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  1. #1
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,064
    Quote Originally Posted by Bayohne View Post
    We checked on this issue with the dev. team and have some details to report about the whole "every enemy having range attack" issue. While it's not a bug, it is something that the dev. team feels isn't very fitting with the rest of Eorzea. When they looked into remedying the situation, they discovered a new issue that needed to be addressed. So the plan now is to address the new issue first so that they're able to make adjustments to the ranged attack issue.
    What new issue could have possibly arised from this?
    (0)

  2. #2
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Mack View Post
    What new issue could have possibly arised from this?
    Possibly Either kiting (Having the brave gladiator run around while the mob is picked off, with mere taunts keeping it running in circles.)
    or binding.(-GA spamming camps, Archer firing squad.)

    Druids in EQ used to only know soloing, taking high level monsters and dragging them around, getting tons of exp in one drop.

    You could have mobs that drag the player back to them, give the mob provoke/hate reset skills, or raise resistance to bind each time it is applied. I'm sure there are other solutions.
    (3)
    Last edited by Kallera; 04-29-2011 at 09:26 AM.

  3. #3
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Kallera View Post
    Possibly Either kiting (Having the brave gladiator run around while the mob is picked off, with mere taunts keeping it running in circles.)
    or binding.(-GA spamming camps, Archer firing squad.)

    Druids in EQ used to only know soloing, taking high level monsters and dragging them around, getting tons of exp in one drop.

    You could have mobs that drag the player back to them, give the mob provoke/hate reset skills, or raise resistance to bind each time it is applied. I'm sure there are other solutions.
    Diminishing returns basically.
    (0)

  4. #4
    Quote Originally Posted by Mack View Post
    What new issue could have possibly arised from this?
    One would say it has to do with the current system itself that would need to be redone, attack patterns, calculations etc.
    (0)

  5. #5
    Player
    Matty86's Avatar
    Join Date
    Mar 2011
    Posts
    25
    Character
    Matty Knight
    World
    Odin
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Mack View Post
    What new issue could have possibly arised from this?
    I think the issue is: mobs and players can't attack while running right now, would be just too easy to kite a mob if they stop ranged attacks.
    I think they need to add some sort of attack while running, then they can start remove ranged attcks.
    (5)