Quote Originally Posted by Xenor View Post
None of these suggestions are ways to improve the economy. They're suggestions to improve the buying process. To improve the economy you have to focus on what exists in the economy, not the means of trading it. So what does exist? Items and gil.

Gil! It's clear there is way too much of it in the economy when there's many people already close to or above 100 million gil only 7 months after the game was released. This gil needs removing from the economy otherwise people have the power to buy anything they want at any price. This will inevitably lead to massive inflation once worthwhile rare items are added. The average player won't be able to afford the 20-50 million asking prices.

To reduce this gil you need to do two things. Limit the flow of new gil into the system and increase the flow of gil going out of the system. Most of this new gil is coming from leves and NPCed crafted skill up items. Stop giving gil for all leves above rank 20 (allow new players to get some). Give shards instead. 50-100 shards are worth more than most leve rewards and if you want gil you can sell them. This does two things. It keeps shard prices low (they're currently back up to 300 on my server) and it stops new gil being created. If you get your gil from selling the shards it's the same gil that already exists. Also stop giving gil for all local leves, give marks instead for all of them but reduce the number to balance it. Lower the amount of gil obtained from items that are NPCed, or at least items that are commonly skilled up on such as rings and masks.

Items! There's too many of them. People can sit and spam and spam items forever until they pop out +1 +2 and +3 versions. This makes the NQ market worthless within a day of a new item being introduced and the +1 market becomes worthless shortly after. You've got to lower the amount of items that can be spammed. You've got to solve the item problem at the source.

Gathering is broke and anyone who suggests otherwise is a fool. I'm 41 MIN and 39 BTN and I can see full well what gathering is doing to the economy. There's too many items coming from it. Too many logs, too many branches, too much fruit and vegetables, too much silver, too much iron, too much gold, too many gems. These items need to be significantly reduced. The cap for every item should be set to 1 maximum gather per dig or chop. But that doesn't go far enough. Some of these items such as gold and gems are already set to that maximum. They need to be even rarer so that instead of getting 20 in an hour you only get 3 or 4. This all goes along to keep prices stable and items worth selling. When the raw materials are worth selling and have value people can't buy up stacks of them and sit and spam synths. NPCing NQs or selling them at rock bottom prices will hurt them badly. As a result there will be less items on the market so their values will stay high for longer.

Rarity of mats dropped from mobs is another issue. Why does that Dodore Doublet or Silver Tricorne still cost millions four and a half months after its introduction? It's because Dodore Wings and Uraeus skins don't drop from mobs like candy. Not a lot of them enter the economy each day because of the effort that goes into getting them. We need more materials that are as rare as these. Not necessarily drops from high rank NMs either. They can be materials obtained through faction leves, BCNM type events, even gathering nodes. Have some gathered items that are so rare that the average gatherer may only see 10 of them in his route from 1-50. When a finished item includes a material like this it can't be spammed. The NQs have value for a long time.

This is what will improve the game economically! Making items rare and have value. Not having the game fetch an item from a retainer for you. I don't disagree with your suggestions, they're good ones, but they won't improve the economy itself.

maybe its because these people take the time to farm stuff to sell or take the time to skill up a craft and make stuff to sell... if there wasnt profit in making items to sell, no one woulda been a crafter and we would have people crying about there being no items to buy. Also the ones making all this money isnt the average player so they're the ones who should be able to buy the expensive +3 gear.