Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 47
  1. #21
    Quote Originally Posted by Noroi_Kisaragi View Post
    In guild wars 2, enemies in the overworld are given drawing priority over players at all times, meaning enemies never go invisible Ever. In FF14, if you enter a large scale FATE, good luck finding the enemies! (This is an even bigger problem on ps3).

    I don't understand why Square hasn't implemented this system. When you enter a FATE and the only thing you can see are chocobos and minions, that's a problem. The priority chain should go: Enemies -> Party Members -> Other Players -> Other Players Minions. Anything else just doesn't make sense.

    Again, GW2 already has this system and disappearing enemies is not a problem on that game because of it. I'd like to see something similar in ff14. And additionally, an option to hide all minions of other players would help tremendously too.
    Not only this but they have overflow servers and afk kicks......
    (1)

  2. #22
    Player
    Balaur's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    154
    Character
    Balaur Bondoc
    World
    Ultros
    Main Class
    Pugilist Lv 50
    There are two buttons on your keyboard (if you use one) that help. Wanna know what they are?

    Tab selects from among targets on the screen visible to your visual pane. Move that pane, and you can restrict what you tab target to.

    OR

    You can hit "0" on the number pad, which selects nearest NPC or target that you can allow (although this includes Bunkies and Egis). If you are near a boss in a FATE, it will attempt to target that.
    (0)

  3. #23
    Player Syfin's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    137
    Character
    Syfin Cross
    World
    Excalibur
    Main Class
    Marauder Lv 50
    I agree. Fiught Behemoth today and couldnt see him 75% of the fight.
    (1)

  4. #24
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Balaur View Post
    There are two buttons on your keyboard (if you use one) that help. Wanna know what they are?

    Tab selects from among targets on the screen visible to your visual pane. Move that pane, and you can restrict what you tab target to.

    OR

    You can hit "0" on the number pad, which selects nearest NPC or target that you can allow (although this includes Bunkies and Egis). If you are near a boss in a FATE, it will attempt to target that.
    Neither of these buttons will help with the issue brought up, which is enemies not appearing on your screen at all.
    (4)

  5. #25
    Player
    Capita's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    318
    Character
    Souma Kisa
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Is this a PS3 limitation, because my PC has never had problems loading everything at once.
    (0)
    i7 3770K @ 4.5 GHz -- GTX 780 Ti SLI

    3102 Survivor

  6. #26
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Capita View Post
    Is this a PS3 limitation, because my PC has never had problems loading everything at once.
    You haven't done Svara's Fall, Odin, or Behemoth. Trust me, you will have issues.
    (2)

  7. #27
    Player
    Mercuie's Avatar
    Join Date
    Aug 2013
    Posts
    20
    Character
    Pleasures Mercuie
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Though that is a good question. Is it a spec limitation or a coded one or both? Though the answer doesn't solve the issue. Just curious. Hopefully gets sorted out before I hit those. Luckily most the time I'm on heal, so I just have to try to click through everyone's pets and minions to select the right target. Easy......... *sigh* Also Pets need their own filter. Sometimes I actually do want to heal the chocobo or carbuncle, but I don't want to select your mini behemoth.
    (0)

  8. #28
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by FancyCorndog View Post
    This isn't really a Guild Wars 2 thing, it's the way things have been handled forever. I have no idea why their priority for displaying seems backwards. I think it's Pets > PCs > NPCs > Monsters right now.
    But don't you know, GW2 invented everything and is the most innovative mmo ever.
    (0)

  9. #29
    Player
    Libby9's Avatar
    Join Date
    Jan 2012
    Location
    Gridania
    Posts
    73
    Character
    Silke Silke
    World
    Gilgamesh
    Main Class
    Pugilist Lv 73
    SE please fix this, thanks
    (1)

  10. #30
    Player
    Lego3400's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lomnisa (Live) Uldah (Beta)
    Posts
    312
    Character
    Vandal Lillithson
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by FancyCorndog View Post
    This isn't really a Guild Wars 2 thing, it's the way things have been handled forever. I have no idea why their priority for displaying seems backwards. I think it's Pets > PCs > NPCs > Monsters right now.
    Sounds like a codeing error that didn't come up during beta testing due to limited number of players and lack of a reason to mob fates due to the low level cap
    (0)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast