to more sidequests. It doesn't mention anything about the dungeons specifically. I'm sure they wouldn't release dungeons specifically designed for the new battle system before they actually implement the system.
    (1)
    Last edited by Gramul; 05-02-2011 at 04:08 PM. Reason: typo

  10. #60
    Quote Originally Posted by Victor View Post
    Jesus, mid-June...?
    Yep, things take time. It's May 2 now.
    (1)

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