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  1. #11
    Player
    Dusted's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    14
    Character
    Dra'jan Dincht
    World
    Coeurl
    Main Class
    Thaumaturge Lv 50
    I would much rather Ninja be implemented as another DPS class. Sustained or Burst depending on skill set-up.
    (2)

  2. #12
    Player Galione's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    84
    Character
    Galione Valorous
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Duelle View Post

    What, and doom the job once again to "you're only useful for Treasure Hunter"?
    No lol... oh dear that job was never doomed.... PLD and THF were two peas in a pod as far as I remember when in battle. The only other job I liked more than THF in pt was DRK.
    (1)

  3. #13
    Player
    Kalsoa's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Sango Lucadia
    World
    Brynhildr
    Main Class
    Dark Knight Lv 70
    I'm hoping for a Thief class linked to a Ninja job. Those 2 seem like they could blend well together and both would use dual daggers.
    (0)

  4. #14
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Galione View Post
    No lol... oh dear that job was never doomed.
    You haven't been paying much attention, then. The job was non-functional past lv60 when a DRK could do a better job than a THF in hate transfer. The devs then gave up and laughably turned it into a true Treasure Hunter whore, as in "we can't/won't improve your job because you have treasure hunter". Which means no real buffs to damage, no native dual wield at a sensible level (the fact THF got dual wield at lv83 is insulting in and of itself). The job as per FFXI was a sham, and best left to fade into obscurity. Hence my Rogue => THF, NIN suggestion.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  5. #15
    Player
    Bulwyf's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Konrad Curze
    World
    Exodus
    Main Class
    Dragoon Lv 70
    A quick thought to some of the suggestions I've seen:

    We need more tank classes that have some kind of unique flavor to them. All of the suggestions I made provide for that. Dodge tanks/life drain tanks/tank that boosts party members with attacks would be something new and fun to add to the game. I'm also fine with adding more dps classes but frankly we have a lot of dps classes and so few tank and healing classes.
    (3)

  6. #16
    Player
    Raniont's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Raniont Navier
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    I'm pretty sure Yoshi said that they aren't happy with the number of casters and want so that would probably be the next class/job they add in.
    (1)

  7. #17
    Player
    Hachiko's Avatar
    Join Date
    Oct 2011
    Posts
    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Musketeer or whatever (class that uses guns) is most likely the next class to be added, because it would round out Limsa best with 3 classes total, and because we already have a lot of stuff pointing to it. Also because there is only one class that currently relies on Dexterity.

    I agree that we need more tanks / healers though, and in general some more support based classes would be great.
    (2)

  8. #18
    Player
    Mazi's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    274
    Character
    Mazi'to Apkallu
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    We then asked Yoshida whether other classes will have access to multiple jobs, much as Arcanists can dabble in Summoner skills. He said that we'll probably see more of that in the future. There will likely be existing classes made able to branch off into other jobs, and he does consider it highly important to have variety and lots of flexibility in the game's class system. Also under consideration is the possibility of combining two jobs to form a third, such as White and Black Mages combining to form a Red Mage.

    He also laughed and mentioned that there's a "high possibility" of new jobs debuting prior to future expansions.

    http://massively.joystiq.com/2013/09...expanding-fun/


    If I had to guess who is most likely coming up in terms of jobs being added it be this.

    Musketeer (Limsa currently only has 2 classes and we need a straight DPS ranged class since Bard is support)

    Samurai (because we only have 2 tank classes and samurai is a plausible option to be the next tank)

    Dark Knight (we currently only have 2 melee dps classes and honestly how can we have paladin without dark knight? Also the Absorb spells were in 1.0 and as people know DRK was all bout dat absorb in XI so they could potentially bring them back)
    (3)
    Last edited by Mazi; 09-04-2013 at 03:14 AM.

  9. #19
    Player
    SonSmasher's Avatar
    Join Date
    Sep 2013
    Location
    If only it was Limsa...
    Posts
    8
    Character
    Bomomb Sonsmasher
    World
    Ragnarok
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Duelle View Post
    You haven't been paying much attention, then. The job was non-functional past lv60 when a DRK could do a better job than a THF in hate transfer. The devs then gave up and laughably turned it into a true Treasure Hunter whore, as in "we can't/won't improve your job because you have treasure hunter". Which means no real buffs to damage, no native dual wield at a sensible level (the fact THF got dual wield at lv83 is insulting in and of itself). The job as per FFXI was a sham, and best left to fade into obscurity. Hence my Rogue => THF, NIN suggestion.
    ^ this guy gets it! :3
    (0)

  10. #20
    Player
    Molly_Millions's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,086
    Character
    Molly Millions
    World
    Balmung
    Main Class
    Marauder Lv 50
    Red Mage

    /endthread
    (2)

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