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  1. #31
    Player
    Gramul's Avatar
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    Mar 2011
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    Ul'dah
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    5,203
    Character
    Eisen Gramul
    World
    Hyperion
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    Blacksmith Lv 90
    Quote Originally Posted by DeadRiser View Post
    What's the fun in that if battle is still messed up >.>
    They're working on that too. Did you just forget about the last letter and the interview?
    Here's a quote from the core interview:
    In the latest letter from the producer, there's something marked as Instanced PvE content (Dungeon/raids). A lot of players are veterans of Final Fantasy XI so immediately thought of content like Dynamis, Limbus or Assault - Can you go into detail on what type of content we can look forward to in this regard?

    It would be tough to say which it will be closer to, but if you had to say one, it will probably be similar to dungeons in other MMOs. But right now because we're working on the changes to the battle system at the same time, we're going to make something that can follow the progression--the evolution--of the battle system. Those instances will change over time as well.

    Because a lot of this stuff is going to be high-level, end content, we want to make sure that the battles all have situations where you have to plan out the battle, have the tactics to defeat it--not only defeat it, but pop it as well. It's something that will be the high end, the hardcore content.
    They're working on both. He's just mentioning the newest stuff.

    Source: http://www.ffxivcore.com/topic/30254...ida-interview/
    (1)
    Last edited by Gramul; 05-02-2011 at 03:50 PM. Reason: forgot source

  2. #32
    Quote Originally Posted by Shiyo View Post
    Elexia, can you link me to the interview please?
    http://www.ffxivcore.com/topic/30254...ost__p__464584
    (0)

  3. #33
    Player
    Endemerrin's Avatar
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    Mar 2011
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    Ul'dah
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    487
    Character
    Sylve Lowen
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    There's a Chocobo in the Ul'dah camp.

    HOPE.
    (8)

  4. #34
    Player
    Zenaku's Avatar
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    Mar 2011
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    FL,Hialeah
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    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    O.o i guess no one knows is 1.18 only battle system? what about the new class system? can you really add a battle system without the new class system?
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  5. #35
    Player
    DeadRiser's Avatar
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    Mar 2011
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    Limsa Lominsa
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    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Gramul View Post
    They're working on that too. Did you just forget about the last letter and the interview?
    Here's a quote from the core interview:

    They're working on both. He's just mentioning the newest stuff.

    Source: http://www.ffxivcore.com/topic/30254-ffxivcore-exclusive-naoki-yoshida-interview/
    well DUH I know they are working on that at the same time... but are they implementing the content with the new battle in mind first? because that wouldn't be too fun
    (0)

  6. #36
    Player Shiyo's Avatar
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    Apr 2011
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    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Thanks...

    Yeah, horrible feeling. Why did they feel we needed QUEST HUBS and low level dungeons? How about MISSIONS, RSE, and AF quests that make us team up to get gear in the ALREADY CREATED dungeons that exist in the game? Non-instanced dungeons and non-instanced content. Much more enjoyable, different, unique, fun, and final fantasy like. It worked in FF11, no one ever complained there was "no content", because there was tons of stuff to do while leveling up. AF quests, RSE quests, genkei's, missions, farming, crafting,low level NMs, etc.
    (2)

  7. #37
    Player
    Xatsh's Avatar
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    Mar 2011
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    Uldah
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    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I am sorta excited to read this and extremely worried as well.

    Quest hubs could be decent, they could even be part of chain quest like we wanted them to be back at the first release of side-quest. The worry is that they are going to become the main focus of things, and the fact we have no idea how they will work I fear they will cave into the people demanding solo effective level progression from quest completion which will destroy the grouping in the game.

    Dungeons are great, the fact that they are talking about them dealing with companys which are large scale units for each city, I fear this will turn into a Walk of Echos type thing where a bunch of random people will just get together and kill things which will be detrimental for player run guilds.

    I can't judge this news without more info, they defiantly are taking a page from WoW with the quest hubs and I hope they do not take a page from the questing of WoW, if it does this game is going to drive away alot of the active playerbase who does not want a solo quest mmo. I truly hope the dungeons are limited to a single group or a few allaince style groups, last thing I want is for the whole game to be a free for all like behest. Would be no way to do lotting organized, no way to build a guild, no way to not be screwed over by some asshat who is just lotting everything. I hope they at least look at FFXI and see what worked, this sorta sounds like WoE which failed horribly in XI.

    All in all this update can pretty much take good steps to save the game, or completely destroy any community/guild aspect in this game. I will be paciently waiting on more info on this.
    (7)

  8. #38
    Player
    Gramul's Avatar
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    Mar 2011
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    Ul'dah
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    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by DeadRiser View Post
    well DUH I know they are working on that at the same time... but are they implementing the content with the new battle in mind first? because that wouldn't be too fun
    Judging by the interview, I'd surmise they're working on them in parallel. So, yeah, the battle system should be in mind when they're developing the dungeons.
    (1)

  9. #39
    Player

    Join Date
    Mar 2011
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    Ul'dah
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    Quote Originally Posted by Shiyo View Post
    Thanks...

    Yeah, horrible feeling. Why did they feel we needed QUEST HUBS and low level dungeons? How about MISSIONS, RSE, and AF quests that make us team up to get gear in the ALREADY CREATED dungeons that exist in the game? Non-instanced dungeons and non-instanced content. Much more enjoyable, different, unique, fun, and final fantasy like. It worked in FF11, no one ever complained there was "no content", because there was tons of stuff to do while leveling up. AF quests, RSE quests, genkei's, missions, farming, crafting,low level NMs, etc.
    10.) If the current target claiming system were done away with, would you prefer for content such as dungeons and battle to be converted into instances as much as possible?

    * "Instances" refer to those events and areas that can only be occupied by a single party, or certain characters, at once. This serves to prevent players from competing with one another for the same enemies, for example.

    http://static.finalfantasyxiv.com/to...96074756711197


    People complained they didn't listen so you can't blame them for listening now.
    (10)
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  10. #40
    Player Shiyo's Avatar
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    Apr 2011
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    Character
    Shiyo Kozuki
    World
    Leviathan
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    Arcanist Lv 70
    Xatsh, why do you think the dungeons are going to be like that and not instanced like WOW? I also agree, quest hubs spells out "SOLO BASED QUESTING TO LEVEL CAP", and just turns the game into one big single player MMO, big nono in my book.
    (1)

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