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  1. #101
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Rentahamster View Post
    What makes you think that this is intended by design, and not just bad gamplay implementation by the developers? What evidence is there that the developers intentionally want to make my ability to play both mage and melee and crafter and food eater so hard?
    because they said that early on, and initially they said you wouldnt be able to change it at all, but they backed off a bit. They said something to the effect of, we want people to be able to choose thier paths, they can be good at everything, or they can choose to specialize.
    If you had instant changing stats, there wouldnt be that element at all, you can be the best at everything, you just need gear.
    If you look at the food plan, people with sub optimal stats, usually get a slightly better bonus than high stat people, almost as if the food was meant to give more of a boost to people who werent optimally statted for one thing. IE, attack food needing people with a certain int level. etc,

    they may change thier plan now, but thats what they initially planned, and in that respect it makes sense.
    I can perfectly see how it might be bad for someone to be able to change jobs from the perfect mage to the perfect tank to the perfect DD in a dungeon, and some people might be mad they main mage and play it most of the time, and yet this other guy is as good as them, or wants all the gear for all the classes. why do you think they give you stat changing traits that trade dow stats for dom stats?

    why do you think the time between resets goes up as you level?

    almost as if for a lowbie changing stats is ok, but the higher you get, the longer it takes. it was no mistake
    (0)
    Last edited by Physic; 04-30-2011 at 08:37 PM.

  2. #102
    Player
    Rentahamster's Avatar
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    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    because they said that early on, and initially they said you wouldnt be able to change it at all, but they backed off a bit.
    No they didn't.

    This is what Komoto said:

    http://www.ffxivcore.com/topic/18897...ng-the-future/
    GW: So ultimately, you don’t want players to obsess over just one class?
    DK: There are two reasons. First, we want to balance casual and hardcore gamers. There’s the eternal question of which group to make the game for. Despite many aspects counter to the fact, FFXI is seen by many as a purely hardcore game. We wanted to lighten it up a bit, make it less of a time sink. In trying to balance the two play styles, we realized we are able to raise the base leveling speed to compensate, as mentioned before.

    Second, every player comes to a point where they need to change classes or take a break. How the player spends their time is up to them, but we wanted to show them there are more options to choose from than just one class. Hence surplus showing up in the chat log, letting them know they should start considering trying something else out. We aren’t trying to hold players back. We want to present them with opportunities to try out the myriad of options.
    "We aren't trying to hold players back". "We want them to try options".

    The surplus system is designed to strongly encourage us to rank up other classes. We can't do that effectively if it takes 1 minute to change class, and 30 hours to set my stats to fit the way I want to play that class.

    Quote Originally Posted by Physic View Post
    They said something to the effect of, we want people to be able to choose thier paths, they can be good at everything, or they can choose to specialize.
    They never intended our stats to be in a perpetual state of worthlessness.

    Quote Originally Posted by Physic View Post
    If you had instant changing stats, there wouldnt be that element at all, you can be the best at everything, you just need gear.
    And give me one good reason why I should be the best at everything, if I took the time and effort to rank up everything to rank 50?

    Quote Originally Posted by Physic View Post
    If you look at the food plan, people with sub optimal stats, usually get a slightly better bonus than high stat people, almost as if the food was meant to give more of a boost to people who werent optimally statted for one thing. IE, attack food needing people with a certain int level. etc,
    Wrong. I get divine boosts from accuracy food in my optimal DPS R50 MRD stat loadout, or from my +HP food in my optimal Tank R50 MRD stat loadout.

    Quote Originally Posted by Physic View Post
    they may change thier plan now, but thats what they initially planned, and in that respect it makes sense.
    Give me a quote. I don't believe you.

    Quote Originally Posted by Physic View Post
    I can perfectly see how it might be bad for someone to be able to change jobs from the perfect mage to the perfect tank to the perfect DD in a dungeon, and some people might be mad they main mage and play it most of the time, and yet this other guy is as good as them, or wants all the gear for all the classes.
    What on earth are they gonna get mad at me for? They put the time and effort in to get to rank 50 mage. I put the exact same time and effort in to get rank 50 mage. We both put in the same amount of effort for mage, why should I get screwed just because I decided to follow what the developers wanted (see above quote for proof) and actually rank up a variety of classes?

    Quote Originally Posted by Physic View Post
    yet this other guy is as good as them, or wants all the gear for all the classes.
    I'm "just as good as them" because I'm rank 50 THM, exactly the same as them. And when did wanting all the gear for all classes suddenly become a bad thing? What possible downside is there to wanting loot? That's how you spur the economy.

    Quote Originally Posted by Physic View Post
    why do you think they give you stat changing traits that trade dow stats for dom stats?
    So that I have an incentive as a melee main to try out a mage class and then get rewarded with skills that benefit my melee and vice versa.

    Quote Originally Posted by Physic View Post
    why do you think the time between resets goes up as you level?
    Well, the implementation of a cooldown means that they don't want us reassigning points the higher we level up. My interpretation, however, is that it is a mistake that this system is in place because just like the many other asinine gameplay mechanics in this game, the stat reassign cooldown serves no practical positive purpose and only gets in the player's way and wastes his time.
    (0)

  3. #103
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    Quote Originally Posted by Rentahamster View Post
    It's good in concept, but horrible in execution and implementation. (Like much of the rest of the game)


    See here to find out why:

    http://forum.square-enix.com/ffxiv/t...d-Mage-Classes
    Agree'd
    insert 10 char
    (1)

    I'm not a troll I'm just the voice of truth :P

  4. #104
    Player
    Nephera's Avatar
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    Mar 2011
    Location
    Gridania
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    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Rentahamster View Post
    It's good in concept, but horrible in execution and implementation. (Like much of the rest of the game)


    See here to find out why:

    http://forum.square-enix.com/ffxiv/t...d-Mage-Classes

    this pretty much


    Personally i hate assigning them myself in games but when its not permanent its not much of a big deal if i set a few points in the wrong pool.

    And it actually feels necessary (or it would if stats felt more impactful) what with all the multiclassing
    (1)

  5. #105
    Player
    Physic's Avatar
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    Apr 2011
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    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    So that I have an incentive as a melee main to try out a mage class and then get rewarded with skills that benefit my melee and vice versa.

    Quote Originally Posted by Physic View Post
    why do you think the time between resets goes up as you level?
    Well, the implementation of a cooldown means that they don't want us reassigning points the higher we level up. My interpretation, however, is that it is a mistake that this system is in place because just like the many other asinine gameplay mechanics in this game, the stat reassign cooldown serves no practical positive purpose and only gets in the player's way and wastes his time.
    i cant find it now, it was way back during alpha, they said they werent going to let us change stats, and maybe in the future there might be a way, but there might not.

    If you can instantly change your stats, why would you need stat changing skills? the only limited use would be, if you leveled conjurer to 36, you can get 10 points of strength for 10 points of int at a lower cost point wise, but getting con to 36 means you made a substantial contribution to con, do they really expect someone who does DD to make this investment? especially the higher it goes?

    Yeah cooldown doesnt make sense IF you think they wanted you to be able to be the best at everything at the same time. but it makes perfect sense if they didnt want people changing thier stats willy nilly especially the higher they get.

    You think its a bad system, because you want to be able to be the best at everything at one time, you dont think your charachter should have any bias to one job.
    You may disagree, but its not a new system, merit points that you can only have certain amount of, that can up stats in ff, skill trees, One time assignable base stats is nothing new. They want you to be able to play anything, but not at the same time, you can be best gladiator one day, and the best thaum tmr, but you cant be the best in the same day.

    But this is a diversion, re allocation isnt really main beef, im just saying that it exists for a reason, and most of the advantage to mixing your stats, is that one re allocation, and some trait manipulation can make you an above average everything, but not the best, the plan was you can do everything, but you will choose to specialize eventually. or be a jack of all trades, but not an ace of all trades. in the same time period anyway
    (0)

  6. #106
    Player
    AlexiaKidd's Avatar
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    Mar 2011
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    1,455
    Character
    Alex Kidd
    World
    Spriggan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Physic View Post
    i cant find it now, it was way back during alpha, they said they werent going to let us change stats, and maybe in the future there might be a way, but there might not.

    If you can instantly change your stats, why would you need stat changing skills? the only limited use would be, if you leveled conjurer to 36, you can get 10 points of strength for 10 points of int at a lower cost point wise, but getting con to 36 means you made a substantial contribution to con, do they really expect someone who does DD to make this investment? especially the higher it goes?

    Yeah cooldown doesnt make sense IF you think they wanted you to be able to be the best at everything at the same time. but it makes perfect sense if they didnt want people changing thier stats willy nilly especially the higher they get.

    You think its a bad system, because you want to be able to be the best at everything at one time, you dont think your charachter should have any bias to one job.
    You may disagree, but its not a new system, merit points that you can only have certain amount of, that can up stats in ff, skill trees, One time assignable base stats is nothing new. They want you to be able to play anything, but not at the same time, you can be best gladiator one day, and the best thaum tmr, but you cant be the best in the same day.

    But this is a diversion, re allocation isnt really main beef, im just saying that it exists for a reason, and most of the advantage to mixing your stats, is that one re allocation, and some trait manipulation can make you an above average everything, but not the best, the plan was you can do everything, but you will choose to specialize eventually. or be a jack of all trades, but not an ace of all trades. in the same time period anyway
    News Flash - A hell of a lot of the game changed before it was released that is why it is in the state it's in now.
    (0)

  7. #107
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Physic View Post
    if you leveled conjurer to 36, you can get 10 points of strength for 10 points of int at a lower cost point wise, but getting con to 36 means you made a substantial contribution to con, do they really expect someone who does DD to make this investment? especially the higher it goes?
    Yes. I did. So did a lot of other people.
    (0)

  8. #108
    Player Shiyo's Avatar
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    Apr 2011
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    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Rentahamster View Post
    Yes. I did. So did a lot of other people.
    Some people go to extremes to min/max their char, which is fine, but yeah this is an example of why the armory system is BAD. In FF11 a DD never had to level a MAGE to make his job stronger, why should you in this game? A mage never had to level a DD, why should you in this game? Before anybody comes up with some extreme obscure situation where you had to do either of these things, I don't care so don't tell me it, I mean in general you pretty much never did ~_~
    (0)

  9. #109
    Player
    Rentahamster's Avatar
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    Renta Hamster
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    Sargatanas
    Main Class
    Gladiator Lv 50
    In FF14, though, other mage skills help a lot when tanking or DDing, so it's not like I ranked up THM only for the traits. I originally did it just to get Siphon TP, lol.
    (0)

  10. #110
    Player Shiyo's Avatar
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    Apr 2011
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    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    That doesn't change what I'm saying though, you still shouldn't have to do that.
    (0)

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