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  1. #1
    Player
    Deathgasm's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Evai Pehsh
    World
    Odin
    Main Class
    Conjurer Lv 39

    FATEs are killing Dungeons and team play

    Group finder is empty, There are non even some DPS, because the FATEs gives too much experience points.
    Everybody is roaming mindlessly from FATE to FATE.
    Chat is filled with grouping for FATE demands or offers.

    It's shame that this system corrupts the game, please Squee, nerf FATE ASAP, don't boost XP in dungeons, because they are not the problem.

    Also, casters not in those roaming bands can't cast before mobs are dead, and no we won't accept to group because we'll loose our place in dungeons queue.

    Sorry that I prefer team play than mindless roaming and farming in a MMORPG.

    I'll won't renew sub if this problem is not solved because I don't want to share anything with mindless people who only want profit and not sharing something interesting and together.

    Let's call that lovely game FATE Fantasy, as it's what it came to be.
    Voila, thanks for reading.



    Addendum from page 13 of this thread:

    Quote Originally Posted by Deathgasm View Post
    So, that thread brings us some good points.

    In fact dungeon runners do not have any problem with FATE runners.. till they meet.

    Here is the problem.

    I, we(?) don't mind about rushers, they're a part of the paying community, hence they help our game. Hail to them.

    And to stay in good terms, we should manage a better way to meet each other.

    On one side I purpose to render completely optional the dungeons. Put them off the story line.

    On the other side, create a requirement system for dungeons like a pool of achievements you have to pass before pretending to attempt the next one.

    (We can even have some role dedicated achievement like no life bar must go under 50%, no member must be hit during a certain fight, no debuff must stay longer than .. sec, et cetera. Those are just silly examples poping with not serious thinking. This completing the tutorial aspect and the whole work which has been very well done on the progression of the difficulty.)

    If a FATE runner likes to do dungeons too but think about to run them lately, at 50, no problem at all, but he'll have to prove his value first, starting at the beginning like dungeons runners did.

    Some will say, no way to cut the community in two.. but to say the truth, look it is already done, by itself, so manage to create a border and some rules more conducive to diplomacy.

    If on the other side, FATE runners want dungeon runners "to merit" their participation in FATEs, no problem, the achievement journal can be there for that too..
    .. but you'll know better than me what requirement system for FATE you should purpose.

    (It can be, why not, could be fun, a kind of race between FATE, and terminating a few one within a certain time, hence forcing to join a zerg party. Like that, dungeon runners who are in the end thinking, ok, let's zerg a FATE for a while will have to start at the beginning to be able to bypass the Synch lock.

    That all requirement systems will bring back some people later in lowbie zone to complete the FATE achievements as the lowbie dungeons instances for the same reason, hence that's a way to extend the lifespan of low level zones and instances)

    I'm sure there is a solution somewhere and also, I apologize for the way I wrote the opening message,.. of course I was tired as you were all, with the marathon of the opening.. anyway sorry about that.
    (50)
    Last edited by Deathgasm; 09-11-2013 at 09:56 AM.

  2. #2
    Player
    Eikko_Fenrir's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Greatmage Vivi
    World
    Famfrit
    Main Class
    Arcanist Lv 60
    Honestly Fate is not all that bad, you can quest, fate or craft ect during your que. After level 30 the dungeon que slows done for healers a bit (thanks to sch joining the mix and lets face it alot of players leveled Acn). Does it give a bit to much exp? Maybe but later levels when you run out of story quest (between 47-48) you might be glad you had fate or something else to grind with besides just leves.
    (3)

  3. #3
    Player
    Deathgasm's Avatar
    Join Date
    Aug 2013
    Posts
    62
    Character
    Evai Pehsh
    World
    Odin
    Main Class
    Conjurer Lv 39
    Quote Originally Posted by Eikko_Fenrir View Post
    After level 30 the dungeon que slows done for healers a bit (thanks to sch joining the mix and lets face it alot of players leveled Acn). Does it give a bit to much exp? Maybe but later levels when you run out of story quest (between 47-48) you might be glad you had fate or something else to grind with besides just leves.
    It has nothing to see with healing or arcanist. The fact is, even when it's missing a dps, we can't find one.
    I have done a screen of a conversation we have in Brayflox: a dps had to leave, it took 15mn to find one.
    I can post it if you want.
    Again an other one had to go, we waited 12mn,then 2nd dps left, we waited like 5mn with the tank (I'm healer for those who not followed) and gave up.

    The problem here is you are diminishing my opening post because you are not fully aware of the problem yet probably because you are not spending anymore time in the 30's areas.
    You'll change your mind, but your post will stay, hence doing no good.
    FATE xp must be nerfed ASAP. If some quests are missing then add quests. Each problem must stay proof. Or the day you make a move, you brake the all game system.
    (7)
    Last edited by Deathgasm; 09-02-2013 at 08:37 PM.

  4. #4
    Player
    MusouMugen's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Musou Mugen
    World
    Odin
    Main Class
    Lancer Lv 50
    Not nuff DPS? All the guildies that are lvl50 already are either tanks or healers. A dude rolled a healer few days ago and gets instapops, while on his archer he was waiting for 1hr on average to get a pop.

    Anyway, I agree Fates are stupid. But they have to be there. Mob farming sucks, leves also. Dungeons...if you don't have a steady group...well, on saturday for example, I managed to do a whole 1 dungeon. Plus there aren't even close enough quests for all levels later on.
    If anything, they should change how Fates work. Now you can either faceroll in a group and always get gold. Or if you have an AOE you can just tag some mobs and go away. No skill needed, no adjustment for number of people, nothing. Crazy bad. Zerg arrives, 15 sec later Fate over. Pro gameplay.

    It would be better if you had like regular leves that give mostly XP and are unlimited and then some special leves that use the limit that we have.
    (0)

  5. #5
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    I agree, fates are out of hand. Dungeons require much more teamwork, skill, and are challenging, yet give 1/4 the exp reward. Something needs to be done, I refuse to do fates where people zerg because it's zero fun.
    (16)

  6. #6
    Player
    Dorion's Avatar
    Join Date
    Jun 2011
    Posts
    27
    Character
    Dorion Nightwalker
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    @Eikko_Fenrir: Nope, because I'm not impatient and want to play the game... with other people... who know how their class works.

    I'm running PLD, often with a WHM friend, and dungeons aren't even instaqueue then. When you do get into the dungeon more often than not you get grouped with people who have no idea what they are doing because they've done nothing but spam fates to get where they are and this is exponentially worse when said person is a tank/healer. Even putting dungeons and such aside the fate train is also ruining FATEs themselves. I've done FATEs and they can be fun, when there are say 5-6 people instead of 30+ but that rarely happens. Personally I think the system needs to be worked on more so than the specific amounts of XP per se.

    You can see more of my thoughts here if you want since SE refuses to let us make posts with any substance.
    (4)

  7. #7
    Player
    VoxInaBox's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    39
    Character
    Vox Burakkuho'ru
    World
    Leviathan
    Main Class
    Armorer Lv 50
    This level 50 guy didn't know how to play in a dungeon that was meant for level 30's -_- Nerf FATES
    (8)

  8. #8
    Player
    Darji's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Mila Zhwan
    World
    Odin
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by VoxInaBox View Post
    This level 50 guy didn't know how to play in a dungeon that was meant for level 30's -_- Nerf FATES
    If it only was one guy. I had someone who did not mark enemies and everyone attacked a different target. And yes both are at fault here. I had a Healer who did not know how to target party members to heal them. at level 50. I see constantly mages running in front of the tank to be faster. I had people triggering a cut scene or looting shit while people were fighting.

    Maybe this was common in WOW but this is not wow and the difficulty curve at level 50 is really really high and if people do not even know the basics through dungeons he part'S only option is to fail.
    (8)

  9. #9
    Player Shiyo's Avatar
    Join Date
    Apr 2011
    Posts
    946
    Character
    Shiyo Kozuki
    World
    Leviathan
    Main Class
    Arcanist Lv 70
    It's funny, Yoshi went completely out of his way to make this game very good at teaching you how to play. Class quests that teach you how to dps/tank/heal on your class, guildhests, slow dungeon progression slowly introducing you to new mechanics, story quests that force you to do dungeons that slowly teach you how to play, etc. Yet, people completely skip and ignore all this, fate grind to 50, then have no idea what they're doing.

    Sigh.
    (33)

  10. #10
    Player
    Grefia's Avatar
    Join Date
    Aug 2013
    Posts
    77
    Character
    Kashi Elda
    World
    Goblin
    Main Class
    Conjurer Lv 50
    I have never seen a que as a healer for dungeons, I get in instantly. So FATES are not the problem. Class is.
    (1)

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