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Thread: PLD Bonus Stats

  1. #71
    Player
    Eclipsed's Avatar
    Join Date
    Aug 2013
    Posts
    151
    Character
    Ezariel Bayne
    World
    Faerie
    Main Class
    Miner Lv 72
    Full str. You get way more HP than you need for anything from gear alone, and high end tanking gear has very little in the way of aggro stats. If that extra tiny bit of VIT ever comes into play beyond the retarded amount you get from gear already there is something going far more wrong in your group than where you put your bonus stats...
    (0)

  2. #72
    Player
    klops's Avatar
    Join Date
    May 2012
    Posts
    131
    Character
    Layla Bell
    World
    Gilgamesh
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Eclipsed View Post
    Full str. You get way more HP than you need for anything from gear alone, and high end tanking gear has very little in the way of aggro stats. If that extra tiny bit of VIT ever comes into play beyond the retarded amount you get from gear already there is something going far more wrong in your group than where you put your bonus stats...
    I echo this. I am running full STR and having no trouble tanking hard mode Garuda atm. I have yet to find an encounter where the lack of 30 VIT impedes my ability to tank it.
    (0)

  3. #73
    Player
    MBTL90's Avatar
    Join Date
    Sep 2013
    Posts
    67
    Character
    Kamahl Stormblessed
    World
    Leviathan
    Main Class
    Gladiator Lv 80
    I think paladins should take 30 vit, and it isn't close. Especially single target, holding aggro is a joke. If you are having issues holding aggro, the small dps boost from 30 str won't save you. The mitigation it provides is also small, as at most, 30 str will only move you up one tier on the block/parry chart, giving another 1% on parries and shield blocks.

    http://valk.dancing-mad.com/?page_id=227

    More health, however, is always a good thing. Since paladins have lower health than wars, I think it is imperative that they get as much vit as they can from gear. Paladins have cd's for days, so there is less need to eke out a little more defense at the cost of health. From what little endgame content I've done (cleared hm ifrit, a few attempts on garuda, lvl 50 dungeons), bosses will hit hard enough for a high health buffer to be needed, especially on paladins who start with 25% less health than wars.
    (1)

  4. #74
    Player
    LunarRei's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Emi Hikari
    World
    Ultros
    Main Class
    Gladiator Lv 31
    Ok, I'm back. Can't take it anymore.

    Nobody should just dump their 30 points into any stat, even after weightings. Why? Because stat weights don't tell you where you are right now.

    After materia and gear, if you are 10 STR away from the next tier of block dmg reduction % or whatever, then spend 10 of your 30 in STR. If you need 35, then VIT it is... unless your DEX is close enough for the next tier. Materia and bonus points should be allocated together and with some thought and both can be redone if new gear arrives and adjustments need to be made.
    (1)

  5. #75
    Player
    Alwryn's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    91
    Character
    Alwryn Tourn
    World
    Sargatanas
    Main Class
    Marauder Lv 60
    PLD : VIT
    WAR: 1:1 STR and VIT

    We need to remember just how much damage is done non-physically, which is most likely the majority of big hit boss damage, that can't be blocked or parried; which means STR is not a good mitigating factor. WAR is an exception since its heals correlate to its damage and WAR's being able to drop defiance to help DPS when used as an off tank, with no adds up of course. PLD is designed around pure survivability and currently has no problems holding hate off DPS. Logically, and from experience, in the current case VIT is best for PLD. They are there to survive through mitigation and a larger health pool is a form of mitigation in it's own right. PLD's might be less self sufficient, but they work as a team player, as long as they team stands strong, so shall they and vice versa. Let's also be honest here, WAR's have nowhere near the amount of mitigation, or timely mitigation as PLD. Timely meaning that PLD's can spend their cooldowns whenever, there are limitations on when WAR can use its mitigating factors. These limitations are the subtle differences that really show the strengths and weaknesses of each job.

    We need to play to a job's strength to make them better at what they do, there is no better tank just different tanks made for different things.
    (3)

  6. #76
    Player
    baconlaserbeam's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Leonardo Figaro
    World
    Ultros
    Main Class
    Thaumaturge Lv 17
    I dont think min maxing is the solution. We get 30 points bonus max, correct? Maybe like a 8:2 vit:str ratio is best, depending on how much str is required to see a % increase in block reduction. No tank should ever even consider str for dps hate generation, that comes from our enmity generating skills. Str for pal/gla is for block reduce %.
    (0)

  7. #77
    Player
    Nabil's Avatar
    Join Date
    Aug 2013
    Posts
    3
    Character
    Roland Brighthill
    World
    Leviathan
    Main Class
    Thaumaturge Lv 50
    Ah, this thread has definitely given me something to think about, think i may scroll and redistribute my stats more into vit. I wasn't aware str had such diminishing returns. Maybe something like 5 str and 25vit, or maybe just full on vit. Will have to experiment.
    (0)

  8. #78
    Player
    Excalipoor's Avatar
    Join Date
    Apr 2012
    Location
    Ul' Dah
    Posts
    23
    Character
    Vallis Dartancours
    World
    Sargatanas
    Main Class
    Machinist Lv 80
    Read thru everything. Sounds like VIT or STR doesn't matter; they're both negligible. 1. Seeing as how the parry/block tiers require so much STR, you would have to spec gear and materia to pull any bang out of STR. 2. VIT would help you live thru something that can blast you for 4K HP or more. Wondering if any endgame bosses have that kind of an attack.... but the extra HP is minimal compared to what gear/materia gives. Most HP i've seen from a darklight geared Curtana PLD full VIT spec'ed is 4500 - 5k. Do PLD's get more HP than that?

    Unless we get more levels or the tiers change for block/parry; sounds like Stat points are pretty cosmetic and the most bang for your buck is just VIT. But ultimately, can always respec if future patches change something.

    Kinda feel dumb that I was going a 2:1:1 ratio for VIT/STR/DEX. =/ bugger.. I want those 8 stat points back i spent! lol
    (0)
    Gilgamesh: I was wrong, I cannot fight four people... [casts Haste, Shell and Safe on himself, then jumps] ... HA! Did you really believe me?
    Gilgamesh: Enough expository banter. It's time we fight like men. And ladies. And ladies who dress like men. For Gilgamesh...IT IS MORPHING TIME!

  9. #79
    Player
    klops's Avatar
    Join Date
    May 2012
    Posts
    131
    Character
    Layla Bell
    World
    Gilgamesh
    Main Class
    Marauder Lv 100
    Quote Originally Posted by MBTL90 View Post
    Interesting data. It has certainly made me favor the idea of switching to VIT as I am gaining absolutely nothing from my 30 STR.
    (0)

  10. #80
    Player
    Kadeon's Avatar
    Join Date
    Jun 2013
    Posts
    4
    Character
    Melina Vi'sinda
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Main thing killing tanks or having problems with bosses for tanks is the lack of hp to survive the big hits. 30 points in vit just does more no matter what since these are static.. you gear changes and with that you need for those "3 points in dex for next tier" was just voided.
    All in all the big tank killer.. is huge magic damage. That makes vit for these pitiful 30 points far better. At end game you get more then 30 vit on a lot of armor.
    (1)

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