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  1. #1
    Apparently i failed to get my point across. The 'mage' classes in this game thus far, are not difficult, they are boring. My point was to offer some tips to make the healing portion of the game, more dynamic and interactive, like tanking and damaging have. I find this jack-of-all-trades on every job very silly, and what I am asking for are more direct class roles, and more faucets to these roles. Going 85 or whatever into each stat allocation may work for your frankenstein play-style, but its that type of homogenizing I dislike in this game. In short, a larger arsenal of spells for healing and survivability that would require more of a challenge than 'Oh no, A got hit by Buffaro, *Cure III* ok he's good for 20 seconds, while I stand here and try aimlessly to get poison to stick, only to have it overidden by a more damage oriented caster.'

    I didn't even play XI, but I know how detailed the class system was, and how the jobs were tailored to individual wants and a number of roles. If you wanted to debuff, claim, and assist, play a BRD, if you want to be able to evade tank, deal damage, play a NIN, if you want to be a jack-of-all-trades, play a RDM. Those roles are so patchwork and muddled in this game, that my desire to heal and assist doesn't exist. Tank's have to make sure their defense abilities are up, and manage their timers, they have to be alert and taunt when they need, they have to pay attention to when to run and when to brace for damage. DD's have to make sure they input the correct actions into a BR, they have to manage TP so that they can do maximum damage for the next round, they have to watch their placement, their hate, they have an incredible arsenal of attacks they can mix and match from, and if you want to heal....You can cast cure every so often, and then pretend you are a DD. Healing has been nearly snuffed out in this game as a role specific thing, and obviously you can see from the latest trend of FF games how job emphasis has been diminished and how fusing all the jobs in now the norm. I'm just hoping with the new job changes and traditional jobs returning(fingers crossed) that some of my issues are addressed, and please can we cease with the name-calling and bitter retorts? We're all hoping this will be a masterpiece one day, and it will only get there if SE takes in considerations both ends of the spectrum, and comes to a balanced solution.
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  2. #2
    Player
    Eldaena's Avatar
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    Eldaena Vonxandria
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    Quote Originally Posted by Daedae View Post
    Apparently i failed to get my point across. The 'mage' classes in this game thus far, are not difficult, they are boring. My point was to offer some tips to make the healing portion of the game, more dynamic and interactive, like tanking and damaging have. I find this jack-of-all-trades on every job very silly, and what I am asking for are more direct class roles, and more faucets to these roles. Going 85 or whatever into each stat allocation may work for your frankenstein play-style, but its that type of homogenizing I dislike in this game. In short, a larger arsenal of spells for healing and survivability that would require more of a challenge than 'Oh no, A got hit by Buffaro, *Cure III* ok he's good for 20 seconds, while I stand here and try aimlessly to get poison to stick, only to have it overidden by a more damage oriented caster.'

    I didn't even play XI, but I know how detailed the class system was, and how the jobs were tailored to individual wants and a number of roles. If you wanted to debuff, claim, and assist, play a BRD, if you want to be able to evade tank, deal damage, play a NIN, if you want to be a jack-of-all-trades, play a RDM. Those roles are so patchwork and muddled in this game, that my desire to heal and assist doesn't exist. Tank's have to make sure their defense abilities are up, and manage their timers, they have to be alert and taunt when they need, they have to pay attention to when to run and when to brace for damage. DD's have to make sure they input the correct actions into a BR, they have to manage TP so that they can do maximum damage for the next round, they have to watch their placement, their hate, they have an incredible arsenal of attacks they can mix and match from, and if you want to heal....You can cast cure every so often, and then pretend you are a DD. Healing has been nearly snuffed out in this game as a role specific thing, and obviously you can see from the latest trend of FF games how job emphasis has been diminished and how fusing all the jobs in now the norm. I'm just hoping with the new job changes and traditional jobs returning(fingers crossed) that some of my issues are addressed, and please can we cease with the name-calling and bitter retorts? We're all hoping this will be a masterpiece one day, and it will only get there if SE takes in considerations both ends of the spectrum, and comes to a balanced solution.
    Personally, I enjoy the fact that we get to determine our own roles in this game and not tunneled into a preset role. I'm sorry that you need SE to hold your hand and tell you how to play your role in this game, but right now it's just not that way. Hopefully, SE will come up with more classes and abilities that offer more support to roles that are not adequate at this time (such as healing only or nuking only mages), but at current you are a better asset to your team by taking on all the the things you can do as a mage that you find work best for your playstyle. Again, hopefully the armory system will eventually allow you to specialize more in the healing you so desperately want to do, and allow it to be more dynamic, but right now it's just not. (Not that I could say that strictly healing or nuking could be considered "dynamic" by any means anyway, lol.) Best wait it out and see what the new job system is going to bring for you. In the meantime if you don't enjoy being inventive, observant, and an asset to your team, then by all means take a break. =)
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    Last edited by Eldaena; 05-02-2011 at 09:02 AM.

  3. #3
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    DeadRiser's Avatar
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    Kipp Kaida
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    Sargatanas
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    Conjurer Lv 70
    Quote Originally Posted by Eldaena View Post
    Personally, I enjoy the fact that we get to determine our own roles in this game and not tunneled into a preset role. I'm sorry that you need SE to hold your hand and tell you how to play your role in this game, but right now it's just not that way. Hopefully, SE will come up with more classes and abilities that offer more support to roles that are not adequate at this time (such as healing only or nuking only mages), but at current you are a better asset to your team by taking on all the the things you can do as a mage that you find work best for your playstyle. Again, hopefully the armory system will eventually allow you to specialize more in the healing you so desperately want to do, and allow it to be more dynamic, but right now it's just not. Best wait it out and see what the new job system is going to bring for you. In the meantime if you don't enjoy being inventive, observant, and an asset to your team, then by all means take a break. =)
    It's not about holding our hands... Look at all the other successful MMO's that have preset classes... they sure are working towards their benefits unlike the red-mages everyone is now in this game.

    Being inventive- yes we can all use spiritbind and bind but doesn't really bring anything to the table with how useless they are

    Being observant- isn't that what healing and mp management is all about.... Some might like to watch others health than always attacking

    Being and asset to your team- healing and buffing is being an asset...
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  4. #4
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    Eldaena's Avatar
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    Eldaena Vonxandria
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    Quote Originally Posted by DeadRiser View Post
    It's not about holding our hands... Look at all the other successful MMO's that have preset classes... they sure are working towards their benefits unlike the red-mages everyone is now in this game.

    Being inventive- yes we can all use spiritbind and bind but doesn't really bring anything to the table with how useless they are

    Being observant- isn't that what healing and mp management is all about.... Some might like to watch others health than always attacking

    Being and asset to your team- healing and buffing is being an asset...
    By being inventive I mean like using chainspell or some of the other abilities typically ignored by people that just choose to heal or buff. By being observant I mean taking your battle seriously and seeing it's going ons. You can't just spam things without thought because combat does change when the mob lasts longer than 1 minute. (Aka not leve mobs, bascially.) And being an asset to your team in the full way people are capable of goes beyond buffing before a battle, then healing during it, then putting your weapon away to gain mp, heal as necessary, rebuff as necessary. There is a lot of down time there where they could be casting useful spells. Even if you wanted to be a fully supporting mage, why not use the debuffs like Absorb ATT and etc with initiation? Not only do you debuff the mob, and buff yourself, then you can use initiation to transfer those buffs over to the tank or another person in the party. That is being inventive and an asset to the party without the tons of downtime where you're doing nothing when just healing or buffing.
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  5. #5
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    DeadRiser's Avatar
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    Quote Originally Posted by Eldaena View Post
    By being inventive I mean like using chainspell or some of the other abilities typically ignored by people that just choose to heal or buff. By being observant I mean taking your battle seriously and seeing it's going ons. You can't just spam things without thought because combat does change when the mob lasts longer than 1 minute. (Aka not leve mobs, bascially.) And being an asset to your team in the full way people are capable of goes beyond buffing before a battle, then healing during it, then putting your weapon away to gain mp, heal as necessary, rebuff as necessary. There is a lot of down time there where they could be casting useful spells. Even if you wanted to be a fully supporting mage, why not use the debuffs like Absorb ATT and etc with initiation? Not only do you debuff the mob, and buff yourself, then you can use initiation to transfer those buffs over to the tank or another person in the party. That is being inventive and an asset to the party without the tons of downtime where you're doing nothing when just healing or buffing.
    I actually have used that before, don't make accusations that we don't know how to utilize the skills we have. There isn't much point into using them since stats really don't affect much in this game neither.
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  6. #6
    Player
    Eldaena's Avatar
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    Quote Originally Posted by DeadRiser View Post
    I actually have used that before, don't make accusations that we don't know how to utilize the skills we have. There isn't much point into using them since stats really don't affect much in this game neither.
    It is more beneficial to the party than doing nothing but putting away your weapon while waiting for someone to need a heal.
    (0)

  7. #7
    Quote Originally Posted by Eldaena View Post
    Personally, I enjoy the fact that we get to determine our own roles in this game and not tunneled into a preset role. I'm sorry that you need SE to hold your hand and tell you how to play your role in this game, but right now it's just not that way. Hopefully, SE will come up with more classes and abilities that offer more support to roles that are not adequate at this time (such as healing only or nuking only mages), but at current you are a better asset to your team by taking on all the the things you can do as a mage that you find work best for your playstyle. Again, hopefully the armory system will eventually allow you to specialize more in the healing you so desperately want to do, and allow it to be more dynamic, but right now it's just not. (Not that I could say that strictly healing or nuking could be considered "dynamic" by any means anyway, lol.) Best wait it out and see what the new job system is going to bring for you. In the meantime if you don't enjoy being inventive, observant, and an asset to your team, then by all means take a break. =)
    Seriously, cut the snob act, it gets old, if you cant argue your point without being rude, that just shows how weak of an argument you have, just respect opinions without resorting to rudeness.

    Asking for more class uniqueness is not hand-holding, the majority of people playing dont play because they want to be mediocre at everything, they want to excel at something, and you can tailor your jobs much better on the classic jobs than the fused jobs.
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  8. #8
    Player
    Eldaena's Avatar
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    Quote Originally Posted by Daedae View Post
    Seriously, cut the snob act, it gets old, if you cant argue your point without being rude, that just shows how weak of an argument you have, just respect opinions without resorting to rudeness.

    Asking for more class uniqueness is not hand-holding, the majority of people playing dont play because they want to be mediocre at everything, they want to excel at something, and you can tailor your jobs much better on the classic jobs than the fused jobs.
    The classes we have now do excel and certain aspects of their core, but people choose not to use them that way.
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  9. #9
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    darkstarpoet1's Avatar
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    Darkstar Poet
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    Excalibur
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    Quote Originally Posted by Daedae View Post
    Seriously, cut the snob act, it gets old, if you cant argue your point without being rude, that just shows how weak of an argument you have, just respect opinions without resorting to rudeness.

    Asking for more class uniqueness is not hand-holding, the majority of people playing dont play because they want to be mediocre at everything, they want to excel at something, and you can tailor your jobs much better on the classic jobs than the fused jobs.
    nice way of thinking... you can excel better by being restricted than you can by being allowed to fill multiple roles on your character.
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    http://crystalknights.guildwork.com/

  10. #10
    Quote Originally Posted by darkstarpoet1 View Post
    nice way of thinking... you can excel better by being restricted than you can by being allowed to fill multiple roles on your character.
    The thing is regardless if you can use archer abilities on your THM, are you going to? No. Everyone is going to cookie-cut their roles at the core. If you want to THM tank, you are going to use defender, emulate, raise shield, etc. If you try and THM tank without tanking abilities, you won't fly. The thing is, when someone chooses a job, they know the restrictions, they know what they gain and what they lose by playing that job, and they play it anyway because they want to play those pre-set roles. Nobody rolls into playing a WHM hoping to tank, and obviously from the overwhelming feedback by players, more people want more classic defined jobs.
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