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  1. #1
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    So that I have an incentive as a melee main to try out a mage class and then get rewarded with skills that benefit my melee and vice versa.

    Quote Originally Posted by Physic View Post
    why do you think the time between resets goes up as you level?
    Well, the implementation of a cooldown means that they don't want us reassigning points the higher we level up. My interpretation, however, is that it is a mistake that this system is in place because just like the many other asinine gameplay mechanics in this game, the stat reassign cooldown serves no practical positive purpose and only gets in the player's way and wastes his time.
    i cant find it now, it was way back during alpha, they said they werent going to let us change stats, and maybe in the future there might be a way, but there might not.

    If you can instantly change your stats, why would you need stat changing skills? the only limited use would be, if you leveled conjurer to 36, you can get 10 points of strength for 10 points of int at a lower cost point wise, but getting con to 36 means you made a substantial contribution to con, do they really expect someone who does DD to make this investment? especially the higher it goes?

    Yeah cooldown doesnt make sense IF you think they wanted you to be able to be the best at everything at the same time. but it makes perfect sense if they didnt want people changing thier stats willy nilly especially the higher they get.

    You think its a bad system, because you want to be able to be the best at everything at one time, you dont think your charachter should have any bias to one job.
    You may disagree, but its not a new system, merit points that you can only have certain amount of, that can up stats in ff, skill trees, One time assignable base stats is nothing new. They want you to be able to play anything, but not at the same time, you can be best gladiator one day, and the best thaum tmr, but you cant be the best in the same day.

    But this is a diversion, re allocation isnt really main beef, im just saying that it exists for a reason, and most of the advantage to mixing your stats, is that one re allocation, and some trait manipulation can make you an above average everything, but not the best, the plan was you can do everything, but you will choose to specialize eventually. or be a jack of all trades, but not an ace of all trades. in the same time period anyway
    (0)

  2. #2
    Player
    AlexiaKidd's Avatar
    Join Date
    Mar 2011
    Posts
    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Physic View Post
    i cant find it now, it was way back during alpha, they said they werent going to let us change stats, and maybe in the future there might be a way, but there might not.

    If you can instantly change your stats, why would you need stat changing skills? the only limited use would be, if you leveled conjurer to 36, you can get 10 points of strength for 10 points of int at a lower cost point wise, but getting con to 36 means you made a substantial contribution to con, do they really expect someone who does DD to make this investment? especially the higher it goes?

    Yeah cooldown doesnt make sense IF you think they wanted you to be able to be the best at everything at the same time. but it makes perfect sense if they didnt want people changing thier stats willy nilly especially the higher they get.

    You think its a bad system, because you want to be able to be the best at everything at one time, you dont think your charachter should have any bias to one job.
    You may disagree, but its not a new system, merit points that you can only have certain amount of, that can up stats in ff, skill trees, One time assignable base stats is nothing new. They want you to be able to play anything, but not at the same time, you can be best gladiator one day, and the best thaum tmr, but you cant be the best in the same day.

    But this is a diversion, re allocation isnt really main beef, im just saying that it exists for a reason, and most of the advantage to mixing your stats, is that one re allocation, and some trait manipulation can make you an above average everything, but not the best, the plan was you can do everything, but you will choose to specialize eventually. or be a jack of all trades, but not an ace of all trades. in the same time period anyway
    News Flash - A hell of a lot of the game changed before it was released that is why it is in the state it's in now.
    (0)

  3. #3
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    if you leveled conjurer to 36, you can get 10 points of strength for 10 points of int at a lower cost point wise, but getting con to 36 means you made a substantial contribution to con, do they really expect someone who does DD to make this investment? especially the higher it goes?
    Yes. I did. So did a lot of other people.
    (0)

  4. #4
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Rentahamster View Post
    Yes. I did. So did a lot of other people.
    Some people go to extremes to min/max their char, which is fine, but yeah this is an example of why the armory system is BAD. In FF11 a DD never had to level a MAGE to make his job stronger, why should you in this game? A mage never had to level a DD, why should you in this game? Before anybody comes up with some extreme obscure situation where you had to do either of these things, I don't care so don't tell me it, I mean in general you pretty much never did ~_~
    (0)