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  1. #1
    Player
    Aver's Avatar
    Join Date
    May 2011
    Location
    Hyperion
    Posts
    193
    Character
    Aver Roahn
    World
    Hyperion
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Ilean View Post
    Sad part is, say my framerate goes from 60 to 40 with 6 PCs on screen. It doesn't matter if they are right in front of me or very far away, right before they disappear, it still consumes the same resources.

    This kind of HUGE lack of optimization is what really brings the game down, they should at least replace models for simplified ones at some point, it would look ugly and jumpy but that's better than wasting resources like it is now.

    Now with tessellation the GPU would do all that in hardware, they wouldn't need to create different models, geometry changes would be seamless and could adjust parameters dynamically if needed to prioritize a level of framerate over visual quality. But........................................
    lolps3limitations. Here we go again.
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  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    889
    Quote Originally Posted by Aver View Post
    lolps3limitations. Here we go again.
    Actually I think since the PS3 has a lot of bandwidth and CPU power they could create a highly optimized software based tessellation engine. Since PCs are not all the same I doubt they could get away with the same grade of optimization so they might have to do a much lower quality and less optimized version for it.
    (0)
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    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk