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  1. #1
    Player
    Cycloptichorn's Avatar
    Join Date
    Sep 2011
    Location
    Ul'Dah
    Posts
    448
    Character
    The Cyclops
    World
    Cactuar
    Main Class
    Gladiator Lv 44
    Just like in RL, you can't pay the bills by having fun all day!

    Find something that drops materials that sell for a lot at the AH, and go farm that thing. Otherwise, you'll have to Get A Job just like everyone else.
    (12)

  2. #2
    Player
    Egonomics's Avatar
    Join Date
    Sep 2013
    Posts
    9
    Character
    Belit Chastillon
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Cycloptichorn View Post
    Just like in RL, you can't pay the bills by having fun all day!

    Find something that drops materials that sell for a lot at the AH, and go farm that thing. Otherwise, you'll have to Get A Job just like everyone else.
    Except this doesn't make any sense from any design standpoint, and it drives the economy towards total collapse. Mending equipment at level 50 already costs several thousands, and I'm in crappy gear. Once everyone gets hit by the money sinks, the entire thing will fall onto itself.

    There NEEDS to be ingame generators other than players, it's just not feasible to keep playing past a certain point if the only way to "make" money is transfer what little there is between players because everyone already hit the cap. Even in a real life economy, money needs to be funnelled from something. And unlike a real life economy, this game has sinks where money simply disappears, never to be seen again.
    (13)

  3. #3
    Player
    zenmetsu's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    87
    Character
    Zarya Ironwind
    World
    Malboro
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Egonomics View Post
    Except this doesn't make any sense from any design standpoint, and it drives the economy towards total collapse. Mending equipment at level 50 already costs several thousands, and I'm in crappy gear. Once everyone gets hit by the money sinks, the entire thing will fall onto itself.

    There NEEDS to be ingame generators other than players, it's just not feasible to keep playing past a certain point if the only way to "make" money is transfer what little there is between players because everyone already hit the cap. Even in a real life economy, money needs to be funnelled from something. And unlike a real life economy, this game has sinks where money simply disappears, never to be seen again.
    Nonsense. The economy ran for quite some time in 1.0 without "total collapse" as you put it. Man-up and start crafting.
    (6)

  4. #4
    Player
    Ashren's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    70
    Character
    Ashren Dotharl
    World
    Balmung
    Main Class
    Arcanist Lv 58
    Quote Originally Posted by Cycloptichorn View Post
    Just like in RL, you can't pay the bills by having fun all day!
    This is easily the dumbest thing I've read on these forums. This is a game and not real life, it's meant to be fun.
    (0)

  5. #5
    Player
    Fuz's Avatar
    Join Date
    Aug 2013
    Posts
    204
    Character
    Fuz Rush
    World
    Cerberus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by Cycloptichorn View Post
    Just like in RL
    You may have not noticed, but a game isn't real life.
    (0)

  6. #6
    Player
    Silmarilos's Avatar
    Join Date
    Oct 2013
    Posts
    9
    Character
    Silmarilos Silverbow
    World
    Cactuar
    Main Class
    Archer Lv 50

    There is no way to make Gil

    There is a huge inherent flaw with those saying use the AH or craft. The AH and selling items via crafting is designed as a TRANSFER of money, as in, you take it from someone else. This thread is asking about GENERATING gil from the game itself.

    Leves give you an insignificant amount of Gil. Running them is barely sustainable. Furthermore, you are only granted X amount of leves per day.

    As someone mentioned previously, in an economy where you can only transfer gil, but not generate it, things can easily collapse in the sense of, people will not be able to repair gear, teleport, etc.. and will end up having to save their Gil JUST TO PLAY THE GAME.

    (Continued in next as apparently we only get 1,000 chars per forum post... which is really poor planning on Square's part)
    (0)

  7. #7
    Player
    Silmarilos's Avatar
    Join Date
    Oct 2013
    Posts
    9
    Character
    Silmarilos Silverbow
    World
    Cactuar
    Main Class
    Archer Lv 50
    This is a serious problem and I am quite surprised there are so many people opposing the fact here that the overall amount of Gil in the economy is being depleted, not increased, at level 50, due to an inability to generate Gil and high costs for repair/ teleportation.

    Is there a way to generate (not trade and get from other players) Gil? If not, Square needs to implement one soon.
    (0)