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  1. #71
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    That's no contradiction. You actually *can* ride on an ostrich, giant toads are an *imaginable* thing nature could (and has, in the past) come up with, and whether Morbols are plants is... well... a good question. In my book, those squirrels and ladybugs are o.k. as LV 1 enemies, but once I use more than a loincloth to cover my body, I have a hard time trying to imagine *how on earth* they manage do chip away at my HP.

    Fireballs: o.k.
    Magic Samurai Dwarfs: o.k.
    Pink Elephants floating in the sky: borderline
    Goats killing a Paladin with... snot: no-no.
    (0)

  2. #72
    Player
    Anty's Avatar
    Join Date
    Mar 2011
    Posts
    625
    Character
    Anty Lion
    World
    Sargatanas
    Main Class
    Conjurer Lv 60
    i also really hope that the mobs left useing ranged attack get a proper animation for it. not just have a 0,1 sec animation (or no animation) and see a "hit" on one of the party members as a result, thats lame.

    nerving the range attack also doesnt mean that the game gets easier or spells like bind acutally get some use if they start to make the world/mobs more challenging. But not by adding range to all mobs, more like adding harder dots that need to be treated by a mage etc. more evil moves. Higher cooldown on cures. less spamming-playstyle please!!!! Ofc this needs a lot of work and a complete redesign of hate-patterns, mob behaviour etc. but atm this game is easier then any mmo or single player rpg i ever played. The only thing that can actually kill you is a mob that can one shot you, everything else can be done with cure spam...
    (0)

  3. #73
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Rinsui View Post
    That's no contradiction. You actually *can* ride on an ostrich, giant toads are an *imaginable* thing nature could (and has, in the past) come up with, and whether Morbols are plants is... well... a good question. In my book, those squirrels and ladybugs are o.k. as LV 1 enemies, but once I use more than a loincloth to cover my body, I have a hard time trying to imagine *how on earth* they manage do chip away at my HP.

    Fireballs: o.k.
    Magic Samurai Dwarfs: o.k.
    Pink Elephants floating in the sky: borderline
    Goats killing a Paladin with... snot: no-no.
    Ants have been known to kill people.
    The saliva of komodo dragons are a walking culturefest bacteria, making normally survivable bites deadly.
    Impact screams have been used in games before.
    Squirrel enemies used all sorts of attacks, including volcanic eruptions, and"L4 suicide" in FF7.
    This is not the first, nor last "cute" enemy Square came up with.

    They all can't be earth rending cinamatronic skylasers.
    (0)

  4. #74
    Player
    Jericho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    190
    Character
    Jerynh Dawn
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Rinsui View Post
    Yes.
    And I prefer ways that are not artifical, contrived and ridiculous. Like tiny squirrels that are magically able to penetrate my 2-inch steel breastplate with an acorn thrown from a 50 yard distance.
    The squirrels aren't tiny anymore...
    (0)

  5. #75
    Player

    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    462
    Quote Originally Posted by Anty View Post
    i also really hope that the mobs left useing ranged attack get a proper animation for it. not just have a 0,1 sec animation (or no animation) and see a "hit" on one of the party members as a result, thats lame.

    nerving the range attack also doesnt mean that the game gets easier or spells like bind acutally get some use if they start to make the world/mobs more challenging. But not by adding range to all mobs, more like adding harder dots that need to be treated by a mage etc. more evil moves. Higher cooldown on cures. less spamming-playstyle please!!!! Ofc this needs a lot of work and a complete redesign of hate-patterns, mob behaviour etc. but atm this game is easier then any mmo or single player rpg i ever played. The only thing that can actually kill you is a mob that can one shot you, everything else can be done with cure spam...
    Exactly my thought... heck even goblins pick a stone out their *** and throw it xD Hehe... would love to get the crossbows back rather then a lame stone throw. Alot of mobs need their own ranged attack animation! Extremely bland and boring atm
    (0)

  6. #76
    Player
    Randis's Avatar
    Join Date
    Mar 2011
    Location
    Narche
    Posts
    741
    Character
    Randis Albion
    World
    Ridill
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jericho View Post
    The squirrels aren't tiny anymore...
    Yep... They stand waist high... and they are called Nutbiter for a reason
    (2)
    concept art - game development - Illustrations
    HD-Fortress.com

  7. #77
    Player
    Shikyo's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Ryuketsu Namida
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Peregrine View Post
    What is stupid is hell is binding birds so they don't attack, silencing worms so they don't attack, kiting kirin so it doesn't attack, and basically all the stupid tactics that you clearly want that clearly are just easy ways out of fighting something.

    Your motives are perfectly obvious. You don't want the ranged attacks there, so you can figure out a way to kill something that can't hit you back.

    That is, the sneezes are working exactly. As. Intended. Again, Tanaka saw people looking to exploit ranged attacks from a mile away and had goats spit on them as a response.

    I'd take the hint.
    LMFAO! i dont really need to reply just read the post after your reply to mine and you kinda get the point
    (0)

  8. #78
    Player
    ESAR's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Myrddin Soleece
    World
    Hyperion
    Main Class
    Botanist Lv 30
    Quote Originally Posted by Bayohne View Post
    We checked on this issue with the dev. team and have some details to report about the whole "every enemy having range attack" issue. While it's not a bug, it is something that the dev. team feels isn't very fitting with the rest of Eorzea. When they looked into remedying the situation, they discovered a new issue that needed to be addressed. So the plan now is to address the new issue first so that they're able to make adjustments to the ranged attack issue.

    If I had to guess, to me it seems that most monsters would become very simple to kill without ranged attacks.

    I can imagine running around with my archer and close shot and some monsters not being able to touch me at all during fights, I mean, that's got alright distance.

    Plus gravity, you could just plant that and a monster would become totally useless.



    You can get rid of some of the ranged though and still add some strategy.

    Mobs that don't have ranged attack should all be significantly more resistant to gravity then the rest.

    Also, it would help to increase the ground speed of monsters that did not have ranged attacks, that way if someone was going to bind mobs, they would find it hard if bind did not stick when they expected it too.

    Depending on how the close shot strategy worked, you could also lower it's accuracy or effectiveness on these monsters. (I wouldn't nessasrily recommend this, that could add some excitement and strategy on it's own, increase of speed could make this intresting).

    I think if you are going to take out ranged attacks, you need to allow monsters to physically attack while moving. (If they can't as it is)

    Another major problem I could see with taking away ranged attack is that because ranges are so much larger that melee fighters might spend more time chasing around mobs then actually fighting them, especially if there's an archer in the group.

    Archers have quite some distance, and at least now, enemies stand still and throw stones when they attack archers. It's gonna be a different story once those ranged attacks are gone.
    Probably going to just be a major fight between archer and tanks, with melee fighters trailing the mobs, hoping to hit.
    Anyway I can see some real problems arising from that.



    Could keep ranged attacks and lower accuracy at greater then 20'
    Or lower ranged attack to less then 20'. Something along those lines.

    If it's the actual seeing monsters ranged attack that's the issue, then you need other solutions for that. To create a multi-strategic enemy system, you could use a variety of these.
    Brainstorming, it's all a cloud of ideas, sorry, weed through it.



    This is a real big problem that seems to be looked over...
    Quote Originally Posted by Anty
    The only thing that can actually kill you is a mob that can one shot you, everything else can be done with cure spam...
    I think this has to do with the giant pool of MP. As a melee solo fights are no fun.

    Something you could do is add a greater stamina costs to MP as a melee or non-DoM,

    At the same time I think it would be a much smarter idea to have this game focus on an MP-regeneration system, where MP just constantly refilled as time went on and that the main focus of jobs was maintaining adequate MP rather then what it is now with the huge MP pool and the spell spam.

    An idea for that could be that MP regenerated constantly at some rate (even when casting), though when your not casting spells (so just waiting) MP would refill faster.
    Later rather then jobs being focused on the maintence of MP, they could be focused on the regen rates.

    Some thoughts, related and unrelated.
    (0)
    Last edited by ESAR; 04-30-2011 at 01:02 PM.

  9. #79
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Akumu View Post
    I completely agree on your stand as I also feel the same way. I'm hoping Yoshi-P is aware enough to keep chances for cheap tactics cut to the barest minimum. People talked about how much of a "challenge" XI had and most others met that challenge the easiest way as possible. Why use melee DD when you could have a rdm(or bst) kite and black mages nuke it without stress of taking a hit(example). This is something that was obviously seen by Tanaka during his reign with intent to abolish the chances for such tactics.

    If Yoshi-P removes these range attacks from standard mobs I will have no objection. However, he should not take it away from NMs, Dungeon Bosses, or just the main content in general. Kiting is one lowball tactic and would love if it would not be allowed again on content that matters. If someone wants to kite a standard dodo then by all means go ahead and have fun. However, If i'm facing some NM or "boss" that proved his worth NOBODY should have it running around in a circle like an idiot while being shot with magic and arrows in the back.
    Nice post. I wondered once why every monster seemed to have a ranged attack but decided it was probably to prevent kiting things around rocks and such to kill without getting hit. While it makes you feel smart perhaps and it is kinda fun, it's still a little cheap. I do think that it's a bit awkward with all monsters having ranged attacks though. I would like to see them at least keep ranged attacks on NMs and bosses as you said.. that's a great idea.
    While kiting can be fun for those doing it, I don't like that it takes away from party play in a way. Suddenly parties/LS' only want ranged/magic classes and no others. And I don't really like seeing one person solo something they shouldn't be able to by tricking it into running back and forth. >.>
    I would much prefer to see a full party accomplish beating a tough boss/NM fighting it head on and putting a wider range of classes' skills to use.
    (1)

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  10. #80
    Player
    Honz's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    194
    Character
    Zedo Gains
    World
    Ragnarok
    Main Class
    Dark Knight Lv 60
    What was SE's reasoning in removing ranged attack from mobs? Game is easy enough as it is, are they trying to make this game retard-proof?
    (0)

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