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Thread: SCH pet scaling

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  1. #6
    Player
    Kupo_Nut's Avatar
    Join Date
    Aug 2013
    Posts
    50
    Character
    Kupo Nut
    World
    Moogle
    Main Class
    Marauder Lv 25
    Quote Originally Posted by Rillifane View Post
    All stats or does a specific one increase the pet stat? If it's locked to a certain amount that you have at the time of summoning then i think the potions that increase 1 stat for 15 seconds might become useful in a 8/24 man situation. e.g. using garuda drink INT potion before hand summon garuda, then after the potion wears off garuda would still have the "enhanced" stats.
    I don't know actually which stat, my tests didn't get further than getting butt naked and dancing over mail box...I mean healing with or without gear, for all I know it could be VIT that affect pet healing! and knowing SE they probably did just that >.>, but your suggestion is interesting, but know this the pet update it's stat normally when you level sync in FATE or enter a dungeon (so you can't have an overpowered pet inside a dungeon even if you didn't resummon..) but once inside/level synced your trick may work.

    Note that for some reason Cleric stance doesn't affect pet healing at all! this could mean 4 things:
    - pet healing scale of INT AND MND equally, so the switching still have the same total number.
    - pet always recognize the original amount of MND.
    - pet healing scale of VIT lol.
    - or Cleric stance INT<>MND switch doesn't actually work! and only the the 10% increase in damage is applied...but I only think that since I don't have a huge difference in INT and MND atm.
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    Last edited by Kupo_Nut; 09-02-2013 at 01:36 AM.