No, read the topic. You bring the ability to attack at any range to the fight. Don't think that's an advantage? You must not have played a MMO before.If that were the case, archers would have nothing to bring to a fight. Pugilists and mrd have a ton of HP so they can survive close encounters. Lancers have very little HP and are stuck in melee range, however they bring fairly diverse abilities to a fight. Also as of now, normal attacks across all classes do about the same damage on NMs. the only time you see large numbers is in a BR and even they it depends on where you fall inside of the BR.
Haha you feel free to do that. Make a close-quarter mage. That'd actually be kindof cool.
But my guess is that the mages would rage if they were tethered within AoE range.
Let's be perfectly honest here though. Mages and archers aren't glass. They don't get hit, which is something a meleer can't choose. Who'se more glass? The meleer who takes 1200 damage, or the mage who takes 0?
Gee. Who has higher defense there? THE MAGE.
People are operating under assinine mantra when it's not even true. A mage's functional defense is higher than a DD's, because the mob can't hit them at that range.
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