Why do you assume quest hubs mean that the quests are done in instances? lol.Yeah, horrible feeling. Why did they feel we needed QUEST HUBS and low level dungeons? How about MISSIONS, RSE, and AF quests that make us team up to get gear in the ALREADY CREATED dungeons that exist in the game? Non-instanced dungeons and non-instanced content. Much more enjoyable, different, unique, fun, and final fantasy like. It worked in FF11, no one ever complained there was "no content", because there was tons of stuff to do while leveling up. AF quests, RSE quests, genkei's, missions, farming, crafting,low level NMs, etc.
The quests may send you to the already existing dungeons to get your RSE for all we know.
They aren't going to instance everything.
OMG... the question was, why would you implement the content first if it's supposed to be used with the new battle plans that aren't implemented
What. Are. You. Talking. About. I seriously don't get this community sometimes. This whole post doesn't make any sense to me, I'm sorry nothing against you but it just doesn't. The dungeons in this game, while being pretty in their own right, are indeed very copy/pasted, as you say WOW's are (I wouldn't know, haven't played it). Mines and cellars can only be satisfying for so long, we need more hardcore dungeons than that.Quests hubs and low level dungeons? The more and more they do, the more I lose hope for this game. Seems they ARE going to the direction of WOW clone, I'll just have to wait and see. Low level dungeons and quest hubs is not something this game needed at all, it only needed these things if they wanted it to be a WOW clone -_-
I look forward to the battle changes, but now I'm more scared than ever for this games future, sigh.
Instead of stupid copy/paste "dungeons" from WOW they could've added a new chain of missions(or deleted old ones and added these) that are group based and make us explore muytuy, cassie, mistbeard cove, copperbell mines, etc etc. If you've actually been to the higher level dungeons you'd see how they're actually really cool and look awesome deeper in. They also could've made them bigger, and made the missions have us fight to something that would pop a NM/multiple nms, and have a story behind it. Would've been more FF like and just as good, have the missions also give rewards or something, maybe even crafting mats idk.
Anyway, these changes look AWESOME. More signs of civilization and life is DEFINITELY what the world of Eorzea needs, I am SO glad they are putting these things in the game. I am sorry if this squishes the enjoyment some obviously get from aetheryte camps that all look exactly the same where you do the same leves over and over and over, but I personally LOVE these screenshots and can't wait until June. The recent exciting events concerning the coming of the 7th Umbral Era plus this wonderful news has gotten me more excited about this game than I ever have been before. YESSSSSSSSSSSSSSSS!
Edit: I do agree that we'll have to wait and see just what kinds of quests these hubs are going to offer and how they interact with the world before we make any kind of judgement, but I feel like it's gonna be better than what we have in place right now either way.
Last edited by SupaCancerion; 05-02-2011 at 04:02 PM.
I don't assume the quest hub quests are in instanced, I assume they are solo based WOWclone quests. I assume the DUNGEONS are in instances.
@SupaCancerion. I don't want them making instanced dungeons where we pull trash - > fight boss - > loot, repeat x4000 to farm gear like we did in WOW. That's boring and lame. I want them to make party based missions into "dungeons" that are "outdoor" like in FF11.
Why do people keep saying low level dungeons?
Level 30 is around mid level.
not sure if it was mentioned, but have you guys noticed a new icon by the bottom right side corner on those screen shots? currently it has the red square which means "no data or havn't deicided on a icon yet".
Goodbye, Final Fantasy...
Thanks...
Yeah, horrible feeling. Why did they feel we needed QUEST HUBS and low level dungeons? How about MISSIONS, RSE, and AF quests that make us team up to get gear in the ALREADY CREATED dungeons that exist in the game? Non-instanced dungeons and non-instanced content. Much more enjoyable, different, unique, fun, and final fantasy like. It worked in FF11, no one ever complained there was "no content", because there was tons of stuff to do while leveling up. AF quests, RSE quests, genkei's, missions, farming, crafting,low level NMs, etc.
and why do we need AF and RSE? don't u think people will stop complaining about content in ffxiv once we get content to do?
whos to say those upcoming dungeons doesn't drop class specific gear? we dont know that.
Majority asked for that so what's the problem?I don't assume the quest hub quests are in instanced, I assume they are solo based WOWclone quests. I assume the DUNGEONS are in instances.
@SupaCancerion. I don't want them making instanced dungeons where we pull trash - > fight boss - > loot, repeat x4000 to farm gear like we did in WOW. That's boring and lame. I want them to make party based missions into "dungeons" that are "outdoor" like in FF11.
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