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  1. #11
    Player
    Sneakaboo's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Nishka Ciel
    World
    Omega
    Main Class
    Conjurer Lv 50
    There was a huge thread about it on the beta, SE said they would improve it and people claimed they did.
    Personally I find it still pretty terrible.
    Though that was about character responsiveness in general.

    Anyway the problems it here because of 3 things.

    - The red circles vanishes, the moment you are still in it you will get hit.
    It doesn't matter how long the boss animations is after, when his casts finishes you are hit.
    It feels disjointed though since the time between you being hit might be 4 seconds.


    - It's server side, to put this very simple.
    This means that everything is more delayed.
    Yoshi stated that the server checks every 0.3 seconds, but count your latency with it as well.
    In most cases you play with a 0.5 sec to 1 sec delay.


    -Latency is there as well, server side client +you having a bad ping is making dodging circles like this hard.
    Also the server can have some lag spikes as well.


    Until SE will make things client side this issue remains (they won't do this even though about every other MMO does).
    It isn't lag though, this is just their design.
    Take WOW/Tera/SWTOR I can play it on on US servers with 80 ms tops and will never run into issues like this.


    It's a give or take with this game.
    (6)
    Last edited by Sneakaboo; 09-04-2013 at 08:02 AM.