It doesn't matter if it reduces point or not, doing this comes with an obvious GREAT advantage and should be fixed, EVERYBODY is doing this right now, and it's very profitable considering the tokens/loot drops.

I guess it can be done in any instance, since when someone aggroes a mob in a dungeon, it doesn't aggro the whole party (as, in my opinion, should be).

I'd be happy if they left it as it is, as long as the loss was great enough (for example, make EXP useful somehow past 50, or allow for decent drops from trash mobs.

I've been wondering for a while how to make money at 50, since I dinged I've been slowly (but steadily) been losing to repairs. If trash mobs dropped noticeably more money this would also be great.

Other things that can be done: Make trash a bit easier to kill, add a lockout time to the dungeon that reduces for every trash mob you kill, etc.