It's good in concept, but horrible in execution and implementation. (Like much of the rest of the game)
See here to find out why:
http://forum.square-enix.com/ffxiv/t...d-Mage-Classes



It's good in concept, but horrible in execution and implementation. (Like much of the rest of the game)
See here to find out why:
http://forum.square-enix.com/ffxiv/t...d-Mage-Classes


ThisIt's good in concept, but horrible in execution and implementation. (Like much of the rest of the game)
See here to find out why:
http://forum.square-enix.com/ffxiv/t...d-Mage-Classes
Dumb10CharPost
Agree'dIt's good in concept, but horrible in execution and implementation. (Like much of the rest of the game)
See here to find out why:
http://forum.square-enix.com/ffxiv/t...d-Mage-Classes
insert 10 char
I'm not a troll I'm just the voice of truth :P

It's good in concept, but horrible in execution and implementation. (Like much of the rest of the game)
See here to find out why:
http://forum.square-enix.com/ffxiv/t...d-Mage-Classes
this pretty much
Personally i hate assigning them myself in games but when its not permanent its not much of a big deal if i set a few points in the wrong pool.
And it actually feels necessary (or it would if stats felt more impactful) what with all the multiclassing
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