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  1. #11
    Player

    Join Date
    Mar 2011
    Posts
    837
    Which wouldn't be an issue of the encounters themselves are balanced, as they should be, as everything else should be, etc. etc.

    But, simply nerfing archer damage to have slightly less damage just because they are out of range (though logically sound) is somewhat of a flat change, in that the Archer would still have little real engagement in fight mechanics (unlike other classes that have to stay within a certain range).

    Although, maybe something along the lines of a slight damage nerf IN ADDITION to a range nerf (as well as having abilities to increase range for a limited amount of time) would be slightly better design in that the player would have to engage actively in order to better help their healers out, or avoid AoE debuffs, etc.

    (Although I still hate the above because it simply dumbs alot of things down into a "mana war", which is okay for some encounters but just flat out boring when it is monotonously the focus of every fight).
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    Last edited by Verecund; 05-01-2011 at 07:38 AM.