Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 47
  1. #11
    Player
    Mordred's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    16
    Character
    Mordred Laevateinn
    World
    Tonberry
    Main Class
    Arcanist Lv 65
    Quote Originally Posted by Shayem View Post
    All the gear in dungeons is > crafted gear. Crafted gear can be bought from NPC's are the related lvl camps anyways... It's ridiculous. Crafting is utterly useless when NPC's provide everything you make.
    Oh i don't know NPC sell Ilvl55 and 70 equipment
    (0)

  2. #12
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Shayem View Post
    All the gear in dungeons is > crafted gear. Crafted gear can be bought from NPC's are the related lvl camps anyways... It's ridiculous. Crafting is utterly useless when NPC's provide everything you make.
    Actually, all the gear from dungeons is pretty trash compared to basic melded gear. Aetherial items are complete and utter trash compared to your average melded item of the same level, the main dungeon drops are significantly better, but those are both rarer and still not a whole lot better than a penta melded item (which aren't too difficult to make now). At the very least something like Goldsmithing is damned worth it because the rings/neck/etc drops from dungeons are completely and utterly pathetic compared to what you can make yourself. Only come endgame does the gear from dungeons really start completely outclassing melded gear, but then you get to Relics...

    Quote Originally Posted by Savish View Post
    You have a system where DoH rely heavily on other DoH/DoL for mats to craft gear but DoW/DoM have 0 reliance on DoH/DoL classes in fact the game wouldn't change at all really if the entire crafting system didn't even exist, which is basically what every single MMO seems to miss, if DoW/DoM classes don't need crafters for gear then wtf is the point of crafting to begin with?
    If they removed DoH/DoL from the game, Relic weapons would be gone, for one thing. You know, the main piece of endgame content at the moment? Good luck obtaining a Relic when you can't even craft the base item, or melding materia to it when there is no trash gear to Spiritbind to obtain said materia. Sure, you can just buy it ready made off the Market Board, but lets not act like DoH/DoL didn't put any work into it...
    (0)

  3. #13
    Player
    Darlantan's Avatar
    Join Date
    Sep 2013
    Posts
    70
    Character
    Emelyne Octavian
    World
    Diabolos
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Sotek View Post
    If they removed DoH/DoL from the game, Relic weapons would be gone, for one thing. You know, the main piece of endgame content at the moment? Good luck obtaining a Relic when you can't even craft the base item, or melding materia to it when there is no trash gear to Spiritbind to obtain said materia. Sure, you can just buy it ready made off the Market Board, but lets not act like DoH/DoL didn't put any work into it...
    But having a use for one or a few things doesn't make DoH/DoL worthwhile. Why level it so much just to get a small benefit is beyond me.

    And yes most of the dungeon drops do suck compared to crafted armor. But the point is why buy the crafted armor when the dungeon drops, quests, and fate rewards are enough to get you to max level? And if you do fates all day you can literally be under geared.

    So besides relics and materia melding there is very little reason for DoH/DoL classes.

    FFXI did it right by making the economy a player oriented economy where most of the items came from the players and not from mobs or some quest. This game does the opposite therefore there isn't much of an economy and there won't be unless people just want to level up DoH classes for their benefit of materia, and repair use. Oh and potions. Or unless SE nerfs fates then it's possible we'll see more economic activity.
    (0)
    Last edited by Darlantan; 09-02-2013 at 09:59 PM.

  4. #14
    Player
    Fellswoop's Avatar
    Join Date
    Oct 2011
    Posts
    26
    Character
    Chromius Fellswoop
    World
    Moogle
    Main Class
    Pugilist Lv 35
    Well fates themselves are not such a bad thing but what is crushing the game is AOE party mob claiming tactic letting people earn 25k experience for a little risk and possible to do also without gear due to the pure DPS output and peoples lust for the kill. Over the last two days it been so hard to find a Tank for dungeons (Why ?). Most the Tanks are grinding fates to level so they can cap without having to LTP most people dont upgrade gear only using Dungeon loot and Trash to get to the next cap. But god the AoE mob claiming is total garbage i mean Tank/AOE class sanctioned powerleveling well done SQE
    (2)

  5. #15
    Player
    Darlantan's Avatar
    Join Date
    Sep 2013
    Posts
    70
    Character
    Emelyne Octavian
    World
    Diabolos
    Main Class
    Armorer Lv 80
    Wow, I never noticed this before but I just realized that every zone has a Merchant & Mender that sells crafted gear for DoW/DoM players and even DoH/DoL players... Seriously?

    Okay I think I am done with crafting. Time to just join the fate level grind.
    (1)
    Last edited by Darlantan; 09-02-2013 at 11:45 PM.

  6. #16
    Player
    cloverkitty's Avatar
    Join Date
    Mar 2011
    Posts
    112
    Character
    Clover Kitty
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    I am not sure why I am responding because well I am sure it is in 1 ear and out the other.
    None the less threads like this are quite beneficial to me as it means fewer crafters to need to complete with.

    However I just wanted to clarify that yes FATE, and dungeons do pretty much eliminate the low level crafted gear market, which is fine as it means I can spend less time focusing on a huge level set of stuff. Instead I just need to focus on stuff that is in the 45-50 section of the crafting log.

    Once you get to the 50 end game dungeons, that npc gear just won't cut it unless you have some well geared friends to pull you through. So some sort of materia based 50 gear will be needed to do the raids to get the darklight. Then as you get more tombstones the need for better gear will continue to roll in as more dungeons and primals get added. Eventually 2 star melded (3-5) gear will be pretty much be necessary for many of the top dungeons and battles. Obviously for those that darklight is good enough that is fine. However What you see is what you get, there is no way to improve it.

    I have not been worried about it as the demand will grow and has always been there. There are also rings, and other items that only come from crafters.
    If you plan to go for a relic there is another need for a crafter, they don't sell them. To top it of that is great that you buy all of that NPC gear, however basic npc gear is just going to hamper the party and require everyone else to work harder to cover for you. If your picture is anything you are a tank type job. So that means everyone elses survival relies on you. Do you think everything will always go well with cheap npc gear? Probably not unless the healer and other DD are well geared to cover your butt.

    I understand none of this will be accepted by you but that is fine. In the end I am enjoying working with my ls and friends all of us in good gear. Do I plan to make a fortune crafting? Not really but that is not the purpose. an MMO is where people work together to make the LS, FC and party better, not just go with good enough.
    (3)

  7. #17
    Player
    Savish's Avatar
    Join Date
    Sep 2013
    Posts
    16
    Character
    Emory Ogelthorpe
    World
    Goblin
    Main Class
    Gladiator Lv 50
    [/QUOTE] If they removed DoH/DoL from the game, Relic weapons would be gone, for one thing. You know, the main piece of endgame content at the moment? Good luck obtaining a Relic when you can't even craft the base item, or melding materia to it when there is no trash gear to Spiritbind to obtain said materia. Sure, you can just buy it ready made off the Market Board, but lets not act like DoH/DoL didn't put any work into it...[/QUOTE]

    Really so an entire classes usefulness should be base around making a BASE item to get a relic weapon? and last time I checked none of the endgame dungeon gear has materia slots or did you forget that?... DoH/DoL are CLASSES they should be a CORE part of the game but instead they are just a gimmick for making some endgame base items. In fact I make all my $$ off the market place by selling gear/mats to other crafters because gear for crafters isn't handed out like candy on halloween.
    (1)

  8. #18
    Player
    Strov's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    14
    Character
    Strov Sable
    World
    Gilgamesh
    Main Class
    Blacksmith Lv 50
    What they need to do to give crafters something to strive for is introduce material drops from high end Raids which then in turn can be sold to crafters and turn into good fucking gear that can in turn sold back on the market.
    That part of the game is missing and it needs to be added if they want crafters to stick around longterm.
    (1)

  9. #19
    Player
    Strov's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    14
    Character
    Strov Sable
    World
    Gilgamesh
    Main Class
    Blacksmith Lv 50
    Completely agree with you. It seems right now the extent of crafter involvement is a quest item that allows DOW/DOM classes to obtain their materia slotless blue relic.
    A crafters job in this game as far as I am concerned right now is to circle jerk other crafters.

    And to think they have one of the most beautiful crafting systems in place of any MMO I have played. Why not utilize it..

    We as crafters HAVE to let them know that the current system needs a boost. It is up to us to make SE understand.

    Right now I am in love with the idea of what crafting could be in this game.
    (3)
    Last edited by Strov; 09-03-2013 at 08:18 AM.

  10. #20
    Player
    Savish's Avatar
    Join Date
    Sep 2013
    Posts
    16
    Character
    Emory Ogelthorpe
    World
    Goblin
    Main Class
    Gladiator Lv 50
    They refuse to make crafting a vital part of the game progression, DoH already need to work with other DoH/DoL to progress/gear so why do DoW/DoM get a free ride? You can literally go from lvl 1 to endgame raid gear without ever touching crafted items people will just go from Darklight gear to AF2/Allagan and skip crafted items completely because why buy middle tier crafted gear when you can skip it completely.
    (0)

Page 2 of 5 FirstFirst 1 2 3 4 ... LastLast