Why should we have to Dismount to talk to an NPC? I'd be happy with an automatic hop off as well but not an error message..
Why should we have to Dismount to talk to an NPC? I'd be happy with an automatic hop off as well but not an error message..
free bump amazing thread
Because when you have a long cooldown, the "spinny thing" isn't good at showing you the 1-2 seconds remaining for the spell.
Having numbers on the action bar helps with cooldowns and tight situations.
Not sure if this one has been posted, but please change the way of tab button (changing enemy feature). At the moment, every time I change the enemy with tab button, it went to the monster that far away even though there are like 3 monsters in the front of my face. Additionally, I have problem where when I want to spread dots using tab button, it always went to same monsters. E.g. monster 1 >> monster 2 >> monster 1 again >> monster 3 >> monster 2 again. Not sure if this what intended or not.

Saying for emphasis. This is the one thing I see lacking. Even 1.0 had it. I'm most unimpressed with the job armor because it doesn't have unique stats like they did in 1.0. Reducing recast times, enhancing a trait, etc. please!!Here are my issues right now:
No itemization whats so ever. Everything is just simply stat focused and it's not even skewed. There's no procs, nothing interesting, just stats. Heck i'd even be happy if there were weapons that had a stat focus like a bow that had + 10 to crit but nothing else. Something interesting. Every item is simply a slight upgrade from the one before it, even the epics. Where's a spear that lets a dragoon jump further? Where's a bow that increases my song radius? Where's my armor that does damage to surrounding monsters. I need itemization!
My goal is to get my Blue Mage Thread seen by Yoshida!
Support the thread and its idea! - http://forum.square-enix.com/ffxiv/threads/333552-FFXIV-Blue-Mage-Could-It-Work-I-think-it-can...-and-here-s-how%21
Remember! #bluemagexiv!
I'd really love mod support --- I need a more customizable UI (rotate my bars, make bars split into 3 rows of 4, make them fully resizable... etc)
Also, all items are basically the same... I hate it
I would like to be able to swith Grand Companies please.

You can, although I do not know the specifics of how you do it.
I would like the list of targeted mobs that appears on the left side of the screen under your party list (default position) to show ALL mobs TARGETING party members, and not just the mobs that you have specifically hit with an ability. Some times there are 3-4 mobs attacking the group, but only the one mob you have hit with a skill shows up there. Please display all of the mobs attacking the group in this list. Thanks!


I would really love a "sound divice" option, loging off to switch between sorround or headphones is bad, more with the 1017 boss out there.

Companion improvements. The companion system needs an almost complete overhaul. It would have been nice to test this feature during the beta so this could have been hashed out before launch. Let us respec our Chocobos. Luquelot tells us in central shroud to "experiment" with the points for our Chocobo. It's a beginner's trap. He's lying to everyone! I put one point into attack stance and immediately regretted it due to the chocobo getting itself killed standing in stuff. The Chocobo companion sounds good on paper until you get it, then it's buy a bunch of items that only summon it for 30 minutes, and if you mount you have to resummon it, points that are permanent and limited in a game built on the philosophy of changing your mind at any moment. Conflicting philosophies that are a brick wall in the middle of an amazing path. (All of this looks like it is built in for the purpose of making the Chocobo just enough of a hassle that not everyone will use it thusly cutting down on the amount of on screen characters that need to be drawn by peoples' graphics cards.)
It's all needlessly complicated. The timer needs to go away. Let us summon our Chocobo like a minion in that when we dismount it returns by our side. The current system makes it a detriment to use. We cannot use the duty finder while it's out, and it auto removes us if we summon it (Which I had been waiting for a duty finder queue for over an hour when I learned this!). We can't use it in our class or storyline quests. The only use it has is for fates which you can't reach because you summoned your Chocobo and don't want to waste that timer. How am I supposed to appreciate the mostly iconic of creatures when the sytem by which I am supposed to be endeared to them is annoying?
At least meet us half way and let us get more than one Chocobo to use as different stances. I love my Chocobo, I've never been this happy to get a mount in a game before. I want to travel the land-side smiting evil and pecking eyes, not facepalming as he stands right in front of a Malboro and eats a full gas breath while I watch everyone else ride off to do fates that will be finished by the time I get there because they gave up on this feature.
Last edited by Drasken; 09-02-2013 at 05:08 AM.
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