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  1. #471
    Player
    Shampooo's Avatar
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    Mar 2011
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    148
    Character
    Shampoo Yamasun
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    it's interesting you think a conjurer should have a low damage output. classically a mage class archetype has always been a high damage dealing class. If your arugment is they should do less damage because they are at range and avoid AE, then the encounters are what needs changing, which is what they are hopefuly doing. As far as your suggesting to dealing with how to nerf archers, you still havent stated anything specific of how exaclty to do this. plainly stating they need lower damage output isnt a solution, and just an umbrella statement of your view in general.
    (0)

  2. #472
    Player

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    Mar 2011
    Location
    Uldah
    Posts
    889
    Yawnz.

    I am guessing you are under the impression that a lot of thread pages mean SE will do whatever the OP says. LOL@U!

    I might have believed on your concern for balance if you had started the nerf QQ on THM instead of archer. Anyway...


    I want you to TROLL me as hard as you can!

    Quote Originally Posted by Peregrine View Post
    All the people with the jealous argument again. You all really do have nothing left to say. Totally shot down.
    I'm not jealous of any of you all, or your job. Clearly. You can nerf conjurer to well below the output of archer because I can heal and perform sleeps, cast remote AoEs, and remove status effects.

    Watch that marauder level in my profile creep up. You'll also see archer pop up there shortly. I'm not jealous of you. I am you, without the affect and bias. I truly only care about total balance. You, on the other hand, are just a biased fan of your job. Look at all the archers. Just like rangers.

    Won't keep me from playing you. Or calling for your nerf even when I do.

    Yall are just finished. Archer's going to be reduced in power, and this was your only chance to stop it. And you just sat there for 50 pages and made the same fail arguments that rangers did as if that was going to change the outcome.

    Rack em up.
    (0)
    Rarely Plays
    See your face upon the clear water. How dirty! Come! Wash your face!
    loltanaka: http://www.youtube.com/watch?v=WOOw2yWMSfk

  3. #473
    Player
    Nahaara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    R'nangho Thorne
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Peregrine View Post
    All the people with the jealous argument again. You all really do have nothing left to say. Totally shot down.
    I'm not jealous of any of you all, or your job. Clearly. You can nerf conjurer to well below the output of archer because I can heal and perform sleeps, cast remote AoEs, and remove status effects.

    Watch that marauder level in my profile creep up. You'll also see archer pop up there shortly. I'm not jealous of you. I am you, without the affect and bias. I truly only care about total balance. You, on the other hand, are just a biased fan of your job. Look at all the archers. Just like rangers.

    Won't keep me from playing you. Or calling for your nerf even when I do.

    Yall are just finished. Archer's going to be reduced in power, and this was your only chance to stop it. And you just sat there for 50 pages and made the same fail arguments that rangers did as if that was going to change the outcome.

    Rack em up.
    Nope.avi

    http://www.youtube.com/watch?v=gvdf5n-zI14

  4. #474
    Player

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    Mar 2011
    Location
    Ul'dah
    Posts
    334
    Quote Originally Posted by Peregrine View Post
    All the people with the jealous argument again. You all really do have nothing left to say. Totally shot down.
    I'm not jealous of any of you all, or your job. Clearly. You can nerf conjurer to well below the output of archer because I can heal and perform sleeps, cast remote AoEs, and remove status effects.

    Watch that marauder level in my profile creep up. You'll also see archer pop up there shortly. I'm not jealous of you. I am you, without the affect and bias. I truly only care about total balance. You, on the other hand, are just a biased fan of your job. Look at all the archers. Just like rangers.

    Won't keep me from playing you. Or calling for your nerf even when I do.

    Yall are just finished. Archer's going to be reduced in power, and this was your only chance to stop it. And you just sat there for 50 pages and made the same fail arguments that rangers did as if that was going to change the outcome.

    Rack em up.
    So your healing needs to be nerfed or you need to heal within AoE range of the mobs. Again your solution simply isn't viable. You might as well be asking them to remove ARC from the game completely. You can reduce their DD but you need to give them some value in a PT with support type abilities. Why? Because by taking away their top DD status when it's the only thing they can do you have made the class worthless. You need to have it do something.
    (0)

  5. #475
    Player
    Moth's Avatar
    Join Date
    Mar 2011
    Location
    Valkurm Dunes
    Posts
    474
    Character
    Taiga Inktooth
    World
    Midgardsormr
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Peregrine View Post
    The source is our shell carpenters who can't make enough bows, while bhuj's, lances, and knuckles all remain unsold. A R40 bow still costs 300k. Know what a R40 axe costs? 40. If that. Why? Everyone's an archer. No one's a marauder.

    If you don't see the world becoming a generic archerfest...no wonder this thread comes as a shock.
    Are you out of your mind? I don't know what market wards you are looking at but I know for a fact that we are on the same server... lol
    mrd 36 weapon = 150k proof
    arc 43 weapon = 150k proof

    Just because some weapons are easier to make than others, therefore selling for a lower price, does not mean that people are choosing one job over another. There are many parts that go into crafting a bow.
    For example, the reason why there are so many iron/engraved bhuj's on the wards is because: 1. they are so easy to make. 2. everyone is trying to HQ them, therefor lots of NQ's on the wards that people are trying to dump off their retainers.
    I am by no means an archer "fanboy", my archer is level 15. But you are not going to win this battle Peregrine, sorry to dissapoint.
    (0)

  6. #476
    Player
    Joe_Cool's Avatar
    Join Date
    Mar 2011
    Posts
    115
    Character
    Jojo Cool
    World
    Hyperion
    Main Class
    Conjurer Lv 15
    I thought this thread would end after post #376 but I guess not.

    Peregrine,

    Your arguement of ARC should do less dmg than all the other DD's because they can attack out of aoe range is invalid for several reasons. Some of them have already been stated in this thread. And as far as the AOE thing, all of the DD can position themselves and keep away from those aoe attacks from most of the mobs in this game. And view that post # I mentioned above for the buying the arrows thing.
    (0)

  7. #477
    Player
    Joe_Cool's Avatar
    Join Date
    Mar 2011
    Posts
    115
    Character
    Jojo Cool
    World
    Hyperion
    Main Class
    Conjurer Lv 15
    But if SE did want to nerf ARC some they could do it by having certain mobs have more resistance to projectile dmg. That way there would be fights where leaders would want to involve other DD.

    But you wouldn't want to make it to where ARC would be useless or anything. Even in fighting those certain mobs.
    (0)
    Last edited by Joe_Cool; 05-02-2011 at 02:24 PM.

  8. #478
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    Quote Originally Posted by Joe_Cool View Post
    I thought this thread would end after post #376 but I guess not.

    Peregrine,

    Your arguement of ARC should do less dmg than all the other DD's because they can attack out of aoe range is invalid for several reasons. Some of them have already been stated in this thread. And as far as the AOE thing, all of the DD can position themselves and keep away from those aoe attacks from most of the mobs in this game. And view that post # I mentioned above for the buying the arrows thing.
    Nope. Meleers will never be able to get out of the close-range AoE debilitations and damage of key mobs, because that's a staple of challenging fights in MMOs. Your arguments completely fail to justify why you deserve to be the top DD and the least-vulnerable one in a fight. Sorry.

    None of your points have merit. If you don't repost them again so I can shoot them down again, lord knows someone else will, figuring they're unique and have a new thought to add here.

    None of you had anything new to say. You already lost this argument years ago.

    Seriously, you're sitting there still arguing about how expensive arrows are. Lol...
    (0)

  9. #479
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    Join Date
    Mar 2011
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    1,651
    Quote Originally Posted by Xzen View Post
    So your healing needs to be nerfed or you need to heal within AoE range of the mobs. Again your solution simply isn't viable. You might as well be asking them to remove ARC from the game completely. You can reduce their DD but you need to give them some value in a PT with support type abilities. Why? Because by taking away their top DD status when it's the only thing they can do you have made the class worthless. You need to have it do something.
    If you can't handle not playing a broken archer, maybe you need to quit instead of archer. Archer will be just fine without the chronic kinds of players who always look for it to be overpowered, or else they whine cry and quit.

    There'd be a point for archer in the game. Just not for YOU to play it.

    Being the top DD isn't the only thing you can do. You can avoid all AoE damage and debilitations. Sorry. Don't think that's an advantage? That's your ignorance to be fixed, because if you played FFXI from 2002-2007, you honestly can't argue that it's not an advantage unless you're just blatantly oblivious.

    Don't make the mistake of posturing that archer would be nothing without YOUR vision of archer governing it. Square Enix already made it clear that if they have to choose between you and a balanced archer, they won't choose you.
    (0)
    Last edited by Peregrine; 05-02-2011 at 05:30 PM.

  10. #480
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    Mar 2011
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    Quote Originally Posted by Shampooo View Post
    it's interesting you think a conjurer should have a low damage output. classically a mage class archetype has always been a high damage dealing class. If your arugment is they should do less damage because they are at range and avoid AE, then the encounters are what needs changing, which is what they are hopefuly doing. As far as your suggesting to dealing with how to nerf archers, you still havent stated anything specific of how exaclty to do this. plainly stating they need lower damage output isnt a solution, and just an umbrella statement of your view in general.
    Classically, mages have been stupidly designed in MMOs and thus they run amok at endgame for the same reasons archer classes do.

    I have stated exactly how to nerf archers. Cut their damage output by 1/3. Just because your affected and biased opinion doesn't dictate that's valid doesn't mean anyone should listen to you. Why is that not valid? Just because you say so apparenly. I've already told you why it is in fact valid, because 3 archers, generates 33%*3=100% of a phantom meleer. And that argument promptly goes straight over your heads.

    I've said that three three times now. I don't know how to say it any clearer to you all.

    Would you rather we just ban your ass if you show up with 6 archers in your party at a raid because at that point you've proven yourself a chronic threat to the game's balance? What do you want? As long as there is no functional point in a meleer, you're getting something here. Because you can't handle the responsibility of that imbalance without turning the product to crap just like your forefathers did to FFXI.

    So what do you want? "Nothing" isn't an option. You are not mature enough to handle that option. Sooner or later you will ditch as many lancers, pugs, and marauders as you can. When the AoEs get hard. When the paralyze gets too severe. You'll cop out and get your archers on.

    To prevent that inevitable failure on your part, you should be nerfed now so you CAN'T fail like that. So how do YOU want it?

    My guess is that half of you secretly love the idea of eventually being the in-demand, doted-on job, charging pugs to kill the dragon, telling lancers to go sit in a corner. Telling marauders to go level something useful to endgame if they want in your endgame shells.

    Half of you all want that world back, because you know 80% of the game's population will not give in like you and just level whatever broken trash job gets them attention and glory. They WILL sit there as a pugilist and take it as opposed to playing like you. And that makes you all the more in-demand. If SE makes all the meleers your equals, then you're no longer special and in-demand.

    That's what most of you really want in archer. You only play ranged attackers in MMOs because ranged attackers always get special consideration and attention in their endgame design.

    And that's just a sad reason to play a job. For attention.
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    Last edited by Peregrine; 05-02-2011 at 05:43 PM.

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