Yeah to me, instances should give a small amount of grand company seals per kill AND give more exp. People should want to group up in a dungeon more then they want to sit and zerg out and exploit kill chain exp in a fate.
Yeah to me, instances should give a small amount of grand company seals per kill AND give more exp. People should want to group up in a dungeon more then they want to sit and zerg out and exploit kill chain exp in a fate.
Anyone else wonder what Moogle tastes like?
If you are looking at things from purely an EXP standpoint then you are doing it wrong. Instances serve a far greater purpose than allowing you to roll around in EXP. Just compare the loot dropped or the experiences one has completing instances versus grinding FATEs.
"Life is short. If you don't stop and look around... and do whatever you want all the time... then you could miss it."
— Cartman, South Park
FATEs
"...We put all this to Mr. Yoshida to find out if they were also seeing this and if they too saw it as an issue. Mr. Yoshida explained that the team realizes that FATEs are quite popular right now and that the system doesn’t scale well for the amount of players that are showing up to do them, but they are currently betting on this being less of an issue once people move through the game and the “mad dash” is over. We did press the issue to see if they would commit to adjusting things if they found FATEs to be the predominant way of earning experience and seals a couple months out from now and were told that the team would definitely take this under consideration if necessary, but for now, they are allowing players to have fun with it and that they are confident the issue will solve itself as the game matures..."
http://www.mmorpg.com/gamelist.cfm/g...-Prime-13.html
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