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  1. #5
    Player
    Roaran's Avatar
    Join Date
    Mar 2011
    Posts
    675
    Character
    Ajax Sol
    World
    Excalibur
    Main Class
    Marauder Lv 50
    None of these suggestions are ways to improve the economy.
    As the title suggests, I want to improve the game through economic processes. The method by which players use to make their trades is involved in this process. I would hope the thread would stay focussed on improving the game, as any step to modify the economy must be taken with this in mind.

    But, you do raise some points so I will try to address them.

    Gil

    I do not see large amounts of gil being a problem at all in the future as long as prices remain reasonable. So far, we have seen this continual influx of gil into the economy, yet in every case there is only a short period of time when the item is rare and prices are high. After more people are able to bring these items to market, prices drop dramatically. Competition is naturally driving these prices down. Now suppose prices do rise, the first conclusion someone may come to is new players will struggle. However, if there is a true inflation later in the game it is likely the items the low level players obtain would raise in value as well. This would mean a greater transfer of gil from more wealthier players into the hands of the new players. So while there may be slight disturbances, it is more likely they would be few and isolated. Any amount of serious disruption in prices would require other players not taking advantage of higher prices, which is unlikely, and many players willing to pay an arbitrarily higher prices, which is also unlikely.

    Items

    I thought this point made odd, as it seems contrary to your previous notion. You stated before you wished to stop inflation, yet turn around and suggest something that would cause price inflation. There is one point I would like to make; whenever your bring your goods to the market, the price is determined by many things but by one thing in particular. Price is determined by the time it takes you to acquire your items. Obviously other things impact the final price, if fewer people are at your stage of gathering you will be able to raise prices if demand is higher for example. By reducing the number of items gained in a period of time, you will most likely be able to charge more for your lesser # of goods. If you are over supplying a market, prices will fall and your items will lose value. The smart thing to do would be to shift to another mode of acquiring gil. But people who level crafts are willing to incur lesser gains, even costs, to level their class. This is also reflected in the lower prices. The point being is, while gatheres would not necessarily make much more gil, players ( ones who are most likely trying to level up a craft ) would be hindered. And this flies in the face of my first assertion in the original post.

    Notorious Monster Drops

    This is also a strange suggestion considering the past two you have made. You seek to raise the price of the goods you bring to market, yet you wish to lower the price of another?

    The price of these items is determined by a few things. First, the difficulty of the monsters. The time it takes to hunt and get these items. And the price others are willing to pay for them. Just as all things, these prices will eventually drop. Once more players reach level 50 the demand will drop, as these players will most likely group up and kill them themselves. But this will never change the value placed on these items by some players. And they will always be willing to pay top dollar for them. I would just like to also point out, these items are intended to be rare.

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    So I would just like to state again, this thread is about Improving the Game through the economy. The market wards are inexorably connected to the economy and have far reaching effects on how well the market functions. My suggestion to improve the market wards does have economic impacts, but the sole purpose of suggesting it is to improve the game itself.
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    Last edited by Roaran; 05-01-2011 at 11:33 PM.