

nope you cant you can not click on their name MO macro them use a dpad to change to them they are 100% untargetable if they are not rendered

I found that turning off all player effects but mine helped load the monster/Npc a lot fast in crowded areas

On a PC:
Systems Menu --> Character Configuration --> Character tab --> Battle Effects setting.
Leave yourself cranked. Turn your party to some. Turn everyone else off.
Enjoy your new gaming experience.
edit: Removed incorrect information. Thank you!
Alak Stromm of Myth on Behemoth
Last edited by Alak; 09-01-2013 at 08:48 AM.

I'm sorry but, we have the same option on PS3....just so you know.On a PC:
Systems Menu --> Character Configuration --> Character tab --> Battle Effects setting.
Leave yourself cranked. Turn your party to some. Turn everyone else off.
Enjoy your new gaming experience.
I'm sorry that PS3 functionality isn't as easy.
Alak Stromm of Myth on Behemoth


I've already done that on PC and Svara still just vanishes.. sometimes in the middle of me casting spells on him, which then get interrupted as a result. I have to walk over and stand literally inside his model (or where it was) in order to be able to target him. As a result, I almost always get hit by that web of lightning attack, and sometimes die. It removes my ability to play strategically at ALL.On a PC:
Systems Menu --> Character Configuration --> Character tab --> Battle Effects setting.
Leave yourself cranked. Turn your party to some. Turn everyone else off.
Enjoy your new gaming experience.
I'm sorry that PS3 functionality isn't as easy.
Alak Stromm of Myth on Behemoth
This really isn't acceptable, and I support OP's post 1000000% percent. I think everyone is SUPER over only seeing swarms of ifrit/chocobos and no mobs during FATE.
Edit: This too:
Last edited by KikInperi; 09-01-2013 at 08:52 AM.



It's crazy that party members and mobs don't have a higher priority than other random PCs. In crowded areas, the quest flags don't even appear over NPCs' heads til I get the angle right.

This sounds a lot like the issues which plagued Guild Wars 2 towards the 'end game' dynamic events when there were simply far too many players and mobs to render which didn't allow their model to load in until after an event. You wouldn't even be able to tell if you were hitting the mobs until you got this awkward pop-in animation of mobs dying after a bit or, even worse, WvWvW ghost battles.
It's truly annoying, in any case...
"That is not dead which can eternal lie,
and with strange aeons even death may die."
- H.P. Lovecraft
i have also had this problem it has made fates almost unplayable on ps3 i have turned all the effects, on screen numbers, name tags off ect ect nothing seems to help, we really need something in the options to set our prioity, as a drg i dont need to see other players there pets or there eggi just mobs, as a healer i need to see pt members and other people. what i dont need to see as any class/job is a army of chocobos and eggi, i hope this is fixed soon i really wanna get stuck into some high level fates but as it is now its a waste of time.
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