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  1. #251
    Player
    Demimatrix's Avatar
    Join Date
    Jun 2011
    Posts
    12
    Character
    Demi Matrix
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Why should we have to Dismount to talk to an NPC? I'd be happy with an automatic hop off as well but not an error message..
    (3)

  2. #252
    Player
    V1V1's Avatar
    Join Date
    Aug 2013
    Posts
    44
    Character
    Vivi Ornitierr
    World
    Siren
    Main Class
    Thaumaturge Lv 50
    free bump amazing thread
    (1)

  3. #253
    Player
    Rekujen's Avatar
    Join Date
    Aug 2013
    Posts
    426
    Character
    Rekuja Azalon
    World
    Behemoth
    Main Class
    Archer Lv 50
    Quote Originally Posted by Anubis_Nephthys View Post
    But...You have the spinny thing? Why do we need the rigidness of numbers. I prefer the analog of the "clock-like" timer.
    Because when you have a long cooldown, the "spinny thing" isn't good at showing you the 1-2 seconds remaining for the spell.

    Having numbers on the action bar helps with cooldowns and tight situations.
    (1)

  4. #254
    Player
    Etheze's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Etheze Thanatos
    World
    Exodus
    Main Class
    Arcanist Lv 26
    Not sure if this one has been posted, but please change the way of tab button (changing enemy feature). At the moment, every time I change the enemy with tab button, it went to the monster that far away even though there are like 3 monsters in the front of my face. Additionally, I have problem where when I want to spread dots using tab button, it always went to same monsters. E.g. monster 1 >> monster 2 >> monster 1 again >> monster 3 >> monster 2 again. Not sure if this what intended or not.
    (0)

  5. #255
    Player
    OranGemeo's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    69
    Character
    Oran Gemeo
    World
    Exodus
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Draco823 View Post
    Here are my issues right now:

    No itemization whats so ever. Everything is just simply stat focused and it's not even skewed. There's no procs, nothing interesting, just stats. Heck i'd even be happy if there were weapons that had a stat focus like a bow that had + 10 to crit but nothing else. Something interesting. Every item is simply a slight upgrade from the one before it, even the epics. Where's a spear that lets a dragoon jump further? Where's a bow that increases my song radius? Where's my armor that does damage to surrounding monsters. I need itemization!
    Saying for emphasis. This is the one thing I see lacking. Even 1.0 had it. I'm most unimpressed with the job armor because it doesn't have unique stats like they did in 1.0. Reducing recast times, enhancing a trait, etc. please!!
    (5)
    My goal is to get my Blue Mage Thread seen by Yoshida!


    Support the thread and its idea! - http://forum.square-enix.com/ffxiv/threads/333552-FFXIV-Blue-Mage-Could-It-Work-I-think-it-can...-and-here-s-how%21

    Remember! #bluemagexiv!

  6. #256
    Player
    GreyPowerVan's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Midget Wrestler
    World
    Leviathan
    Main Class
    Lancer Lv 30
    I'd really love mod support --- I need a more customizable UI (rotate my bars, make bars split into 3 rows of 4, make them fully resizable... etc)

    Also, all items are basically the same... I hate it
    (0)

  7. #257
    Player
    JadeDragon's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Baylinor Reed
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    I would like to be able to swith Grand Companies please.
    (0)

  8. #258
    Player
    delphinius81's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    29
    Character
    Vin Fyrerun
    World
    Goblin
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by JadeDragon View Post
    I would like to be able to swith Grand Companies please.
    You can, although I do not know the specifics of how you do it.

    I would like the list of targeted mobs that appears on the left side of the screen under your party list (default position) to show ALL mobs TARGETING party members, and not just the mobs that you have specifically hit with an ability. Some times there are 3-4 mobs attacking the group, but only the one mob you have hit with a skill shows up there. Please display all of the mobs attacking the group in this list. Thanks!
    (0)

  9. #259
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    I would really love a "sound divice" option, loging off to switch between sorround or headphones is bad, more with the 1017 boss out there.
    (1)

  10. #260
    Player
    Drasken's Avatar
    Join Date
    Aug 2013
    Posts
    39
    Character
    Drasken Ulran
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    Companion improvements. The companion system needs an almost complete overhaul. It would have been nice to test this feature during the beta so this could have been hashed out before launch. Let us respec our Chocobos. Luquelot tells us in central shroud to "experiment" with the points for our Chocobo. It's a beginner's trap. He's lying to everyone! I put one point into attack stance and immediately regretted it due to the chocobo getting itself killed standing in stuff. The Chocobo companion sounds good on paper until you get it, then it's buy a bunch of items that only summon it for 30 minutes, and if you mount you have to resummon it, points that are permanent and limited in a game built on the philosophy of changing your mind at any moment. Conflicting philosophies that are a brick wall in the middle of an amazing path. (All of this looks like it is built in for the purpose of making the Chocobo just enough of a hassle that not everyone will use it thusly cutting down on the amount of on screen characters that need to be drawn by peoples' graphics cards.)

    It's all needlessly complicated. The timer needs to go away. Let us summon our Chocobo like a minion in that when we dismount it returns by our side. The current system makes it a detriment to use. We cannot use the duty finder while it's out, and it auto removes us if we summon it (Which I had been waiting for a duty finder queue for over an hour when I learned this!). We can't use it in our class or storyline quests. The only use it has is for fates which you can't reach because you summoned your Chocobo and don't want to waste that timer. How am I supposed to appreciate the mostly iconic of creatures when the sytem by which I am supposed to be endeared to them is annoying?

    At least meet us half way and let us get more than one Chocobo to use as different stances. I love my Chocobo, I've never been this happy to get a mount in a game before. I want to travel the land-side smiting evil and pecking eyes, not facepalming as he stands right in front of a Malboro and eats a full gas breath while I watch everyone else ride off to do fates that will be finished by the time I get there because they gave up on this feature.
    (5)
    Last edited by Drasken; 09-02-2013 at 05:08 AM.

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