Quote Originally Posted by Physic View Post
well one real factor, that not a lot of people get is, this game actually has a lot of positional and avoidable weapon skills, and it is actually easier to escape on lancer, as pug, i need to be on top of the monster to hit it, with the new monster sizes actually inside it. When im on lnc i can hit from farther, and when you actually try to avoid aoe, like Tail chase on pterocs, or regurgitate(which is totally avoidable) it is much easier on lancer. also lancer gets close attack shadow with the shortest cooldown
That said the archer still has a big advantage because they dont have to take the damage, or even run away from it. Also people who say archer is weak, this game really has a lot of defensive skills you can steal, that are still effective for taking dmg once in awhile. Archer has a ranged damage shadow, there is a close damage shadow, there stoneskin, there are cure iis, in most situations, an archer can take care of themselves, in fact they were designed to be able to, they stand in a different position for optimal play, which is usually behind thaums, and not close to Melee, which makes them more difficult to heal for thaums and cons.

Btw, people really think that mobs tactics are easy in this game because they outlevel it, fight mobs 15-20 levels higher, and you actually try to avoid aoes, and are aware of your positions, and the positions of your team mates.



Uhhh an arrow is way less lethal than a sword. Having 200 archers at the top of a fort is an excellent strategy, but having 200 swordsmen next to the same targets is way more useful.

The advantage to an arrow is the ability to do dmg with less risk of recieving it, but it is not the ability to do more dmg than a close ranged fighter.

honestly the initial idea of Archer, was a pretty good one. im not saying they should be weaker than everyone, but stronger? uhhhhh no

from the initial website description
"Archers possess a situational awareness in combat which allows them to assault enmeies from great range while simultaneously providing support to thier companions
Though weak at close range limited by their quivers an archers expertise in positioning and arrow selection can easily determine the outcome of battle"

they are supposed to have many more arrows that are useful in specific conditions, magic barrier arrows, ashkin arrows, poison arrows for long fights, large enemy arrows

They are basically supposed to be a utility/dd class that can use specific tactics in one class with no minuses. That vision was a good and unique vision for a discipline that is still usefull, and in specific situations may out dmg people, but not all, I think it would have been a very good direction. Even if it turns out they dont outperform people, i still think it would be a good discipline direction, and they need to follow up on that.
You can't look at it on the scale of 200 archers or swordsman. Your max party size is 8 people. I bet, if you did any research, you would find that you can inflict WAY more damage with a bow than a sword. It comes down to the amount of force you can deal. You can apply more force with a bow than you can a sword.