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  1. #1
    Player
    MrFoxx's Avatar
    Join Date
    May 2011
    Posts
    48
    Character
    Sakari Foxx
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Yeah to me, instances should give a small amount of grand company seals per kill AND give more exp. People should want to group up in a dungeon more then they want to sit and zerg out and exploit kill chain exp in a fate.
    (4)

  2. #2
    Player
    DSWBeef's Avatar
    Join Date
    Aug 2013
    Posts
    105
    Character
    Kristyana Alashir
    World
    Famfrit
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by MrFoxx View Post
    Yeah to me, instances should give a small amount of grand company seals per kill AND give more exp. People should want to group up in a dungeon more then they want to sit and zerg out and exploit kill chain exp in a fate.
    This would be so much better.
    (2)
    Anyone else wonder what Moogle tastes like?

  3. #3
    Player
    Lockisezmode's Avatar
    Join Date
    Aug 2013
    Posts
    51
    Character
    Lockia Misdozee
    World
    Leviathan
    Main Class
    Pugilist Lv 38
    If you are looking at things from purely an EXP standpoint then you are doing it wrong. Instances serve a far greater purpose than allowing you to roll around in EXP. Just compare the loot dropped or the experiences one has completing instances versus grinding FATEs.
    (0)

    "Life is short. If you don't stop and look around... and do whatever you want all the time... then you could miss it."
    Cartman, South Park

  4. #4
    Player
    Aykatu's Avatar
    Join Date
    May 2011
    Posts
    73
    Character
    Aykatu Katamaru
    World
    Behemoth
    Main Class
    Gladiator Lv 50
    FATEs

    "...We put all this to Mr. Yoshida to find out if they were also seeing this and if they too saw it as an issue. Mr. Yoshida explained that the team realizes that FATEs are quite popular right now and that the system doesn’t scale well for the amount of players that are showing up to do them, but they are currently betting on this being less of an issue once people move through the game and the “mad dash” is over. We did press the issue to see if they would commit to adjusting things if they found FATEs to be the predominant way of earning experience and seals a couple months out from now and were told that the team would definitely take this under consideration if necessary, but for now, they are allowing players to have fun with it and that they are confident the issue will solve itself as the game matures..."

    http://www.mmorpg.com/gamelist.cfm/g...-Prime-13.html
    (0)